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From:
Dennis Reidsma <[log in to unmask]>
Reply To:
Dennis Reidsma <[log in to unmask]>
Date:
Tue, 14 May 2013 21:26:53 +0200
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========================================================
Call for Papers

ACE 2013, Netherlands

Location: University of Twente, the Netherlands	
Date: November 13th-15th, 2013

http://www.ace2013.info/
http://www.advancesincomputerentertainment.org/
========================================================


==== IMPORTANT DATES ====

May 15th: 	Workshop Proposals	
May 26th: 	Special Session Proposals	
June 2nd:  	Papers Submission	
June 23rd: 	Creative Showcases Submissions	
June 23rd: 	Poster Papers Submission	
July 28th: 	Notification	
August 31st:	Camera Ready Submission

==== MAKING NEW KNOWLEDGE ====

The theme of ACE 2013 is “Making New Knowledge”. We hope to receive many 
excellent papers dealing practically as well as theoretically with this 
theme, inspired by John Seely Brown’s lecture on “tinkering as a mode of 
knowledge construction”, by the fact that making games and toys is often 
even more fun than playing with them, and by the very hands-on creative 
approach with which ACE participants have always explored the boundaries 
of creative technology.

==== THE CONFERENCE ====

ACE has become the leading scientific forum for dissemination of 
cutting-edge research results in the area of entertainment computing. 
Interactive entertainment is one of the most vibrant areas of interest 
in modern society and is amongst the fastest growing industries in the 
world. ACE 2013 will bring together leading researchers and 
practitioners from academia and industry to present their innovative 
work and discuss all aspects and challenges of interactive entertainment 
technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting 
people across a wide spectrum of interests and disciplines including 
computer science, design, arts, sociology, anthropology, psychology, and 
marketing. The main goal of ACE is to stimulate discussion in the 
development of new and compelling entertainment computing and 
interactive art concepts and applications. All ACE participants are 
encouraged to present work they believe will shape the future, going 
beyond the established paradigms, and focusing on all areas related to 
interactive entertainment.

== TYPES OF SUBMISSION ====

We invite paper submissions in various tracks: regular papers for the 
main track, special sessions, poster papers, interactive art and 
creative showcases. Accepted submissions in these tracks will be 
published with a major publisher. In addition, we invite proposals for 
workshops and kids’ workshops, and submissions to the ACE 2013 Game 
Competition.

==== TOPICS ====

In addition to this year’s theme, we solicit submissions on a broad 
range of topics, including, but not limited to: Aesthetics; Affective 
Computing; Animation Techniques; Augmented, Mixed and Virtual Reality; 
Avatars and Autonomous Characters; Children-Computer Interaction; 
Cultural Computing; Cultural Differences and Game Design; Digital 
Broadcasting/Podcasting; Educational and Fitness Games; Emerging World 
Entertainment Creation; Entertainment Design Theory; Ethics and Games; 
Exertion Games; Interaction and Experience Design; Funology; Game 
Design, Programming and Production; Human-Robot Interaction; Interactive 
Art; Location-Based Entertainment; Mobile and Ubiquitous Entertainment; 
Museum and Cultural Heritage Applications; Interactive Storytelling; 
Persuasive Entertainment; Pervasive and Online Games; Serious Games for 
Cultural Awareness; Smart Gadgets and Toys; Social Impact; Sound and 
Music Design; Tangible Interfaces; Tinkering and Tinker-based Learning; 
Urban Games; Usability and Playability; User-Centred Design; Visual 
Arts; Youth Usage of Entertainment

==== SUBMISSION DETAILS ====

To encourage presentation of such multi-disciplinary work, we invite 
paper submissions that fall into the following tracks. Accepted papers 
will appear in the conference proceedings to be published with a major 
publisher.

*  Regular papers – Papers present original unpublished work in 
technical, design, experiences, and theory or social aspects of 
interactive entertainment. We especially welcome papers that relate to 
this year’s conference theme “Making New Knowledge”. Submissions to the 
main conference track should not exceed 16 pages in Springer format. 
Papers may be accepted as long paper (16 pages) or short paper (12 pages).
*  Special sessions – To organize a special paper session at ACE 2013, 
please contact the general or program chairs. A special session collects 
papers dedicated to a specific topic that deserves more focused 
attention; the organizers of a special session will take care of 
soliciting a small set of high quality papers.
*  Showcases and Interactive Art Track– The Creative Showcases and 
Interactive Art track is open to a large variety of submissions 
including, but not limited to, technical demonstrations of prototype 
technologies of advanced entertainment technology; all varieties of 
video and computer games; interactive art, new media art, and technology 
based art; web and mobile-based computer entertainment; audio, visual 
and other sensory forms of digital interaction. Submissions to this 
track should not exceed 4 pages in Springer format.
*  Poster Track – This track provides researchers with an opportunity to 
present their preliminary or exploratory work, smaller projects or 
research findings that are not yet suitable for a regular paper, but 
nonetheless merit discussion and can benefit from presentation at a 
conference. Submissions to this track should not exceed 4 pages in 
Springer format.

In addition, we invite submission of:

*  Proposals for Workshops to be held during ACE 2013. Conference 
workshops typically provide valuable in-depth discussions of specific 
topics in computer entertainment technology. If you are working in an 
emerging area in entertainment computing, please consider organizing a 
workshop. They are an opportunity to move a new field forward and build 
a community. These workshops may consist of both invited and contributed 
talks, discussions, and other collaborative activities that will 
highlight exciting new developments and currents trends of research.
*  Proposals for Kids’ Workshops. In follow-up to last year’s lively and 
successful event, at ACE 2013 we will again organize a Kids’ Workshops 
track. More information can be found at the conference web site.
*  Submissions to the ACE 2013 Games Competition. More information will 
be made available at the web site.

More information concerning all tracks of the conference, including 
information on how to submit, can be found at the ACE 2013 web site at 
http://www.advancesincomputerentertainment.org or http://ace2013.info/

==== ORGANISATION ====

Steering Committee: Adrian Cheok, Masahiko Inami, Teresa Romão
General Chair: Anton Nijholt
Program Chairs: Haruhiro Katayose ([log in to unmask]), Dennis 
Reidsma ([log in to unmask])
Creative Showcase Chair: Itaru Kuramoto
Poster Chair: Guenter Wallner
Other Chairs: The names of the other track chairs can be found on the 
ACE 2013 web site

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