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John Quarles <[log in to unmask]>
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John Quarles <[log in to unmask]>
Sun, 14 Dec 2014 21:24:45 -0600
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Call for Participation
1st International Workshop on Virtual and Augmented Reality dedicated to 
Molecular Science (VARMS2015)
At IEEE VR 2015, Arles, France
Monday, March 23, 2015 or Tuesday, March 24, 2015

More info here:

 From the 70s up to today, Molecular Science and Virtual Reality have 
maintained close ties, the needs of the first nourishing the scientific 
issues of the second.
 The field of Molecular Science has been a pioneer 
in the design and use of advanced 3D human/computer interactions and 
devices such as haptic ones. Before the advent of computers and 
visualization, Molecular Science researchers used to build physical 
models in order to achieve a visual representation of theoretical 
models. These physical representations, which have been used for a 
while, opened the way to tangible interfaces to couple physical and 
numerical models using Augmented and Virtual Reality techniques. Today 
we are witnesses to a revolution in terms of access to Augmented and 
Virtual Reality methods for all other scientific fields, thanks to new 
immersion, 3D interaction and rendering devices.

In this context, the international IEEE Virtual Reality 2015 conference, 
through the VARMS workshop, gives researchers an excellent opportunity to:
- keep up to date with new approaches at the interface between Augmented 
and Virtual Reality, 3D User Interfaces and Video Games to popularize 
Molecular Science, both in research and teaching contexts,

- identify efforts to support the deeper integration of Virtual Reality 
techniques in the processes and practices of research laboratories and 
companies in the Molecular Science field, promoting the usefulness and 
usability of Virtual and Augmented Reality in Molecular Science, 
implying deep ergonomic analyses and user evaluations in the targeted 

- highlight convincing success stories, thereby catalysing the use of 
Virtual and Augmented Reality in the targeted community, as actual 
research achievements that lead to decisive results in Molecular Science 
are still rare.

Call for Papers
Workshop organizers expect participants to submit research papers, 
technotes, position papers (up to 6 pages for talk) or work-in-progress 
or preliminary research abstracts (2 pages abstract for poster) about 
the following topics:
1) Usage, Utility and Usability of Virtual Reality in Molecular Science
2) 3D user interfaces, including navigation, tangible interfaces, 
Augmented Reality, collaborative environments dedicated to Molecular Science
3) Serious games for research, teaching and outreach in Molecular Science
4) Success stories of Virtual Reality applications leading to tangible 
results in Molecular Science

The workshop proceedings will consist of all accepted papers for poster 
or talk, included in the numerical proceedings or IEEE-VR 2015 and we 
will target the inclusion of papers into the IEEE Digital Library. For 
accepted papers for talk, authors must prepare a 12-15 minute oral 
presentation to be delivered during the workshop.

Submitted papers will be evaluated through a double blind reviewing 
process of the submissions by the Program Committee members, thanks to 
the EasyChair System at Papers must be 
written in English and follow the IEEE Computer Society format (see

Important Dates
Abstract submission deadline: January 26th, 2015
Paper (talk and poster) submission deadline: February 2nd, 2015
Notification of acceptance : February 20th, 2015
Early bird registration: February 22nd, 2015

- Nicolas Férey ([log in to unmask]), Université Paris-Sud, 
Laboratoire pour la Mécanique et les Sciences de l'Ingénieur (CNRS), 
VENISE team, Orsay, France
- Olivier Delalande ([log in to unmask]), University of 
Rennes 1, Structures et Interactions Moléculaires, Rennes, France
- Marc Baaden ([log in to unmask]), Laboratoire de Biochimie Théorique 
(CNRS)- Institut de Biologie Physico-Chimique, Paris, France

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