ACM SIGCHI General Interest Announcements (Mailing List)


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Tue, 10 Dec 2013 15:15:16 +0100
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
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(( 3rd International Conference on SETECEC 2014 ))  Call for Papers, 
Posters, Workshops and Demos (( Venice, Italy :: March, 5 – 7,  2014 ))
ALAIPO :: Latin Association of Human-Computer Interaction ::
AInCI :: International Association of Interactive Communication ::
Third International Conference on Software and Emerging Technologies for 
Education, Culture, Entertaiment, and Commerce (SETECEC 2014): New 
Directions in Multimedia Mobile Computing, Social Networks, Human-Computer 
Interaction and Communicability
:: Venice - Italy :: March 5 - 7, 2014

SETECEC 2014 will be composed of research presentations, keynote lectures, 
invited presentations, workshops, doctoral consortium, demo session and 
poster presentations.
Papers must be submitted following the instructions found on the submission 
of papers section. All accepted papers will be published in the respective 
conference proceedings (in printed book form, CD/DVD and magazine) by 
international and prestigious publishing houses in USA and Europe: 

Very Important: The authors can present more than one paper with only one 
registration (maximum 3 papers). More information (publications session): 

All contributions –papers, workshops, demos and doctoral consortium, should 
be of high quality, originality, clarity, significance and impact. In the 
current international conference it is demonstrated how with a correct 
integration among professionals of formal and factual sciences interesting 
research lines in the following subjects Computer Interfaces, Computer Arts 
and Creativity, Computer Graphics, Cultural Modeling, Education, Emerging 
Interactive Technologies, Hypermedia Systems and Gaming, Mobile Computing, 
Music and Digital Sounds, New Media, Quality Evaluation, Network Security, 
Social and Human Factors, Communicability, Scientific Information, Software 
Engineering, and other computational areas are solicited on, but not limited 
to (alphabetical order): 

• 3D Visualization
• Augmented Reality
• Brain-Computer Interfaces
• Business Intelligence Technology
• Cloud Computing
• Collaborative Technologies
• Communicability
• Computational Archaeology
• Computational Challenges in E-commerce
• Computer Aided Design
• Computer Games Design
• Computer Graphics, Modeling and Animation
• Computing in Emergent Economies
• Creative Open Software
• Cross-Cultural Design
• Cultural Heritage
• Cyber Attacks and Cyberbullying
• Cyberculture
• Data Mining
• Design and Cognitive Computing
• Design for Mobile Device
• Digital Divide
• Distance Learning
• Distributed Systems
• Dynamic and Static Media for Interactive Systems
• Dynamic Programming
• e-Culture
• e-Tourism
• Ergonomics
• Ethics in Software Engineering
• Ethnocomputing
• Folksonomy Formation
• Games Design
• Genetic Algorithms
• Graphical User Interfaces and Textual Information
• Hand-Gesture Applications
• Green Computing
• Grid Computing
• Hand-Gesture Applications
• Human and Social Factors
• Human-Computer Interaction
• Hypermedia and Microcomputing
• Informatics Outsourcing
• Intellectual Property
• Intelligent Systems
• Interaction Design and Children
• Interactive Immersion in 3D Graphics
• Internet Architecture
• iTV
• Learning Management System
• Managing Security Risks
• Marketing and Commerce Online
• Mining for Computing Works
• Mobile Displays and Design
• Mobile Social Media
• Music and Rhythm Complexity
• Nanotechnology and Computer Science
• Network Security Issues and Protocols
• New Mass Media
• Online Marketing and Commerce
• Ontology in Computer Science
• Open Educational Resources
• Open Source and Enterprise Resource Planning
• Organic User Interfaces
• Parallel Programming
• Personal Information Management
• Risking Communications Security
• Scientific Visualization and Software
• Securing Online Games
• Security and Privacy
• Sharing Learning
• Smart Business Networks
• Social Computing and Cultural Modeling
• Social Psychology of Informatics Security
• Software Biometrics
• Software Engineering
• Software Quality Analysis
• Speech Recognition Systems
• Systems Security Problems
• Techniques and Methods for Heuristic Evaluation
• Technologies for Tablet PCs and Multimedia Mobile Telephone
• Technology Transfer
• Ubiquitous Computing
• Usability Engineering
• User and Adaptive Interfaces
• Videogame Console Technologies
• Virtual Agents
• Visual Communication
• Visual Effects
• Visual Information Management
• Web 3.0
• Wireless Data Communications 

All submitted papers will be reviewed by a double-blind (at least three 
reviewers), non-blind, and participative peer review. These three kinds of 
review will support the selection process of those that will be accepted for 
their presentation at the international conference. Authors of accepted 
papers who registered in the conference can have access to the evaluations 
and possible feedback provided by the reviewers who recommended the 
acceptance of their papers, so they can accordingly improve the final 
version of their papers.
Important Dates
Papers Submissions:  February, 7 :: 23:59 – local time in Hawaiian Islands
Authors Notification: February, 17
Camera-ready, full papers: February, 25
Invited Session Papers, Workshops, Technical Demo and Poster Session
Submission of Papers: Set by Session Chair
Notification of Acceptance: Set by Sessions Chair
Upload of Final Publication Files: February, 25
P.S. In case you are not interested for this international conference, we 
would be grateful if you can pass on this information/email to another 
interested person you see fit (thank you very much). 

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