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Peter J Wild <[log in to unmask]>
Reply To:
Peter J Wild <[log in to unmask]>
Thu, 15 Nov 2012 12:47:45 +0000
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Dear Colleagues,

 Could you please forward this CFP to interested colleagues and
associates. (there
is also a .pdf version attached for the purpose):

  *International Journal of People-Oriented Programming* (IJPOP)

ISSN: 2156-1796, EISSN: 2156-1788

 *CALL  FOR  PAPERS - for the 3rd and 4th Issues*

 The 2nd Issue of IJPOP is now published. Details of the papers in issue
1(2) are available here:

These papers are well written and have been combed over by many of our best
and brightest on the topics (see IJPOP International Editorial Review Board
at above link):

 1. *Towards an Understanding of Requirements for Model Versioning Support*

2. *The Benefit of Ambiguity in Understanding Goals in Requirements

3. *Developing Speech Input for Virtual Applications: A Human Factors

Book Review: *Ethnomethodology at Work *(

 Also, my thanks for the effort and my commiserations too, to those
submitting authors that didn’t make the cut this time around; however, I’m
sure you have found the insightful and constructive expert feedback,
invaluable in improving your work.

In the time gone by since the last IJPOP call, a significant number of
events have occurred regarding people-oriented programming and the
development of interactive content. A few at the extremes that really
bought my eye included: the Mayor of New York taking on the personal goal
to learn the *JavaScript* language, as part of a broader quest to make his
city a recognised leader in interactive content for online and ebook
development, with particular emphasis upon the new wave of interactive
textbooks. Of course the *HTML5* and *EPUB3* formats have facilitated this
broad enthusiasm, as has the *iPad* and the maturing of *Android* tablets
in the V4 rendition, and lately *Windows8*. However, once again, the tools
remain distinctly programmer-friendly, more so than
people-in-general-friendly, alas. Sure, almost anyone (with a Lion-based
Mac) can use the otherwise free iBooks Author, but you still need to
program in JavaScript for genuinely creative interactivity in your
eTextBooks, don’t you.

And while game mods have been a topic of interest for IJPOP from the
outset, in that game players are able to modify and extend the games they
are playing - usually with specialised toolkits made available for the
purpose - the increasingly popular *Minecraft* has taken game modding to a
whole new level of player development. In Minecraft the user-interface
between user-construction (Creative Mode) and playing (Survival Mode) is
little different, apart from the options available in each. Both involve
simply gesturing ones intentions through the touch-screen. In Creative Mode
one has everything available as limitless material for building at no cost
and there are no ‘baddies’ to hinder the architect/builder/artist-at-work.
In Survival Mode you start with nothing (except the multiple hearts you can
loose) and must earn the materials with which you can build a safe house
come nightfall, in fending off the mobs of zombies, creepers, spiders,
skeletons, etc. (a bit like ideal socialism vs raw capitalism, for children
... little wonder its popular).

While encouraging everyone to learn the rigors of conventional programming
in JavaScript may well have useful side effects beyond the screen - much
like the view-of-old that Grammar Schools - ‘*in which the learned
languages are grammatically taught’* (Samuel Johnson, 1755) might improve
the rigorous thought processes in general - that’s certainly *not* what
many (I hope most) think of as people-oriented programming here! The
Minecraft approach to creation is much more in line with our account of
‘programming’ - but its just very limited in what one can do within it,
beyond being a virtual playground for children young and old, and very ...
well, *chunky*. I.e. I’m looking for papers that dig deeper than teaching
everyone JavaScript and that can be applied to worlds beyond the
block-world of childhood (but retaining that fabulous usability) -
somewhere in the middle ground.

The first Issue ranged across many of the topics of the journal, setting
the tone. The second Issue has something of a focus upon *requirements
gathering*, as I’ve pointed out in the Preface (accessible on the above web
site link).

In this CFP the emphasis is placed on papers that focus upon models and
meta-models that help realise people-oriented programming, by way of highly
usable tools and integrated ‘creation environments’; or else with methods
for applying them appropriately, by people largely building technology for
their own use. Note: the models and meta-models may be for describing
highly-usable tools, or they may be about the mental constructs that people
appropriate when they use digital tools to construct their own digital

In the 4th Issue (i.e. you could send one paper now; then start writing a
companion piece for the following Issue) we are putting the focus upon
proven methods and working tools that facilitate people of all persuasions
in rolling *their own digital technology futures*.

So the opening four issues of IJPOP have and will cover, respectively:

 [/]  Vol 1(1): Introduction and scope (published);

[/]  Vol 1(2): Requirements gathering (published);

[ ]  Vol 2(1): *Models and meta-models* (this CFP, full papers by 12 Dec

[ ]  Vol 2(2): *Methods and tools* (the next CFP, abstracts by 31 Dec 2012)

 together aimed at this very worthwhile endeavour of getting people to do
their own ‘programming’ by way of empowering themselves in what they do
best. If your research and its application covers some aspect/s of the
latter two, please consider sending me a journal-length paper, today.

 Steve Goschnick, Editor

International Journal of People-Oriented Programming (IJPOP)

Journal website:

Forward interesting POP titbits to here:

or here:

 Please Email papers to: [log in to unmask]

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