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Thu, 3 Dec 2015 12:08:38 +0100
Marieke Peeters <[log in to unmask]>
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Marieke Peeters <[log in to unmask]>
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8th International Conference on Intelligent Technologies for Interactive Entertainment

June 28-30, 2016 - Utrecht, The Netherlands


Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the entertainment industry.

The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms.

Conference topics

Topics of interest include, but are not limited to:

- Game and interface design: 	tools & theories
- Game characters: 		virtual, tele-presence & storytelling
- Games-in-X: 			education, transport & public spaces
- Gamification: 		principles and serious games
- Human factors: 		emotion, immersion, skill & style
- Human-X interaction: 		media, music, robot & animal
- Intelligent environments: 	ambient, virtual & mixed reality
- Interactive media: 		TV, social media, art & storytelling
- Invasion of entertainment: 	mobile, guides & companions
- Novel interfaces: 		affective, multimodal, bodily interaction
- Novel sensors: 		techniques & case studies
- Enabling technologies: 	agent technology & machine learning


The conference solicits original, high-quality papers discussing research including case studies and overview papers. Acceptance will be based on the quality, originality and significance of the contribution. Accepted papers will appear in the proceedings of the conference, published by Springer. We support two types of papers: (1) full papers (max. 10 pages) and short papers (max. 5 pages). Submission guidelines appear on the website. In addition, participants are encouraged to submit demo proposals.

Important dates

Deadline for submissions: 	February 19, 2016
Notification of acceptance: 	March 12, 2016
Upload of camera-ready: 	March 30, 2016
Conference: 			June 28-30, 2016


General chair: 			John-Jules Meyer 		Utrecht University, The Netherlands
General co-chairs: 		Remco Veltkamp & Mehdi Dastani	Utrecht University, The Netherlands
Program chair: 			Ronald Poppe			Utrecht University, The Netherlands
Local chair: 			Arjan Egges			Utrecht University, The Netherlands
Workshop chair: 		Dirk Heylen			University of Twente, The Netherlands
Demo chair: 			Roland Geraerts			Utrecht University, The Netherlands
Publicity chair: 		Zerrin Yumak			Utrecht University, The Netherlands
Sponsoring: 			Marieke Peeters			Delft University of Technology, The Netherlands
Website: 			Coert van Gemeren		Utrecht University, The Netherlands

Steering Committee

Imrich Chlamtac 		CREATE-NET, Italy
Anton Nijholt			University of Twente, The Netherlands
Antonio Camurri 		University di Genova, Italy

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