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From:
Markku Turunen <[log in to unmask]>
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Markku Turunen <[log in to unmask]>
Date:
Wed, 20 May 2015 22:06:40 +0300
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=====================================================================

ACADEMIC MINDTREK CONFERENCE 2015

Call for Papers, Extended Abstracts, Posters, Demonstrations, Workshops, 
Tutorials
22nd to 24th September 2015
Tampere, Finland

http://www.academicmindtrek.org, http://www.mindtrek.org

Long and short papers, posters, demonstrations, workshops and extended 
abstracts due on:	

--- DEADLINE 28th June 2015

Tutorials due on
--- DEADLINE 18th of August

In cooperation with ACM, ACM SIGMM, and ACM SIGCHI

Contributions will be published in the ACM digital library and a 
selected set of high-level work will be published as book chapters or in 
journals.

=====================================================================

CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS

We are pleased to invite you to the Academic Mindtrek conference, 22nd 
to 24th September 2015, which brings together a cross-disciplinary crowd 
of people to investigate current and emerging topics of media and 
technology in many facets. The conference explores academically the 
emerging and frontier-breaking applications of new media and technology 
in everyday contexts of leisure, business and organizational life. 23rd 
and 24th September 2015 will be the main Academic Mindtrek days with 
other Mindtrek Openmind Conference sessions starting at the 22nd.

The academic conference features seven major themes:

* (Open) Data
* Human-Computer Interaction (HCI)
* Games
* Interactive Experience Demonstrators
* Ubiquitous Media
* Media Studies
* Media Management and Business

Why to Participate?

The COSS Association (COSS – the Finnish Centre for Open Systems and 
Solutions) hosts a yearly conference, where the Academic Mindtrek 
conference has been a part of this unique set of events comprising 
competitions, world famous keynote speakers, plenary sessions, media 
festivals, and workshops since 1997. It is a meeting place where 
researchers, experts and thinkers present results from their latest work 
regarding the development of Internet, interactive media, and the 
information society. It is a real chance for media and technology 
enthusiasts to think outside the box.

Furthermore, it brings together researchers and practitioners from 
diverse disciplines that are involved in the development of media and 
technology in various fields, ranging from sociology and the economy to 
technology. The highest ranked papers are also published in academic 
journals (The highest ranked papers will be published in academic 
journals (e.g. in 2013 we published a selected set of articles in ACM 
Computers in Entertainment, Electronic Markets – The International 
Journal on Networked Business, and the International Journal of Ambient 
Computing and Intelligence. The scientific part of the conference is 
organized in cooperation with ACM SIGMM, and ACM SIGCHI. Conference 
proceedings will be published in the ACM Digital Library). It also 
provides a chance to learn from the vast media and technology genre at 
large and allows participants to exchange views with cross-disciplinary 
experts.

The conference aims to provide insights about the convergence of the 
various media and the future of media and boasts of several high-level 
keynote speakers. A few examples from previous years: Steve Wozniak 
(Co-Founder, Apple Computers), David S. Cohen (Editor, Variety), Robert 
Neuman (Disney), Vili Lehdonvirta (University of Oxford), Keith 
Partridge, Tomi T. Ahonen (Consultant), Latif Ladid (IPV6 Forum), Beat 
Schwegler (Microsoft), Cinzia dal Zotto (Univ. of Neuchatel), Ari 
Ojansivu (Google), Ramine Darabiha (Rovio), Molly Ränge (Crowdculture), 
Slava Kozlov (Philips Design), Dave Nielsen (CloudCamp), Janne Järvinen 
(F-Secure), Olavi Toivainen (Nokia), Herbert Snorrason (OpenLeaks), 
Tuija Aalto (YLE), Juha Kaario (Varaani), among many others.

