CHI-ANNOUNCEMENTS Archives

ACM SIGCHI General Interest Announcements (Mailing List)

CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG

Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Condense Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Content-Type:
text/plain; charset=ISO-8859-1; format=flowed
Date:
Mon, 7 Jan 2013 13:37:17 +0100
Reply-To:
Vero Vanden Abeele <[log in to unmask]>
Subject:
MIME-Version:
1.0
Message-ID:
Content-Transfer-Encoding:
8bit
Sender:
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
From:
Vero Vanden Abeele <[log in to unmask]>
Parts/Attachments:
text/plain (145 lines)
=======================================================

*Let's talk about Failures: Why was the Game for Children not a Success? *

at the ACM CHI 2013 Conference April 27th, 2013 in Paris, France

EXTENDED SUBMISSION DEADLINE: January 18th, 2013, NOTIFICATION: February 
8th, 2013

http://workshops.icts.sbg.ac.at/CHIGames2013

=======================================================

This one-day workshop will take place at ACM CHI 2013 and wants to bring 
together researchers and practitioners in the fields of human-computer 
interaction, game development, child-computer interaction, interaction 
design, instructional design, education, etc.

***UPDATE***

The workshop will be held on April 27th and based on the workshop 
results, the workshop organizers will send out a new call for papers for 
a special issue in the Journal of Child-Computer Interaction.

***TOPIC***

A significant proportion of research in the field of HCI has been 
devoted to game design. Yet, a multitude of good ideas and enthusiastic 
game design initiatives exist, where the games never see the light of 
day. Unfortunately, the causes of these failures remain unexplored and 
unpublished. The challenges faced by researchers and practitioners are 
particularly complex when designing games for special target groups, 
such as children, or for a serious purpose.

*** PARTICIPATION***

We want to learn from projects that started with a promising idea, but 
failed or faced severe challenges. In particular, workshop participants 
are encouraged to discuss issues that typically received little 
attention in publications and hereby contribute to the discussion on 
failures in the design, development and evaluation of games for and or 
with children.

Position papers are invited, but are not limited, on the following topics:

- Failures and challenges, e.g., experienced when developing (serious) 
games for children, in contrast to success stories;

- Methodological challenges and benefits, e.g., to get the different 
stakeholders involved as users, testers, informants and design partners; 
to validate the (serious) game;

- Management issues related to, e.g., organizing or structuring the 
involvement of the different stakeholders; failure guidelines or patterns;

These topics can be completed by a discussion on lessons learned and 
take-away messages addressing the different phases of the design process:

- Requirements analysis, e.g., how to analyze the need of the different 
stakeholders regarding the serious goal of the game; how to communicate 
the insights to the next phase;

- Conceptualization, e.g., how to bring the expertise of several 
stakeholders together; how to develop a promising serious game idea;

- Design, e.g., why not, why and how to involve the stakeholders (which 
methods or approaches work not or best for the different stakeholders);

- Development, e.g., what are technological challenges; how to include 
data mining such as learning analytics; how to (iteratively) evaluate 
the game in the development process;

- Deployment, e.g., what are challenges of context-of-use; what are 
barriers for adoption by stakeholders (how to bring games in the class 
room?); what role plays marketing;

- Validation, e.g., how to validate the effectiveness of the serious 
game; what happens if the game was very promising during the 
conceptualization, design and evaluations, but is not effective 
regarding the serious goal;


***SUBMISSION***

Submissions are expected in the form of 4 page position papers formatted 
according to ACM SIGCHI Publications Format 
(http://chi2013.acm.org/authors/format/#archiveformat) about research 
they have been involved.

Send papers to [log in to unmask] 
<mailto:[log in to unmask]>

Papers will be reviewed by an invited program committee and selected 
according to their significance as well as their potential to stimulate 
discussion. At least one author of accepted papers needs to register for 
the workshop and for the conference itself. All accepted papers will be 
made available on the website.

*** IMPORTANT DATES***

Submission Deadline: January 18th, 2013

Notification of Acceptance: February 8th, 2013

Camera Ready Paper Version: March 30th, 2013

One-Day Workshop at CHI 2013: April 27th, 2013

*** ORGANIZERS***

Christiane Moser and Manfred Tscheligi (HCI Unit, ICT&S Center, 
University of Salzburg, Austria)

Bieke Zaman (CUO | Social Spaces, IBBT, Belgium)

Vero Vanden Abeele and Luc Geurts (e-Media Lab, GROUP T -- Leuven 
Engineering College/Affiliated with ESAT KU Leuven, Belgium)

Mieke Vandewaetere (CIP&T, KU Leuven,  IBBT/ITEC KU Leuven-KULAK, Belgium)

Panos Markopoulos (Eindhoven University of Technology, Netherlands)

Peta Wyeth (Queensland University of Technology, Brisbane Australia)

Jörg Hofstätter (ovos GmbH, Austria)

*** CONTACT***

More details to be found on the workshop website: 
http://workshops.icts.sbg.ac.at/CHIGames2013

For any further information on the workshop please contact: 
[log in to unmask] <mailto:[log in to unmask]>


    ---------------------------------------------------------------
    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: [log in to unmask]

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:[log in to unmask]

    For further details of CHI lists see http://listserv.acm.org
    ---------------------------------------------------------------

ATOM RSS1 RSS2