CFP: ACM Transactions on Interactive Intelligent Systems
Special Issue on "Behavior Understanding for Arts and Entertainment "
(Submission by March 26th, 2014)
http://tiis.acm.org/special-issues.html#si-call-buae
Deadline: March 26th, 2014
Aims and Scope
Techniques for understanding human behavior have become an important
technology for interactive intelligent systems. New challenges arise
when the behavior being analyzed involves engagement with arts and/or
entertainment.
The subject of the behavior understanding may be either a creator,
such as a visual artist or a performer; or a person who engages with a
(possibly interactive) work of art or entertainment. A system can
support these types of interaction in novel and interesting ways
through real-time behavior analysis.
The same types of behavior can also be analyzed off-line, to support
research in areas like interaction design and social psychology.
The creativity that is involved makes it less likely that the behavior
conforms to known patterns and norms, and it makes evaluation less
straightforward.
This special issue aims to encourage and publish research about the
challenges and opportunities associated with human behavior
understanding in arts and entertainment. In accordance with the scope
of ACM TiiS, each submission should include a discussion of the
implications of the research for some type of interactive system. The
specific topics of submitted manuscripts can differ along the
dimensions listed below.
Topic Dimensions
Nature of the Behavior Being Analyzed
Creative performance and/or responses to it
Creation of an artifact and/or interaction with it
Game playing
…
Unit of Behavioral Analysis
Individual behavior
Group behavior
System Actions Taken on the Basis of On-Line Behavior Understanding
Support for creative performance
Enhancement of interaction with a game or interactive work of art
Increasing the effectiveness of edutainment or persuasion
Personalization and adaptation
…
Functions of Off-Line Behavior Understanding
Laying a foundation for improving interaction design
Gaining insights into human behavior in creative contexts
…
Computational Techniques for Human Behavior Understanding
Action and activity recognition
Affective and social signal analysis
Face analysis
Analysis of postures, gestures, and haptic interaction
Voice and speech analysis
Analysis of gaze and attention
Biosignal analysis
Techniques for benchmarking and evaluation
…
Application Domains
Visual and digital arts
Entertainment
Education and edutainment
Computer games
Healthcare and well-being
Creativity training
…
Special Issue Associate Editors
Albert Ali Salah, Boğaziçi University, Turkey (salah[at]boun.edu.tr)
Hayley Hung, Delft University of Technology, The Netherlands
Oya Aran, Idiap Research Institute, Switzerland
Hatice Gunes, Queen Mary University of London, UK
Matthew Turk, University of California Santa Barbara, USA
Dates
By March 26th, 2014: Submission of manuscripts
By July 9th, 2014: Notification about decisions on initial submissions
By October 7th, 2014: Submission of revised manuscripts
By December 6th, 2014: Notification about decisions on revised manuscripts
By January 5th, 2015: Submission of manuscripts with final minor changes
Starting February, 2015: Announcement of the special issue articles on
the TiiS website (with subsequent publication in the ACM Digital
Library and as a printed issue)
--
Dr. Albert Ali Salah
Bogazici University, Computer Engineering Dept.
34342 Bebek - Istanbul, Turkey
Phone: +90 212 359 (7774)
http://www.cmpe.boun.edu.tr/~salah/
Bogazici University, Cognitive Science MA Program
http://www.cogsci.boun.edu.tr
General co-chair, 16th ACM Int. Conf. on Multimodal Interaction
http://icmi.acm.org/2014
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