CHI-ANNOUNCEMENTS Archives

ACM SIGCHI General Interest Announcements (Mailing List)

CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG

Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
Reply To:
Date:
Thu, 24 May 2012 21:49:50 +0000
Content-Type:
text/plain
Parts/Attachments:
text/plain (72 lines)
CALL FOR PAPERS - Extended deadline: June 1st, 2012

Affective experience in movement-based games

http://turing.iimas.unam.mx/~pablor/events/f&g/index.html

September 4th. 2012, Toulouse, France

in conjunction with Fun and Games 2012

Promoting an appropriate affective experience is a central aspect of games. Affective factors such as emotion, aesthetics and affective expression are important for games, as they can be a source of engagement and fun. In movement-based games, those that can use the user's body movements as input, the affective experience and the role of movement in constructing meanings has an increased relevance.

Frequently, studies in movement-based games have looked at sports to inspire and inform both the design of games and the way to promote affective experiences. While this has provided a natural initial platform, there are other research areas that have also studied the affective experience and we believe there can be a number of advantages in looking at them. Although not directly related with movement-based games, their findings could complement our understanding of how to conceptualise, promote and evaluate the affective experience in movement-based games. Some of these areas are embodied affect, phenomenology, human-human communication, psychology, aesthetics, performing arts, and product design. This workshop will encourage the submission of works focusing on affective experience in movement-based games that widen the view of the area by taking into account research in other fields. We anticipate that some of those fields could be those mentioned above but remain open to other alternatives that could prove relevant.

The workshop intends to foster an exchange of ideas around the notion of the affective experience in movement-based games and to provide an opportunity to explore and discuss the contribution that areas that have studied the affective experience can make to movement-based interaction gaming. It will also be used as a first step to plan a special issue about the topic in a suitable journal.

SUBMISSIONS

If you would like to participate in the workshop please submit a short position paper (up to 4 pages) outlining the contribution that a research area (or areas) that study affective experience can make to movement-based games. Examples of suitable areas are embodied affect, phenomenology, human-human communication, psychology, aesthetics, performing arts, and product design but we remain open to other alternatives that could prove relevant.

TOPICS

Topics and questions that could be addressed within the context of movement-based games include but are not limited to:

 Models of engagement (immersion, presence, flow)

 Intuitive, aesthetic, emotional and social expressive movement

 Gaming as performance

 The role of the designer’s knowledge and practice of their own movement in game design

 Taking physiological data into account to understand and promote engagement and emotion

 The impact of kinesthetic realism on emotional response to movement

 Design models, frameworks or techniques that take affect into account

 Interpretation, analysis or evaluation of the affective experience

IMPORTANT DATES

 Deadline for submission: 1st. June 2012

 Notification to authors: 15th. June 2012

 Final copy due: 29th. June 2012

 Workshop: 4th. September 2012

ORGANISERS

•Â Pablo Romero, UNAM

• Nadia Bianchi-Berthouze, UCLIC, UCL

• Katherine Isbister, Game Innovation Lab, Polytechnic Institute of New York University

• Florian 'Floyd' Mueller, Exertion Games Lab, RMIT University

• Georgios N. Yannakakis, Center for Computer Games Research, IT University of Copenhagen

    ---------------------------------------------------------------
    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: [log in to unmask]

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:[log in to unmask]

    For further details of CHI lists see http://listserv.acm.org
    ---------------------------------------------------------------

ATOM RSS1 RSS2