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Dear AR enthusiast,

we would like to invite you to participate in the IEEE International 
Symposium of Mixed and Augmented Reality.
Please note that the 10 best Long Papers of the conference will be 
invited to submit an extended version to a special issue of IEEE 
Transactions on Visualization and Computer Graphics.


*************************************************************************

ISMAR 2014: Augment Everything Everywhere for Everyone

Call for Participation

IEEE International Symposium on Mixed and Augmented Reality

10-12 September 2014, Munich, Germany

http://ismar.vgtc.org/

*************************************************************************

Augmented Reality (AR) and Mixed Reality (MR) melt the barriers between 
virtual media, the physical world and our imagination by enriching our 
ability to interact with all three. New applications in diverse areas 
such as Engineering, Entertainment, Arts, Education Media and Humanities 
push the boundaries of science and technology. As the premier conference 
in the field, ISMAR is responding to this evolution by expanding the 
program scope. Two key areas of submissions are Science & Technology 
(S&T) covering emerging capabilities of AR/MR and the MASH'D program 
covering the human side of technology application, including real world 
explorations by Media professionals, Artists, Social Scientists, 
Humanity scholars and Designers (MASH'D).

*** NEW EXPANDED SCOPE ***

The theme of this year's conference is to "Augment Everything Everywhere 
for Everyone". ISMAR 2014 will cover the FULL range of technologies 
encompassed by the Mixed Reality spectrum, from interfaces in the real 
world to fully immersive experiences. This range goes far beyond the 
traditional definition of Augmented Reality, which focused on precise 3D 
tracking, visual display and real-time performance.

We specifically invite contributions in the following EMERGING AREAS:

* HUMAN PERFORMANCE & PERCEPTION: learning, training, therapy, 
rehabilitation, virtual analytics, entertainment

* AUGMENTED VIRTUALITY: Telepresence, tele-immersion, real-time 3D video 
acquisition and streaming, (auto-)stereoscopic displays, multi-user 3D 
displays, tele-operation and live video stream augmentation (e.g., in 
robotics), broadcast augmentation, virtual studios

* MULTI-SENSORY MIXED REALITY: Auditory, haptic, olfactory interfaces

* WEARABLE COMPUTING: Wearable displays (e.g., Google Glass, smart 
watches), wearable sensors and actuators, augmented humans (e.g., cyborg 
technology)

* SPATIAL INPUT: Tangible interfaces, ambient-device interaction and 
novel sensors (e.g., situated/embedded touch input), location sensing 
technologies (of any kind, including non real-time), smart spaces, 
situated 2D displays, enabling technologies for spatial interfaces 
(e.g., 3D reconstruction, touch interfaces, gesture detection)

* SPATIAL OUTPUT: Wearable projectors, projector-camera systems, ambient 
displays

ISMAR 2014 will mark the 17th year of the conference, which started in 
1998 as the International Workshop on Augmented Reality. It will be held 
in Munich, Germany, one of the world's leading places for AR/MR research 
and industry and certainly one of the most enjoyable cities to visit in 
general. We invite you to participate in this important event for the 
exchange of new ideas in this exciting field!

*** Science & Technology Program ***

All topics relevant to Mixed Reality are of interest. These include, but 
are not limited to:

* Information Presentation

- Visual, aural, haptic, and olfactory augmentation

- Multisensory rendering, registration, and synchronization

- Mediated and diminished reality

- Photo-realistic and non photo-realistic rendering

- Real-time and non real-time interactive rendering

* Input

- Acquisition of 3D video and scene descriptions

- Video processing and streaming

- Projector-camera systems

- Calibration and registration of sensing systems

- Location sensing technologies (of any kind, including non real-time)

- Sensor fusion

- Wearable sensors, ambient-device interaction

- Touch, tangible and gesture interfaces

- Smart spaces

* Output

- Display hardware, including 3D, stereoscopic, and multi-user

- Live video stream augmentation (e.g., in robotics and broadcast)

- Wearable and situated displays (e.g., Google Glass, smart watches, 
pico-projectors)

