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Alexander Wiethoff <[log in to unmask]>
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Alexander Wiethoff <[log in to unmask]>
Wed, 24 Jul 2013 13:52:15 +0200
text/plain (186 lines)
February 16-19, 2014 in Munich, Germany


Important Dates

	 August 01, 2013, 11:59 pm PST: Papers Submission Deadline
	 October 21, 2013: Papers Notification of Acceptance
	 November 22, 2013: Submission Deadline for Camera Ready Version

The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.

Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design and interactive spaces. It has also been associated with larger research areas, including mixed, virtual, and augmented reality and ubiquitous and pervasive computing. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice - from computing, hardware, and sensor technology, to HCI, interaction design and CSCW, to product and industrial design and interactive arts. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions. Accepted submissions of all types will be included in the Proceedings as papers and will be integrated within the single-track conference. Interdisciplinary submissions are particularly welcome.

Suggested Topics

Authors are invited to submit high-quality work detailing original research that contributes to advancing this rapidly developing field. Appropriate topics include but are not limited to:

	 Tools to rapidly develop tangible, embedded and embodied user experiences
	 Case studies and evaluations of working deployments
	 Analysis of key challenges and proposals of research agendas
	 Relation of tangible and embedded interaction to other paradigms
	 Programming paradigms and tools, toolkits, software architectures
	 Novel interactive uses of sensors+actuators, electronics+mechatronics
	 Design guidelines, methods, and processes
	 Novel application areas, innovative systems, industrial applications
	 Theoretical foundations, frameworks, and concepts
	 Philosophical, ethical & social implications
	 Interfaces specific in form and context to particular cultures
	 Advantages, weakness, affordances of tangible, embedded and embodied interaction
	 Learning from the role of physicality in everyday environments
	 Embodied interaction, movement, and choreography of interaction
	 Organic User Interfaces: flexible, non-flat or actuated display interfaces
	 Role of physicality in human perception, cognition and experience
	 Teaching experiences, lessons learned, and best practices
	 Standardization, production, and business applications

Papers may be 2, 4 or 8 pages long in the two-column ACM SIGCHI format. They must be in PDF file format. Regardless of length, a paper may be presented as a poster, talk or demo. Length must match the contribution, and the same general criteria hold for all papers. All papers will undergo the same review process and be published in the same way.
All work  both papers and optional video illustrations  must be submitted electronically via the TEI 2014 Precision Conference site. During submission, authors may propose the presentation format that they feel best suits their contribution, which may include multiple presentation forms. The available formats include:
Please do consider the most appropriate presentation format for your work. TEI particularly encourages demonstrations and installations by publishing their descriptions in the full conference proceedings. 
There will be a second submission opportunity for work in progress until November 21st. Selected works will be presented during dedicated poster sessions at TEI 2014 but are not published in the conference nor online proceedings.

One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper
version to be published in the conference proceedings. Papers will be published in the ACM digital library. If you have further questions about Papers for TEI 2014, 
contact the Program Chairs Saskia Bakker, Lian Loke and Alexander De Luca at [log in to unmask]


All work must be submitted electronically via the TEI 2014 Precision Conference site at

You will have to follow the guidelines regarding paper formats and submission at:


Important Dates

	 August 08, 2013, 11:59 pm PST: Proposal Submission Deadline
	 October 7, 2013: Proposal Notification
	 November 11, 2013: Camera Ready Version

General Infos

TEI 2014 also invites proposals for studios to be held in multiple tracks on Sunday, February 16th, 2014. Successful studios offer hand-on experiences for conference attendees that merge design, art, and technology. Studios accommodate around 15 participants each and are open to anyone who has registered for the conference (additional fees might be required). Each Studio will be represented by a 4-page extended abstract that will be included in the Proceedings and published in the ACM Digital Library. Organizers are also encouraged to arrange for later publications of a studio's creative output.

Studios should encourage new and enriching perspectives on the field of tangible, embedded, and embodied interaction. Studios are an excellent opportunity for organizers to share their work with other professionals, engage in co-creation, and gain feedback to broaden the limits of their research experience. Studio topics can include (but are not limited to) the exploration of new tools, prototype design techniques, creative approaches to emerging and traditional trades, and research-oriented topics. We look forward to creative and original studios that will open attendees' minds to fresh and innovative experiences in the field!

Appropriate topics include but are not limited to:

	 Digital music and circuit bending
	 Unexpected design with chemical and basic elements
	 Intelligent fabrics, wearables and tailoring
	 Connections between computing and art craft
	 Smart tangibles
	 Innovative Sketching techniques
	 Toy design
	 Prototyping - from cardboard to 3D printing
	 New architecture design and models
	 Open (hardware & software) Design
	 or any other unexpected experience you are willing to share with us...
At least one author of each accepted submission must register for the conference before the early registration deadline. Non-registered authors can take part in the Studio, but won't be able to access the conference.

Submission Guidelines


Submit a proposal as two documents formatted according to the ACM Extended Abstract guidelines (see below).

Document 1 (4 pages maximum):

	 Part 1A: Abstract (150 words maximum)
	 Part 1B: Detailed proposal description
	 Part 1C: Topics to be covered
	 Part 1D: Learning goals/Discussion objectives
	 Part 1E: Supporting documents / references

This ACM formatted Description document template contains detailed descriptions and examples of the expected contents for each part

Document 2 (4 pages maximum):

	 Part 2A: Studio coordinator information (100 words each maximum)
	 Part 2B: Proposed schedule
	 Part 2C: Bill of materials
	 Part 2D: Estimated budget
	 Part 2E: Technical Requirements (equipment and space conditions)

This ACM formatted Description document template contains detailed descriptions and examples of the expected contents for each part

Studio Review Process

The review process will take into account the organizers' ability to clearly articulate a plan for a studio that will provoke discussion of TEI-related issues or lead to a rich hands-on experience, in a half- or full-day time slot. Additional criteria are: the expected community interest level in the topic, available equipment, and how the topics and processes covered complement other studio offerings. The Studios Chairs may suggest organizers of submissions that are similar in topic to collaborate on a joint session. In order for the Studio extended abstract to appear in the conference proceedings, studio organizers must register for the TEI conference by the early registration deadline.

Organizer Responsibilities

Before the Conference

	 Arrange for delivery of needed studio materials (options include bringing items in-person or shipping to the venue)
	 Optional: call for paper submissions and manage a review of papers
	 Prepare for 12 to 15 participants
	 Develop a final agenda of activities and discuss it with TEI 2014 Studio Chairs
	 Recruit participants: organizers of an accepted session are encouraged to set up and maintain a web page providing information about their studio
At the Conference

Organizers are responsible for setting up the studio before the session, leading discussions and sustaining participation. Organizers will present the results of the session to the entire TEI 2014 conference.

After the Conference

It is expected that Studios' results will be communicated to a larger audience. In addition to any presentations, organizers will make material available about the studio for public consumption. This material can range from online photos and videos, design documents and/or schematics, a blog, or a report for publication in an ACM Bulletin or a similar venue.


Please submit your proposals via e-mail to [log in to unmask]

More Information

If you have further questions about Studios for TEI 2014, contact the Studio Chairs Michael Horn and Nicolai Marquardt at [log in to unmask]
Dr. Alexander Wiethoff 
University of Munich (LMU)
Human-Computer-Interaction Group
Amalienstr. 17 / Room 501 5th. Floor   
80333 Munich
P. +498921804663
[log in to unmask]

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