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Fri, 5 Sep 2014 18:03:01 +0200
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Call for Workshops & Papers :: 4th International Conference on SETECEC 2015 
:: Venice - Italy :: March 11 - 13, 2015
:
AInCI :: International Association of Interactive Communication :: 
www.ainci.net
ALAIPO :: Latin Association of Human-Computer Interaction :: www.alaipo.net
:
::
http://www.alaipo.com/setecec-2015/conference_SETECEC_2015.html
::
SETECEC 2015 will be composed of research-in-progress, keynote lectures,
invited presentations, doctoral consortium, demo session and poster
presentations.
:
Papers must be submitted following the instructions found on the submission
of papers section. All accepted papers will be published in the respective
conference proceedings (in printed book form, CD/DVD and magazine) by
international and prestigious publishing houses in America / Europe:
:
http://www.alaipo.com/setecec-2015/conference_SETECEC_2015_publications.html
:
All contributions &#150;papers, workshops, demos and doctoral consortium, 
should
be of high quality, originality, clarity, significance and impact. In the
current international conference it is demonstrated how with a correct
integration among professionals of formal and factual sciences interesting
research lines in the following subjects Computer Interfaces, Computer Arts
and Creativity, Computer Graphics, Cultural Modeling, Education, Emerging
Interactive Technologies, Hypermedia Systems and Gaming, Interaction Design
and Children, Mobile Computing, New Media, Quality Evaluation, Network
Security, Social and Human Factors, Communicability, Software Engineering,
and other computational areas are solicited on, but not limited to
(alphabetical order):
:
.:. 3D Visualization
.:. Augmented Reality
.:. Brain-Computer Interfaces
.:. Business Intelligence Technology
.:. Cloud Computing
.:. Collaborative Technologies
.:. Communicability
.:. Computational Archaeology
.:. Computational Challenges in E-commerce
.:. Computer Aided Design
.:. Computer Games Design
.:. Computer Graphics, Modeling and Animation
.:. Computing in Emergent Economies
.:. Creative Open Software
.:. Cross-Cultural Design
.:. Cultural Heritage
.:. Cyber Attacks and Cyberbullying
.:. Cyberculture
.:. Data Mining
.:. Design and Cognitive Computing
.:. Design for Mobile Device
.:. Digital Divide
.:. Distance Learning
.:. Dynamic and Static Media for Interactive Systems
.:. e-Culture
.:. e-Tourism
.:. Ergonomics
.:. Ethnocomputing
.:. Folksonomy Formation
.:. Games Design
.:. Genetic Algorithms
.:. Graphical User Interfaces and Textual Information
.:. Hand-Gesture Applications
.:. Green Computing
.:. Grid Computing
.:. Hand-Gesture Applications
.:. Human and Social Factors
.:. Human-Computer Interaction
.:. Hypermedia and Microcomputing
.:. Informatics Outsourcing
.:. Intellectual Property
.:. Intelligent Systems
.:. Interaction Design and Children
.:. Interactive Immersion in 3D Graphics
.:. Internet Architecture
.:. iTV
.:. Learning Management System
.:. Managing Security Risks
.:. Marketing and Commerce Online
.:. Mining for Computing Works
.:. Mobile Displays and Design
.:. Mobile Social Media
.:. Nanotechnology and Computer Science
.:. Network Security Issues and Protocols
.:. New Mass Media
.:. Online Marketing and Commerce
.:. Ontology in Computer Science
.:. Open Educational Resources
.:. Open Source and Enterprise Resource Planning
.:. Organic User Interfaces
.:. Parallel Programming
.:. Personal Information Management
.:. Quantum Computing
.:. Risking Communications Security
.:. Scientific Visualization and Software
.:. Security and Privacy
.:. Sharing Learning
.:. Smart Business Networks
.:. Social Computing and Cultural Modeling
.:. Software Biometrics
.:. Software Engineering
.:. Software Quality Analysis
.:. Speech Recognition Systems
.:. Systems Security Problems
.:. Techniques and Methods for Heuristic Evaluation
.:. Technologies for Tablet PCs and Multimedia Mobile Telephone
.:. Technology Transfer
.:. Ubiquitous Computing
.:. Usability Engineering
.:. User and Adaptive Interfaces
.:. Videogame Console Technologies
.:. Virtual Agents
.:. Visual Communication
.:. Visual Effects
.:. Visual Information Management
.:. Web 3.0
.:. Wireless Data Communications
.:. Wikis and Blogs Tools for Online Education 

:
An extensive listing connotes and reflects the requirement and also skill
necessary to find intersection zones of the disciplines among the different
domains, fields, and specialities; which at the same time potentially boosts
and merges the formerly different scientific views.
:
All submitted papers will be reviewed by a double-blind (at least three
reviewers), non-blind, and participative peer review. These three kinds of
review will support the selection process of those that will be accepted for
their presentation at the international conference. Authors of accepted
papers who registered in the conference can have access to the evaluations
and possible feedback provided by the reviewers who recommended the
acceptance of their papers, so they can accordingly improve the final
version of their papers.
:
Important Dates:
:
Works Submissions: Open
Deadline: February, 6th :: 23:59 - local time in Hawaiian Islands
Authors Notification: between one and three week/s the submission/s
Camera-ready, full papers: March, 1st
:
Invited Session Papers, Technical Demo and Poster Session
Submission of Papers: Set by Session Chair
Notification of Acceptance: Set by Sessions Chair
Upload of Final Publication Files: March, 1st
:
International Conference
March 11 - 13, 2015
:
Important Information:
:
:: Keynote speakers and keynote relators.
:
:: Participation for the selection of the best paper award (certificate and
a voucher to spend at CRC Press).
:
:: The authors can present more than one paper with only ONE registration
(maximum 3 PAPERS and 18 PAGES each one of them). More information
(publications session):
:
http://www.alaipo.com/setecec-2015/conference_SETECEC_2015_publications.html
:
:: Local excursions in Venice, Italy: Free for all. 

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