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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
"Duh Been-Lirn (Dr)" <[log in to unmask]>
Fri, 6 Jan 2006 16:46:10 +0800
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"Duh Been-Lirn (Dr)" <[log in to unmask]>
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Call for Chapters: Ubiquitous Computing: Design, Implementation and
Usability. Idea Group, Inc. Editors: Yin-Leng Theng and Henry Duh 
(Submission Deadline: Full Manuscript Due: May 30, 2006)
Ubiquitous Computing: Design, Implementation and Usability

Edited by: 	
Yin-Leng Theng, PhD
School of Communication and Information
Nanyang Technological University (Singapore)
E-mail: [log in to unmask]
Henry Duh, PhD
School of Mechanical and Aerospace Engineering
Nanyang Technological University (Singapore)
E-mail: [log in to unmask]

Institutions are investing millions of dollars implementing ubiquitous
services and technologies to ride on the next wave of computing power in
enhancing computing use by making computers available but effectively
invisible to the user throughout the physical environment. Ubiquitous
computing is challenging and inter-disciplinary, and it is important
that various research communities will need to co-ordinate and
communicate to explore the frontiers of computing as it moves beyond the
desktop and becomes increasingly interwoven into the fabrics of our

History has taught us that inadequate understanding of users, scenarios
of use and technologies have led to failures of many research and
development computing projects. As we have problems producing good
conventional interactive systems, it is reasonable to anticipate that we
may have problems creating good ubiquitous computing systems. Mark
Weiser, father of ubiquitous computing, points out that getting the
computer out of the way is not easy. The challenge in ubiquitous
computing is to "create a new kind of relationship of people to
computers, one in which the computer would have to take the lead in
becoming vastly better at getting out of the way so people could just go
about their lives" (retrieved 26 Oct 2005,

In a workshop on "Evaluation Methodologies for Ubiquitous Computing" in
the Ubicomp 2001 conference, it was agreed that interactive systems, and
in particular, ubiquitous computing posed complex evaluation
methodologies.  To-date, not much research is being carried out to
determine what constitutes good ubiquitous services and technologies,
and positive user interactions and experiences. Designers often design
for themselves unless they are trained to realise that people are
diverse, and that users are unlikely to be like them. The more errors
that can be avoided "up front" by the right method, the less work both
test-users and designers will have to put in for refinement to improve
design, use and usability.

This book aims to showcase best practices, with special emphasis on a
systematic approach to help designers and developers design, implement
and evaluate their systems in ways that will improve usability to
enhance users' experience with ubiquitous services and technologies. 

Organisation and Recommended Topics
This call for book chapters invites participation from practitioners,
researchers, educators and policy makers from a variety of disciplines
such as human-computer interaction, computer science, and many areas in
the social sciences and humanities. The book will be organised around
these five areas: (1) Design Architecture; (2) Implementation; (3) Use
and Impact; (4) Usability; and (5) Development History and Future
Trends. Submissions on all areas are welcome and may include research,
system, evaluation, policy and position papers reporting ubiquitous
computing research and development. Recommended ideas of possible topics
you might consider for your chapter include, but are not limited to: 
*	technologies, methodologies and formalisms to support ubiquitous
*	development of ubiquitous computing applications
*	mobile, wireless, and ad hoc networking infrastructures for
ubiquitous computing
*	location-aware and context-based systems for ubiquitous
*	privacy, security, and trust in ubiquitous and pervasive systems
*	reports on experiences of designing, developing, deploying and
living with ubiquitous computing systems
*	novel usability techniques to evaluate ubiquitous systems
*	studies of the wider implications of ubiquitous computing

General Information
Researchers and practitioners are invited to submit a 2-5 page proposal
by January 31, 2006 clearly explaining the background, motivations and
structure of the proposed chapter. All chapter proposals will be
peer-reviewed. Authors of accepted proposals will be notified by
February 28, 2006 on the status of their proposals. Full chapters, due
on May 30, 2006, should be between 7,000-9,000 words and formatted
according to the guidelines which will be provided upon acceptance of
the chapter proposal.
The book is scheduled to be published by Idea Group Inc., <> , publisher of the Idea
Group Publishing, Information Science Publishing, IRM Press, CyberTech
Publishing and Idea Group Reference imprints.
Important Dates
* Chapter Proposal Due 			: 	January 31, 2006
* Notification of Chapter Proposal Acceptance	: 	February 28,
* Full Chapter Due				:	May 30, 2006
* Notification of Chapter Acceptance		:	October 31, 2006
* Revised Final Chapter Due			: 	November 30,

Please send all inquiries and submissions (preferably through e-mail as
Word files) to:
Dr. Yin-Leng Theng
School of Communication and Information
Nanyang Technological University (Singapore)
31 Nanyang Link
Singapore 637718
Tel: (65) 6790 5834
Email: [log in to unmask]

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