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Nigel Davies <[log in to unmask]>
Reply To:
Wed, 6 Aug 2003 16:40:07 +0100
text/plain (68 lines)
Call for Papers: IEEE Pervasive Computing
Art, Design and Entertainment in Pervasive Environments 

Guest Editors: Steve Benford (University of Nottingham), Nigel Davies
(University of Arizona) and Bill Gaver (Royal College of Art)


Submission Deadline:  15th September, 2003 
WIP Deadline:  1st December, 2003 
Author guidelines: 
Submission address: [log in to unmask] 
Publication date: February 2004 


The creation of technologies that can become part of the fabric of everyday
life raises issues in areas beyond those normally encountered by scientists
and engineers. Weiser envisaged a world enriched by pervasive computing
technologies that showed strong elements of design - many ubiquitous
computing scenarios focus not just on the functionality of devices and
systems but on their form and relationship with the user. In addition, as
pervasive computing environments become a reality they open up new avenues
for speculative design, creative expression and entertainment. Examples of
early work in these areas include art installations and games that utilise
location-dependant information and mobile computing devices. Such work often
illustrates the potential of pervasive environments to improve (or question)
the quality of life of its users and highlights new requirements for system
engineers and technology developers. 

IEEE Pervasive Computing magazine invites articles relating to art, design
and entertainment in pervasive environments. We especially welcome papers
that use case studies in these areas to illustrate new challenges for
researchers in the field of pervasive computing. Example topics include (but
are not limited to): 

* case studies of experimental or deployed systems in the areas of art,
design and entertainment 
* conceptual and social issues for everyday technologies 
* speculative designs that raise issues for the ways we live with technology
and each other 
* system requirements for the next generation of pervasive games 
* design issues for pervasive computing devices 
* human-computer interaction for entertainment systems in pervasive

Submissions should be 4,000 to 6,000 words long and should follow the
magazine's guidelines on style and presentation. All submissions will be *
anonymously reviewed in accordance with normal practice for scientific
publications. Submissions should be received by September 15th, 2003 to
receive full consideration. 

In addition to full-length submissions, we also invite work-in-progress
submissions of 250 words or less. These will not be peer-reviewed, but will
be edited by the staff into a feature for the issue. The deadline for
work-in-progress submissions is  December 1st, 2003. 

If you have any questions, please contact Nigel Davies,
([log in to unmask]) the Lead Editor, Shani Murray
([log in to unmask]) or the Editor-in-Chief, M. Satyanarayanan
([log in to unmask]).