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http://socialse.org

Workshop Co-located with the 24th ACM SIGSOFT International Symposium on
the Foundations of Software Engineering (FSE 2016)
http://www.cs.ucdavis.edu/fse2016/

Seattle, WA, USA - November 14, 2016

Paper submission: Jul. 1, 2016


***** MOTIVATION *****

The Workshop on Social Software Engineering (SSE) focuses on the interplay
between social computing and software engineering. On one hand, social
factors in software engineering activities, processes and tools are
essential for improving the quality of development processes and the
software produced by them. Examples include the role of situational
awareness and multi-cultural factors in collaborative software development.
On the other hand, social software mediates people-to-people communication,
supporting human choices, actions and interactions with each other. Social
software needs to accommodate a wide range of social concepts, such as
trust, governance, reputation, and privacy. Being social, the software
would also need to be receptive to users' choices and give them a voice in
the design, operation and evolution decisions. The SSE workshop brings
together academic and industrial perspectives to provide models, methods,
tools and approaches to address these issues.


***** TOPICS *****

In this workshop, we will bring together researchers and practitioners who
build and study socially-oriented tools to support collaboration and
knowledge sharing in software engineering. We will also investigate
systematic engineering approaches for software that accommodates social
aspects, such as norms, culture, roles and responsibilities, governance,
decision rights, stakeholder goals and inter-dependencies, and the
involvement of clients and end-users in shaping software at the design
stages and also runtime.

This workshop is organized around the following topics regarding social
software engineering:
* Leveraging social computing in the requirements engineering, design,
development, testing, and maintenance stages of software development
* Enriching software engineering processes and activities to accommodate
social aspects among stakeholders
* Analyzing the use of social networks and media to connect users and
incentivize their engagement in software development at design time and
runtime
* Redefining the software engineering risks, rewards, and opportunities of
the "social" software engineer
* Using social media to teach software engineering and share knowledge
between stakeholders
* Researching methods, models and empirical studies on the socialness of
software engineering processes
* Reporting experiences from both industry and academia on developing
social software
* Engineering methods, tools, and frameworks for social features, such as
fostering social awareness and building trust among collaborators
* Exploring and employing approaches in sociology and psychology to design
social software
* Crowdsourcing for software engineering
* Envisioning forward-looking scenarios and establishing research agendas


***** TYPES OF CONTRIBUTIONS *****

- Full papers (up to 7 pages) describing social software engineering
challenges, needs, novel approaches, and frameworks. New approaches must be
evaluated with users (who did not help design the system). Empirical
evaluation papers and industrial experience reports are also welcome.
- Short position papers (up to 5 pages) describing a new idea or work in
progress.
- Posters and demo papers (up to 2 pages) summarizing a research project,
tool, or technique.


***** SUBMISSION *****

Accepted papers will be published as workshop proceedings in the ACM
Digital Library. We accept only electronic submissions from the workshop
homepage via Easy-Chair. To be considered for review, a paper submission
must be in the ACM SIGSOFT Proceedings format (see
http://www.acm.org/sigs/publications/proceedings-templates). For accepted
papers, at least one author should participate at the workshop and register
for the workshop at FSE'16 conference.

Submission link: https://easychair.org/conferences/?conf=sse2016


***** IMPORTANT DATES *****

  May 5, 2016 - Call distribution
  Jul. 1, 2016 - Submission deadline
  Aug. 16, 2016 - Review feedback
  Sep. 15, 2016 - Camera ready
  Nov. 14, 2016 - Workshop


***** ORGANIZERS *****

Andrew Begel, Microsoft Research, Redmond, [log in to unmask]
Fabio Calefato, University of Bari, Italy, [log in to unmask]
Christoph Treude, University of Adelaide, Australia,
[log in to unmask]


***** STEERING COMMITTE *****

Raian Ali, Bournemouth University, UK
Imad Hammouda, Chalmers and University of Gothenburg, Sweden
Walid Maalej, University of Hamburg, Germany
Filippo Lanubile, University of Bari, Italy


***** PROGRAM COMMITTEE *****

Raian Ali, Bournemouth University, UK
Kelly Blincoe, Auckland University of Technology, New Zealand
Fabiano Dalpiaz, Utrecht University, The Netherlands
Rosalba Giuffrida, Bownty, Denmark
Daniel Graziotin, University of Stuttgart, Germany
Imed Hammouda, Chalmers and University of Gothenburg, Sweden
Gail E. Kaiser, Columbia University, USA
Eric Knauss, University of Gothenburg, Sweden
Filippo Lanubile, University of Bari, Italy
Walid Maalej, University of Hamburg, Germany
Nicole Novielli, University of Bari, Italy (Communications Chair:
@NicoleNovielli)
Bashar Nuseibeh, The Open University, UK
Dennis Pagano, Technical University of Munich, Germany
Alberto Sillitti, Center for Applied Software Engineering, Free University
of Bolzano, Italy
Damian Andrew Tamburri, Politecnico di Milano, Italy
Bogdan Vasilescu, University of California, Davis, USA

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