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Florian 'Floyd' Mueller <[log in to unmask]>
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Thu, 6 Jun 2013 09:27:45 +1000
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Apologies for cross-posting:

Submissions for Short Papers, Panels, Demos and Exhibitions are now open.
In response to several requests we are also extending the deadline for
long papers till 16 June 2013.
For deadlines, conference details and submission procedures please refer
to the website:

The 9th Australasian Conference on Interactive Entertainment will be held
at RMIT University, Melbourne.
Interactive Entertainment 2013 (IE2013) embraces some of the recent
changes in games discourses both inside and outside the academy, and turns
its attention to “Matters of Life and Death”. In a field concerned with
entertainment, seriousness has hovered on the edges of discussion and
helped us interpret technologies of leisure. If we reframe seriousness as
‘matters of life and death’, we can look again at the factors which impact
computer games and other interactive entertainment. Questions emerge from
this framing and from recent discussions such as: How do we map changes in
the economic environment of games? How do designers deal with increasingly
mobile, active, tactile play forms? How do scientists evaluate and build
for diversifying platforms? How can we study the manufacturing, resourcing
and logistics of games distribution - especially when those systems are
largely digital?

How do games and other software types get archived and historicised? For
IE2013, we hope to see papers which take on these and other new topic
areas loosely driven by material and concrete concerns from across all
sectors of the research community.

Important Dates

Long Paper Submission: 16 June 2013
Short Papers Submission: 16 June 2013
Panel Submissions: 16 June 2013
Exhibit Submissions: 16 June 2013
Demo Submissions: 16 June 2013
Author Notification: 15 July 2013
Camera Ready Papers (all categories): 15 August 2013
Workshop Dates: 29th or 30th September 2013
Conference Dates: 30th of September - 1st of October 2013


This years overarching theme is Matters of Life and Death. The tracks will
loosely interpret the concepts underneath that theme.  These tracks are by
no means exhaustive but provide discussion points for where some of the
major discussions in game studies and connected fields have explored
recently. IE’s format encourages and pursues deep collaboration between
theorists and practitioners of all types and the abiding strength of
previous years has been the depth of disciplinarity conversation.

Material Matters
This track centres on material and concrete questions for games across the
sciences, but can include material work from the humanities. Anticipated
papers would include: heuristic methodologies, control and evaluation,
design practices and methods, design history, experience measurement,
networking models, advances in game graphics, advances in game sound.

This track centres on production questions and new boundaries in game
development. Anticipated papers would include: exercise and physical
games, indie games, the ‘new arcade’ movement, changes in development
methodologies, education games, experimental gameplay forms, advances in
simulation and artificial intelligence, mobile and portable games.

This track will centre on discussions about entropy in game development
and culture. Anticipated papers would include: game and software
preservation, labour and production histories, legal disputes, grey and
black markets, digital distribution, mineral and electrical component

These themes are diffuse enough to take in papers from various fields.
Papers concerning applications and demonstration of games thinking not
listed here will be welcomed. IE has always been a very diverse conference
and we expect this year to be no different.

Please progress to the IE2013 Submission Page for submission, review and
acceptance details.

Our interactive skateboarding system on TV:

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