- Wearable actuators and augmented humans

* User Experience Design

- Collaborative interfaces

- Interaction techniques

- Multi-modal input and output

- Usability studies and experiments

- Technology acceptance and social implications

* System Architecture

- Distributed and collaborative architectures

- Real-time performance issues

- Wearable and mobile computing

- Online services

- Scene description and management issues

- Content creation and management

* Applications

- Personal information systems

- Architecture

- Art, cultural heritage, education and training

- Entertainment, broadcast

- Industrial, military, emergency response

- Medical

*** MASH'D, The Human Side of Technology ***
(Media, Arts, Social Sciences, Humanities & Design)

The 2014 ISMAR MASH'D program is celebrating the convergence of diverse 
creative disciplines that will be defining future AR/MR experience. 
Formerly called the Arts, Media and Humanities (AMH) track, this program 
invites a broader base of contributors addressing the transformative, 
human-side of AR/MR technology. Providing a diverse program of 
exhibition, discourse and research in a rapidly enriching AR/MR 
experience, we invite artists, musicians, media producers, humanity 
scholars, social scientists, educators, and experience and product 
designers to explore the potential of Augmented and Mixed Reality 
real-world applications. Contributors are invited to present and 
contextualize creative work in AR or MR media forms, and to reflect on 
the place of these technologies in various fields of art and design. 
Scholars are invited to present work that analyzes or critiques AR/MR in 
the contexts of current social forms or the history of art and media. We 
welcome papers, posters, panels, case studies, and demos from academic, 
civic and commercial sectors. We strongly recommend creative workshops 
to be submitted to the ISMAR Workshops program.

Topics of interest include Mixed and Augmented Reality works in relation 
to, but not limited to:

* Media Applications

- Performing arts

- Art history

- Architecture

- Urban design

- Entertainment (stories, games, toys)

- Cultural heritage

- Social media

- Education, training, therapy

* Fields and approaches of interest include, but are not limited to:

- Media studies

- Cultural studies

- Literary studies

- Game studies

- Practitioner case studies

- Design research

- Communications

- Instructional technologies

- Telepresence & perception

*** Submission Categories ***

Submissions in the following categories are solicited. For detailed 
information on topics, submission and formatting, visit the website at

http://ismar.vgtc.org/.

* Long Papers, Short Papers, and Posters (S&T)

Long Papers must be 8-10 pages long and will be published in the ISMAR 
2014 conference proceedings and included in the IEEE Xplore digital 
library. The ten best Long Papers will be invited to submit an extended 
version to a special issue of IEEE Transactions on Visualization and 
Computer Graphics. Short Papers, of up to 6 pages, will be published in 
the ISMAR 2014 conference proceedings and included in the IEEE Xplore 
digital library. All papers will be presented orally at the conference. 
There is no distinction between Long and Short Papers in terms of the 
expected quality. The acceptance for publication will be partly based on 
the contribution per page of the paper. For example, a paper with eight 
pages will be expected to have more contribution than one with five 
pages. Material simultaneously submitted to ISMAR 2014 and another venue 
will be rejected without review.

Posters will be reviewed on the basis of an extended abstract, which 
must be 2 pages long. They will be published in the ISMAR 2014 
conference proceedings and included in the IEEE Xplore digital library. 
They represent work-in-progress and the poster submission deadline 
isafter the notification deadline of the paper track. A Poster 
presentation session will be organized at the conference.

* Workshops

ISMAR 2014 will have a series of Workshops to cover innovative 
applications and newly emerging areas of AR/MR. ISMAR 2014 Workshops are 
a complementary forum to the main conference. We invite you to submit 
Workshop proposals with pioneering research and fresh application areas 
on themes from both S&T as well as MASH'D tracks. Please visit 
http://ismar.vgtc.org/ for detailed information on workshop proposals.

* Panels

We welcome Panel proposals that address current challenges and 
opportunities in fields related to ISMAR, in a format that engages the 
audience in ways not possible in standard presentation formats.

* Tutorials

The purpose of the Tutorials is to expand the knowledge of the AR/MR 
community. Topics can range from introductory material for AR/MR novices 
to highly technical topics for AR/MR researchers. We invite individuals 
or teams interested in presenting a Tutorial to submit proposals.

* Demonstrations and Exhibits

ISMAR 2014 will provide exhibition space for Demonstrations of AR/MR to 
the community. These Demonstrations can take the shape of live, 
interactive demos, lab/corporate exhibitions, interactive art 
exploration, or combination of these. Submissions will be in the form of 
a one-page synopsis.

* Case-Studies (MASH'D)

The presentation of emerging applications of innovative uses of AR/MR 
that expand and challenge current practices and paradigms and defining 
radically new perceptions of the future of the Human Experience with AR/MR.

