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Wed, 22 Jan 2014 09:05:31 +0100
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Friendly Reminder :: Call for Papers :: 3rd International Conference on 
SETECEC 2014 :: Venice, Italy :: March, 5 – 7,  2014
ALAIPO :: Latin Association of Human-Computer Interaction ::
AInCI :: International Association of Interactive Communication ::
Third International Conference on Software and Emerging Technologies for 
Education, Culture, Entertaiment, and Commerce (SETECEC 2014): New 
Directions in Multimedia Mobile Computing, Social Networks, Human-Computer 
Interaction and Communicability
:: Venice - Italy :: March 5 - 7, 2014

SETECEC 2014 will be composed of research presentations, keynote lectures, 
invited presentations, workshops, doctoral consortium, demo session and 
poster presentations. 

Papers must be submitted following the instructions found on the submission 
of papers section. All accepted papers will be published in the respective 
conference proceedings (in printed book form, and CD/DVD) by international 
and prestigious publishing houses in USA and Europe: 

Very Important: The authors can present more than one paper with only one 
registration (maximum 3 papers). More information (publications session): 

All contributions –papers, workshops, demos and doctoral consortium, should 
be of high quality, originality, clarity, significance and impact. In the 
current international conference it is demonstrated how with a correct 
integration among professionals of formal and factual sciences interesting 
research lines in the following subjects Computer Interfaces, Computer Arts 
and Creativity, Computer Graphics, Cultural Modeling, Education, Emerging 
Interactive Technologies, Hypermedia Systems and Gaming, Mobile Computing, 
Music and Digital Sounds, New Media, Quality Evaluation, Network Security, 
Social and Human Factors, Communicability, Scientific Information, Software 
Engineering, and other computational areas are solicited on, but not limited 
to (alphabetical order): 

 - 3D Visualization
 - Augmented Reality
 - Brain-Computer Interfaces
 - Business Intelligence Technology
 - Cloud Computing
 - Collaborative Technologies
 - Communicability
 - Computational Archaeology
 - Computational Challenges in E-commerce
 - Computer Aided Design
 - Computer Games Design
 - Computer Graphics, Modeling and Animation
 - Computing in Emergent Economies
 - Creative Open Software
 - Cross-Cultural Design
 - Cultural Heritage
 - Cyberculture
 - Data Mining
 - Design and Cognitive Computing
 - Design for Mobile Device
 - Digital Divide
 - Distance Learning
 - Distributed Systems
 - Dynamic and Static Media for Interactive Systems
 - e-Culture
 - e-Tourism
 - Ergonomics
 - Ethnocomputing
 - Games Design
 - Genetic Algorithms
 - Graphical User Interfaces and Textual Information
 - Hand-Gesture Applications
 - Green Computing
 - Grid Computing
 - Hand-Gesture Applications
 - Human and Social Factors
 - Human-Computer Interaction
 - Hypermedia and Microcomputing
 - Informatics Outsourcing
 - Intellectual Property
 - Intelligent Systems
 - Interaction Design and Children
 - Interactive Immersion in 3D Graphics
 - Internet Architecture
 - iTV
 - Learning Management System
 - Marketing and Commerce Online
 - Mining for Computing Works
 - Mobile Displays and Design
 - Mobile Social Media
 - Music and Rhythm Complexity
 - New Mass Media
 - Online Marketing and Commerce
 - Open Educational Resources
 - Open Source and Enterprise Resource Planning
 - Organic User Interfaces
 - Parallel Programming
 - Scientific Visualization and Software
 - Securing Online Games
 - Security and Privacy
 - Sharing Learning
 - Smart Business Networks
 - Social Computing and Cultural Modeling
 - Software Biometrics
 - Software Engineering
 - Software Quality Analysis
 - Speech Recognition Systems
 - Techniques and Methods for Heuristic Evaluation
 - Technology Transfer
 - Ubiquitous Computing
 - Usability Engineering
 - User and Adaptive Interfaces
 - Videogame Console Technologies
 - Virtual Agents
 - Visual Effects
 - Visual Information Management
 - Web 3.0
 - Wireless Data Communications 

An extensive listing connotes and reflects the requirement and also skill 
necessary to find intersection zones of the disciplines among the different 
domains, fields, and specialities; which at the same time potentially boosts 
and merges the formerly different scientific views. 

All submitted papers will be reviewed by a double-blind (at least three 
reviewers), non-blind, and participative peer review. These three kinds of 
review will support the selection process of those that will be accepted for 
their presentation at the international conference. Authors of accepted 
papers who registered in the conference can have access to the evaluations 
and possible feedback provided by the reviewers who recommended the 
acceptance of their papers, so they can accordingly improve the final 
version of their papers.
Important Dates: 

Papers Submissions:  February, 7 :: 23:59 – local time in Hawaiian Islands
Authors Notification: one/two week/s, after the submission
Camera-ready, full papers: February, 25 

Invited Session Papers, Workshops, Technical Demo and Poster Session
Submission of Papers: Set by Session Chair
Notification of Acceptance: Set by Sessions Chair
Upload of Final Publication Files: February, 25 

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