ACM Creativity and Cognition 2015
* Deadline for papers submission:
6th January 2015
* Deadline for poster, demonstrations, workshop and artworks submission:
6th March 2015
ACM Creativity and Cognition 2015 invites papers, posters,
demonstrations workshops and Artworks investigating how interactive
computing systems and sociotechnical processes affect creativity. We
cherish creativity as a wonderful aspect of human experience,
transformative and potentially transcendental. Creativity is the partner
of inspiration, of moments when we seem to go beyond ourselves to reach
new heights. Creativity is the font of innovation.
Creativity and Cognition papers address the impact of computing on
individual creative experiences, as well as social and collaborative
contexts. In all cases, we seek for the presentation of work to include
forms of validation featuring data about people, in order to show how
computing environments impact human creativity. The data can take many
forms, including qualitative, quantitative, and sensory. Creativity and
Cognition 2015 will present papers addressing: (1) creativity support
environments, (2) studies of technology, people, and creativity, and (3)
creative works that utilize computing to engage, stimulate, and provoke
We see research on the impact of computing on creativity not as a
fledgling field, in which methodologies are unknown and uncertain, but
rather as having reached a relatively mature state, in which various
diverse methodologies have been developed and applied. Methodologies and
theories, while perpetually under development, are already quite viable.
As in the CHI conference, reviewers will be asked to focus on the
significance of the submission’s contribution, originality and validity,
the quality of the presentation, and the benefit others can gain from
Creativity and Cognition 2015 invites high-quality research papers,
posters, and demonstrations addressing innovative:
* Creativity support environments that is, interactive computing systems
designed to foster, promote, improve, and increase creative
experiences, processes, and products.
* Studies of how computing systems impact creativity.
* Expressive artworks, in forms such as physical installations and
online environments, which creatively invoke computing to provoke
* Virtual and mixed reality environments designed to support, provoke,
and express creativity.
* Games that provoke open and creative forms of play.
* Investigations of curation practices, platforms, and environments, in
contexts from everyday to scholarly to museums.
* Research on collaboration and creativity.
* Studies of social media and how it promotes and/or impairs creativity.
* Roles for computing to support creativity in classroom environments,
including but not limited to MOOCs and SPOCs.
* Roles for crowdsourcing and micro-task workers in creative processes.
* Roles for physical computing and maker/hacker culture in creative and
expressive human experiences.
* Roles that aesthetics play in our experiences and understandings of
* New methodologies and theories for investigating the impact of
Historicized recontextualizations that use theory from diverse fields
to build new understandings of contemporary developments.
Conference Chair: Tom Maver (Glasgow School of Art)
Program Chair: Ellen Yi-Luen Do (Georgia Tech, USA)
Papers Chair: Andurid Kerne (Texas A&M University)
Papers Co-Chair: David A. Shamma (Yahoo Labs)
Papers Organizer: William Hamilton (Texas A&M University)
Local Organising Chair: David Eaton (City of Glasgow College)
Treasurer:Andrew Welsby (City of Glasgow College)
Poster and Demos Chair: Brian Bailey (University of Illinois)
Graduate Student Symposium Chair: Brian Bailey (University of
Art Program Chair: Paul Cosgrove (Glasgow School of Art)
Workshops/Tutorial Chair: Michael Smyth (Napier University)
Local Organising Co-Chair: Inga Paterson (Glasgow School of Art)
Website Chair: David Eaton (City of Glasgow College)
andruid kerne, ph.d.
director, interface ecology lab
associate professor, department of computer science and engineering
texas a&m university 979.862.3684 fax
college station, tx 77843-3112 http://ecologylab.net
Interfaces are the multidimensional border zones through which the
interdependent relationships of people, activities, codes, components,
and systems are constituted. Interface ecology investigates the
dynamic interactions of media, cultures, and disciplines that
flow through interfaces.
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