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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Tue, 18 Nov 2014 18:33:10 +0100
Alan Said <[log in to unmask]>
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Alan Said <[log in to unmask]>
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ACM IUI 2015 ( will feature 6 workshops and 3 tutorials


Privacy, Personalization, and (Intelligent) User Interfaces (PPIUI)
This workshop covers all topics related to usable privacy and privacy
prediction/personalization. We welcome papers on architectural,
algorithmic, and interactive solutions that can support privacy-preserving
IUI, as well as papers that investigate how users of information systems
interact with privacy-settings interfaces and make decisions about privacy.
We also invite the submission of position statements with early research
ideas on these topics.

Intelligent Digital Games for Empowerment and Inclusion (IDGEI)
Digital Games for Empowerment and Inclusion possess the potential to change
our society in a most positive way by preparing selected groups in a
playful and fun way for their everyday life’s social and special
situations. The current generation of such games thereby increasingly
demands for computational intelligence algorithms to help analyze players’
behavior and monitor their motivation and interest to adapt game progress.
The development of such games usually thus requires expertise from the
general gaming domain, but in particular also from a game’s target domain,
besides technological savoir-faire to provide intelligent analysis and
reaction solutions. IDGEI 2015 aims at bridging across these communities
and disciplines by inviting respective researchers and experts to discuss
their latest perspectives and findings in the field of Intelligent Digital
Games for Empowerment and Inclusion.

Visual Text Analytics (TextVis)
The goal of the workshop is to push the boundary of text analytics by
harmonizing the power of automated techniques and interactive
visualization. The workshop should provide an opportunity to discuss and
explore ways among researchers from machine learning, data mining,
information retrieval, and natural language processing, human-computer
interaction, information visualization, and visual analytics.

Interacting with Smart objects
There is an ongoing trend to put computing capabilities into everyday
objects and places. Well known examples range from smart kitchen appliances
and objects (smart coffee machines, smart knives and cutting boards), smart
(tangible) objects to smart meeting rooms and even urban infrastructures.
Even though most of these smart objects are fully functional on their
own, additional functionality is obtained through communication and
distributed reasoning. While other venues focus on the many technical
challenges of implementing smart objects, far less research has been done
on the topic of how the intelligence situated in these smart objects can be
applied to improve their interaction with the users. This field of study
poses unique challenges and opportunities for designing smart interaction.

Human Aspects of Making Recommendations in Social Ubiquitous Networking
Environments (HRSUNE)
The HRSUNE workshop aims at bringing together researchers and practitioners
to explore and share their research results on the human aspects of making
recommendations in the emerging social and increasingly more and more
ubiquitous networking environments. In particular, HRSUNE 2015 aims to look
for intelligent user interface solutions through innovative and emerging
technologies to obtain key social and human aspects of users during the
recommendation process.

Personalized Access to Cultural Heritage (PATCH)
The rapid development of information and communication technologies (ICT)
and the Internet has enabled cultural heritage (CH) institutions to provide
access to their
collections in multiple ways, both on-site and online, and to attract even
wider audiences than those that visit the physical museums, and memory
organizations such as museums and archives. During the workshop we aim to
identify the typical user groups, tasks and roles in order to achieve an
adequate personalization for cultural heritage applications.


Modelling User Affect and Sentiment in Intelligent Interfaces (full day
Bjoern Schuller, University of Passau,

User Sentiment and Affect are expected to play a major role that will
likely make `that difference’ in future intelligent User Interfaces. In
this light, this tutorial aims to give a good introduction into the fields
of user Sentiment Analysis and user Affect Modeling, shows the general
technology, its current reliability, ways for integration in a user
interface context, and latest trends alongside future directions in and for
this exciting and potentially game-changing field. In particular, it will
feature an interactive `hands-on’ experience of a range of toolkits to
enable participants to immediately experience the technology and craft
their own solutions.

Personalization for behaviour change (half day)
Julita Vassileva, University of Saskatchewan,
and Judith Masthoff, University of Aberdeen,

Digital behaviour intervention is a growing area of research which
investigates how interactive systems can encourage and support people to
change their behaviour, for their own or communal benefits. Personalization
plays an important role in this, as the most effective persuasive and
motivational strategies are likely to depend on user characteristics such
as the user’s personality, affective state, existing attitudes, behaviours,
knowledge, and goals. Example application areas include healthcare (e.g.,
encouraging people to eat more healthily and exercise more), education
(e.g., motivating learners to study more), environment (e.g., encouraging
people to use less energy and more public transport), and collaborative
content development (e.g., incentivising people to annotate resources,
participate online). This tutorial will cover the role of personalization
in behaviour change technology, and methods and techniques to design
personalized behaviour change technology. The tutorial will include both
traditional and more recent approaches (such as gamification). It will be
highly interactive, with short interactive lectures, and group-based

Speech-based interaction: Myths, Challenges and Opportunities (half day)
Cosmin Munteanu, University of Toronto Mississauga,
Gerald Penn, University of Toronto,

HCI research has for long been dedicated to better and more naturally
facilitating information transfer between humans and machines.
Unfortunately, humans' most natural form of communication, speech, is also
one of the most difficult modalities to be understood by machines –
despite, and perhaps, because it is the highest-bandwidth communication
channel we possess. While significant research efforts, from engineering,
to linguistic, and to cognitive sciences, have been spent on improving
machines' ability to understand speech, the IUI community (and the HCI
field at large) has been relatively timid in embracing this modality as a
central focus of research. This can be attributed in part to the relatively
discouraging levels of accuracy in understanding speech, in contrast with
often unfounded claims of success from industry, but also to the intrinsic
difficulty of designing and especially evaluating speech and natural
language interfaces. As such, the development of interactive speech-based
systems is mostly driven by engineering efforts to improve such systems
with respect to largely arbitrary performance metrics. Such developments
have often been void of any user-centered design principles or
consideration for usability or usefulness.

The goal of this course is to inform the IUI community of the current state
of speech and natural language research, to dispel some of the myths
surrounding speech-based interaction, as well as to provide an opportunity
for researchers and practitioners to learn more about how speech recognition
and speech synthesis work, what are their limitations, and how they could
be used to enhance current interaction paradigms. Through this, we hope
that HCI researchers and practitioners will learn how to combine recent
advances in speech processing with user-centred principles in designing
more usable and useful speech-based interactive systems.

Alan Said
Recorded Future
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t: @alansaid

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