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John Quarles <[log in to unmask]>
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John Quarles <[log in to unmask]>
Date:
Fri, 22 Aug 2014 20:38:17 -0500
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Call for Contributions
IEEE Virtual Reality 2015

March 23-27, 2015
Arles, Camargue - Provence - France
http://ieeevr.org/2015
Important Dates

Long & Short Papers abstracts - September 5, 2014
Long & Short Papers - September 12, 2014
Industrial Presentations - October 13, 2014
Lab/Project Presentations - October 27, 2014
Panels - November 10, 2014
Workshops - November 19, 2014
Tutorials - November 21, 2014
Posters - November 21, 2014
Videos - December 26, 2014
Research Demos - January 19, 2015

Call for Paper Contributions: Short and Long Papers


IEEE VR 2015 seeks novel, high-quality papers in all areas related to 
virtual reality, such as augmented reality (AR), mixed reality (MR), and 
3D user interfaces. Papers should fall into one of three categories: 
research, applications, or systems. Please use the following guidelines:
- Research papers describe findings that advance the state-of-the-art in 
software, hardware, algorithms, interaction, or human factors.
- Application papers should describe how the authors built upon current 
ideas in order to solve an interesting problem in a novel way. Papers 
should include an evaluation of the success of the use of VR/AR/MR in 
the given application.
-System papers should indicate how the developers integrated techniques 
and technologies that enabled an effective and useful system, along with 
lessons learned in the process.

All papers should include an evaluation of the research, including 
benchmarking that was performed (e.g., latency or frame-rate).



Topics include:

Immersive gaming
3D interaction for VR/AR/MR
Input devices for VR/AR/MR
Haptics, audio, and other non-visual interfaces
VR systems and toolkits
Augmented and mixed reality
Computer graphics techniques for VR/AR/MR
Advanced display technology
Immersive projection technology
Multi-user and distributed VR/AR/MR
Serious games
Tracking and sensing
Modeling and simulation
User studies and evaluation
Perception, presence, and cognition
3D selection and 3D manipulation
Locomotion and navigation in virtual environments
Applications of VR/AR/MR
Teleoperation and telepresence



This year, we will continue the process of having all accepted long 
papers published in a special issue of IEEE Transactions on 
Visualization and Computer Graphics (TVCG). To meet TVCG standards, long 
papers will undergo a two-stage review process (see SUBMISSION DEADLINES 
below). Authors of long papers that are determined to be acceptable with 
minor revisions during a first review cycle will be invited to submit a 
revised version for a second review cycle. Only long papers that are 
accepted in this second review cycle will appear in the journal issue 
and be presented at the conference.

Short papers can include preliminary studies, prototype applications, or 
initial implementations. Short papers will be published in the standard 
conference proceedings separately from the long papers. The primary 
difference between short and long papers is NOT in the importance/impact 
of their contributions, but in the size of their contributions. To 
assure this, short and long papers will be treated as separate tracks 
and will be accepted or rejected according to the merit of their 
contributions. Generally, unless the reviewers unanimously feel this is 
the right decision, and rewriting is determined to be doable in the time 
available, rejected long papers will NOT be considered for acceptance as 
short papers. Thus, authors should carefully consider the category for 
each submitted paper.

Note that an abstract must be uploaded prior to the paper. This 
facilitates assigning reviewers, as the review process is on a tight 
schedule. All paper submissions must be in English. Long papers must not 
exceed ten (10) pages in length, but note that the standard is eight (8) 
pages. Short papers must not exceed six (6) pages in length. If the 
reviewers find a paper overly long for the size of its contribution, 
they may ask for it to be shortened upon acceptance. Both long and short 
papers should be formatted using the IEEE Computer Society format 
described at http://www.cs.sfu.ca/~vis/Track/vr-menu.html. For index 
terms, please use the descriptors from the ACM Computing Classification 
System, located at http://www.acm.org/class. For paper and abstract 
submissions please visit https://precisionconference.com/~vr.

IEEE VR uses a double-blind review process - both the authors and the 
reviewers remain anonymous to each other. Submissions (including 
citations and optional videos) should not contain information that 
unnecessarily identifies the authors, their institutions, or their 
places of work. Relevant previous work by the authors should be cited in 
the third person to preserve anonymity. In order to fully explain the 
relationship between the submitted paper and relevant previous work by 
the authors, authors may additionally upload previous papers as well as 
a non-anonymous letter of explanation; these materials will only been 
seen by the primary reviewer. All papers must be submitted electronically.

Authors may submit videos to help the program committee members to 
review their submissions. Videos must be submitted according to the 
instructions at the conference website. Videos submitted with papers 
will automatically be considered for possible inclusion in the video 
proceedings (video submissions may also be made independently, as 
described in the « Call for Videos »). When submitted as supporting 
material, videos must be free of identifying information. If accepted 
for the video proceedings, a revised version will be requested.

Paper submissions must not have been previously published. A paper is 
considered to have been previously published if it has appeared in a 
peer-reviewed journal, magazine, book, or meeting proceedings that is 
reliably and permanently available afterward in print or electronic form 
to non-attendees, regardless of the language of that publication. A 
paper identical or substantially similar in content (in its entirety or 
in part) to one submitted to IEEE VR should not be under consideration 
in parallel for another conference or journal during the entire IEEE VR 
review process, from the submission deadline until notifications of 
decisions are emailed to authors.



SUBMISSION DEADLINES FOR LONG AND SHORT PAPERS:

Each deadline is midnight GMT on the stated day, no matter where the 
submitter is located.

Long & Short Paper abstracts due (REQUIRED): September 5, 2014

Long & Short Paper submissions due: September 12, 2014

Notification of results of first review cycle: November 4, 2014

Revised paper submission due for second review cycle (REQUIRED FOR LONG 
PAPERS): December 5, 2014
** The submission deadlines will be strictly enforced. **

Paper abstracts and complete papers must be submitted through the online 
submission system.



For more information, please contact the Program Chairs: programchairs 
[at] ieeevr.org

J. Edward Swan II, Mississippi State University

Victoria Interrante, University of Minnesota

Tobias Höllerer, University of California, Santa Barbara

Anatole Lécuyer, Inria

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