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Vero Vanden Abeele <[log in to unmask]>
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Vero Vanden Abeele <[log in to unmask]>
Mon, 23 Sep 2013 14:41:52 +0200
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Apologies for cross-posting


CFP: Special Issue on "Learning from Failures in Game Design for Children"

in Journal of Child-Computer Interaction


NOTIFICATION: January 13th, 2014



This special issue is linked to the CHI 2013 workshops on "Let's talk 
about Failures: Why was the Game for Children not a Success?". More 
information can be found on the webpage

A significant proportion of research in the field of HCI has been 
devoted to game design. Yet, a multitude of good ideas and enthusiastic 
game design initiatives exist, where the games never see the light of 
day. Unfortunately, the causes of these failures remain unexplored and 
unpublished. The challenges faced by researchers and practitioners are 
particularly complex when designing games for special target groups, 
such as children, or for a serious purpose.


Topics of interest include, but are not limited to:

- Failures and challenges, e.g., experienced when developing (serious) 
games for children, in contrast to success stories;

- Methodological challenges and benefits, e.g., to get the different 
stakeholders involved as users, testers, informants and design partners; 
to validate the (serious) game;

- Management issues related to, e.g., organizing or structuring the 
involvement of the different stakeholders; failure guidelines or patterns;

- Requirements analysis, e.g., how to analyze the need of the different 
stakeholders regarding the serious goal of the game; how to communicate 
the insights to the next phase;

- Conceptualization, e.g., how to bring the expertise of several 
stakeholders together; how to develop a promising serious game idea;

- Design, e.g., why not, why and how to involve the stakeholders (which 
methods or approaches work not or best for the different stakeholders);

- Development, e.g., what are technological challenges; how to include 
data mining such as learning analytics; how to (iteratively) evaluate 
the game in the development process;

- Deployment, e.g., what are challenges of context-of-use; what are 
barriers for adoption by stakeholders (how to bring games in the class 
room?); what role plays marketing;

- Validation, e.g., how to validate the effectiveness of the serious 
game; what happens if the game was very promising during the 
conceptualization, design and evaluations, but is not effective 
regarding the serious goal;

***Important Dates***

Call for Proposals: August 1, 2013

- Proposals (Abstracts) due: September 30, 2013

- Response to authors: October 15, 2013

- Full papers due: December 2, 2013

- Reviews to authors: January 13, 2014

- Revised papers due: February 17, 2014

- Reviews to authors: March 17, 2014

- Final papers due: March 31, 2014

***Submission Guidelines***

The submission is a two stage process:

1. Submission of abstracts

2. Submission of manuscripts on acceptance of abstract

Submission of abstracts:

To help authors find a good fit, we encourage abstracts. Abstracts 
should be about 1000 words and provide a clear indication of what the 
manuscripts is about. Proposals should be submitted by email to the 
special issue editor [log in to unmask] 
<mailto:[log in to unmask]>

Submission of manuscripts:

Submissions should be prepared according to the author instructions 
available at the journal homepage, 
Word and Latex templates are available. Manuscripts must present 
scientific results that are essentially new. All manuscripts are subject 
to peer review.

Manuscripts must be submitted as a PDF to the EES system of Elsevier 
( Submissions should be no more than 
6000 words in length.

***Guest editors***

Christiane Moser and Manfred Tscheligi (HCI Unit, ICT&S Center, 
University of Salzburg, Austria)

Bieke Zaman (CUO | Social Spaces, KU Leuven - iMinds, Belgium)

Vero Vanden Abeele and Luc Geurts (e-Media Lab, GROUP T - Leuven 
Engineering College/Affiliated with CUO or ESAT KU Leuven, Belgium)

Mieke Vandewaetere (Centre for Instructional Psychology & Technology, KU 
Leuven, iMinds ITEC KU Leuven-KULAK, Belgium)

Panos Markopoulos (Eindhoven University of Technology, Netherlands)

Peta Wyeth (Queensland University of Technology, Brisbane Australia)

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