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Bjoern Schuller <[log in to unmask]>
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Bjoern Schuller <[log in to unmask]>
Tue, 3 Dec 2013 08:27:59 +0000
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*************** Extended Deadline ******************
2nd International Workshop on
Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014  
Satellite of Intelligent User Interfaces 2014
Full Day Workshop 24 February 2014, Haifa, Israel 
Download the Call for Papers: 
The Workshop:
Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2014 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.
Suggested workshop topics include, but are by no means limited to:
+ Machine Intelligence in Serious Games
+ Mobile and Real-World Serious Gaming
+ Emotion & Affect in Serious Games
+ Player Behavior and Attention Modeling Player-Adaptation and 
+ Motivation Security & Privacy Preservation Novel Serious Games User 
+ Studies & Tests of Serious Games
The workshop aims (i) to bring forth existing efforts and major accomplishments in the design of intelligent serious games, (ii) to provide a forum for exchange in experience with intelligent serious games in practice including space for technical demos, (iii) while encouraging the design of novel applications in context as diverse as health-oriented gaming, general learning and driving environments, or emergency preparation, and (iv) to focus on current trends and future directions in the field. 
Submission        	10 December 2013 *NEW*
Notification       	09 January 2014 (new)
Camera-Ready  23 January 2014 (new)
Workshop          	24 February 2014
Lucas Paletta, Joanneum Research, Austria [log in to unmask]
Björn Schuller, Technische Universität München, Germany / Imperial College, UK [log in to unmask]
Peter Robinson, University of Cambridge, United Kingdom  [log in to unmask] 
Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France [log in to unmask]
Program Committee:
Elisabeth André, University of Augsburg, Germany 
Ilona Buchem, Beuth Univ. Applied Sciences, Germany 
Antonio Camurri, University of Genova, Italy 
Ian Dunwell, Serious Games Institute, UK 
Mark Gaved, The Open University, UK
Patrick Gebhard, DFKI, Germany 
Wijnand Ijsselsteijn, Eindhoven UT, Netherlands 
Haifeng Li, HIT, China 
Igor Mayer,  TU Delft, Netherlands 
Shai Newman,  Compedia, Israel 
Anton Nijholt, University of Twente, Netherlands 
Magalie Ochs, CNRS, France 
James Stewart, EC Joint Research Centre IPTS, Spain
Full papers must not exceed 8 pages in length. Short papers must not exceed 4 pages in length. 
All submissions must be in PDF format, and comply with the ACM proceedings HCI Archive Format using one of the official templates at IUI 2014 homepage. 
Papers will be published in open access proceedings. The IDGEI Best Paper Award will be provided to the best scientific contribution.


PD Dr.-Ing. habil. 
Björn W. Schuller

Senior Lecturer in Machine Learning 
Department of Computing
Imperial College London
London / UK

Machine Intelligence & Signal Processing Group
Institute for Human-Machine Communication
Technische Universität München
Munich / Germany

audEERING UG (limited)
Gilching / Germany

Visiting Professor
School of Computer Science and Technology
Harbin Institute of Technology
Harbin / P.R. China

Institute for Information and Communication Technologies
Joanneum Research
Graz / Austria

Centre Interfacultaire en Sciences Affectives
Université de Genève
Geneva / Switzerland

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