* Doctoral Consortium

The ISMAR Doctoral Consortium will again take place as part of ISMAR 
2014. The goal of the Doctoral Consortium is to create an opportunity 
for PhD students to present their research, discuss their current 
progress and future plans, and receive constructive criticism and 
guidance regarding their future work and career objectives.

* Birds of a Feather

Birds-of-a-Feather (BOF) sessions provide the opportunity for groups of 
people who share interests, goals, technologies, environments, or 
backgrounds to meet at ISMAR 2014 to conduct informal presentations, 
discussions and/or demonstrations. Details regarding BOFs will be 
available on the ISMAR website.

* Tracking Competition

The first Tracking Competition at ISMAR 2008 caught much attention and 
has been a significant attraction at several subsequent ISMARs. For 
ISMAR 2014, we will expand the scope with a new tracking competition 
with multiple challenges and cutting edge scenarios. Details regarding 
the competition (rules, dates) will be available on the ISMAR website 
shortly.

*** Important Deadlines ***

Paper and Poster Abstracts - ** Required **: March 18, 23:59 US Pacific Time

Paper and Poster Submission: March 25, 23:59 US Pacific Time

Notification for Papers and Posters: June 1

Camera-ready Copy: July 7

Workshop Proposals: February 24

Tutorial & Panel Proposals: April 15

Demonstrations: June 10

Art Exhibits: June 10

Doctoral Consortium: TBA

Birds of a Feather: TBA

Tracking Competition: TBA

*** Further Information ***

Visit the website at http://ismar.vgtc.org/ for detailed information on

- Submission guidelines for the different categories

- Author guidelines and formatting instructions for S&T and MASH'D programs

- Reviewing guidelines

*** Organization and Contact ***

If you have further questions, feel free to email info[at]ismar14.org, 
or contact the appropriate chairs at the email addresses given below.

General Chairs: general_chairs[at]ismar14.org

Gudrun Klinker, TU Munich

Navir Nassib, TU Munich

Science and Technology Chairs: scitech_chairs[at]ismar14.org

Simon Julier, University College London

Robert Lindeman, Worcester Polytechnic Institute

Christian Sandor, Nara Institute of Science and Technology

Media, Arts, Social Sciences, Humanities & Design Chairs: 
mashd_chairs[at]ismar14.org

Henry Duh, NUS

Evelyn Hribersek, University of Bayreuth

Christopher Stapleton, Simiosys Real World Laboratory

Workshop Chairs: workshops_chairs[at]ismar14.org

Manuel Huber, TU Munich

Dirk Reiners, University of Lousiana at Lafayette

Hartmut Seichter, TU Graz

Finance Chair

Dieter Schmalstieg, TU Graz

Tutorials and Panels Chairs:

TBA

Demonstration Chairs:

Maki Sugimoto, Keio University

Frieder Pankratz TU Munich

Doctoral Consortium Chairs:

TBA

Birds of a Feather Chairs:

TBA

Tracking Competition Chairs:

Christoffer Menk, Volkswagen AG

Ulrich Rautenberg, Volkswagen AG

Patrick Maier, TU Munich

Daniel Pustka, A.R.T. GmbH

Daniel Wagner, QUALCOMM

Awards Committee Chair:

TBA

Lasting Impact Awards Committee Chair:

TBA

Publications Chair:

TBA

Sponsorship Chair: sponsorship[at]ismar14.org

Mark Billinghurst, HitLab NZ, University of Canterbury

Student Volunteer Chairs: sv_chairs[at]ismar14.org

TBA

Online Communication Chair:

TBA

Web Chair: web_chairs[at]ismar14.org

Ulrich Eck, University of South Australia

*** Conference Venue ***

ISMAR 2014 will be held on the 10-12 September 2014 at the Garching 
Campus of the Technical University of Munich. The campus is located in 
the small town of Garching, about 20 km north of Munich, and is easily 
reachable using the public transportation system.

Munich is located in the state of Bavaria in the southern part of 
Germany. Munich and the surrounding area offer a large number of tourist 
attractions, ranging from the annual Oktoberfest (starting one week 
after ISMAR on 20^September 2014) and many museums both artistic and 
technical. Downtown Munich is replete with cultural heritage, various 
beer drinking halls and beer gardens ideal for technical discussions, 
Bavarian castles for inspiration, and a terrific geographical 
environment including the Alps and many lakes.

More details regarding the location and accommodation information will 
be available on the ISMAR website shortly.


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