Conference themes
======================================================================

1. (Open) Data

ICT plays a pivotal role in the development of digital economy, 
applications ranging from various industry sectors, science, 
E-Government and E-Learning, to informal group collaboration. The key 
ingredient in most of these areas is access to well-understood, 
good-quality data. But what data is interesting and where does it come 
from? How to access it, analyze it, or to build applications or 
ecosystems based on it? In the (Open) Data track, we are looking for 
submissions that introduce methods and applications based on the already 
available data sets, or describe and analyze new data sets, or both. In 
addition to the usual scientific peer review criteria, the evaluation of 
submissions enclosing new data sets includes novelty, design and 
availability.

2. Human-Computer Interaction (HCI)

Human Computer Interaction (HCI) track aims to address the affective 
aspects of design, development and implementation of interfaces and the 
design of human and technology interaction. The wide field of HCI sets 
out to discuss issues around human computer interaction modalities, 
consumer experience, design of computer systems, human aspects, 
universal media access, ergonomics, communication, novel interaction 
modalities, privacy, trusted systems, interaction theories, and 
sociological and psychological factors. The track is targeted to the 
scientific community dealing with several applied and theoretical 
aspects of HCI. It brings together people from diverse areas that 
provide a multidisciplinary forum for academics, designers and 
practitioners to discuss the challenges and processes of contemporary 
topics in Human-Computer Interaction.

The HCI track themes include, but are not limited to, the following 
general subject areas:

- Design (Experience design, Interaction design techniques and methods, 
User interaction and HCI design, Designing for experience and 
interactivity, Analysis, theories, and procedures in interaction design)

- User experience (measuring user experience, UX methods & techniques, 
applications & user studies)
- Technology (Adaptive and personalized interfaces, Architectures for 
interaction, Cloud computing & Mobile HCI, Multimodal interface & Second 
screens)

- Evaluation (Evaluation, and implementation of interactive systems, 
Creativity, practices and innovation in HCI, Evaluation methods and 
techniques, Evaluation/Comparison of Usability and UX methods)

- HCI methods and theories (Methods, systems, and toolkits supporting 
HCI, Human centered computing and understanding interaction, 
Interactivity methods, Phenomena surrounding interactivity)

3. Games

The culture, development and business of games has become increasingly 
varied. The current trends range from virtual reality and wearable 
gaming to freemium business models and serious games. Games research is 
a multidisciplinary field featuring diverse approaches to understand the 
phenomenon of games and play.

Academic MindTrek has an inclusive approach in the Games track focusing 
on novel, innovative and even unorthodox games research from theoretical 
works, empirical case studies to constructive projects. The Games track 
themes include, but are not limited to, the following subject areas:

- Design (interaction, mechanics, interfaces)
- Evaluation (game experience, playability, usability)
- Development (tools, engines, AI, audiovisual)
- Business (digital distribution, crowdfunding, revenue models, virtual 
goods)
- Platforms (online, social, mobile, desktop)
- Technology (virtual, augmented and altered reality)
- Serious games (education, health, persuasive, simulations)
- Gamification (motivation, effects, case studies)
- eSports (culture, streaming, fandom)
- Hybrid games (digital-physical, board games, toys)
- Online gambling (lottery, casino, betting)
- Players (demographics, inclusivity, accessibility)
- Indie (innovation, modding, transgressive)

4. Interactive Experience Demonstrators

The aim is to gather interactive experience demonstrators from 
researchers and professionals from the communities related to the topics 
of Mindtrek. The objective for the interactive experience demonstrators 
is to show the state of the art in the themes of Mindtrek for the 
audience of the whole Mindtrek conference. The target audience includes 
members of the academic community, industry, and laboratories who can 
demonstrate the results of their research projects with a practical 
interactive experience implementation. Interactive experience 
demonstrators will be running in the main area of the Mindtrek 
conference for the whole academic and main conference duration. In this 
way the practical results of academic research results will gain maximum 
attention. In comparison to regular demonstrations, the interactive 
experience demonstrators should be available to be used by all 
conference visitors, and they should require a significant experiential 
factor (e.g., they should be entertaining). Because of space 
requirements, in maximum five interactive experience demonstrators will 
be selected for the conference.

5. Ubiquitous Media

Ubiquitous Media track is focused on addressing the  underlying concept 
of ubiquitous computing where different media is considered to be 
available everywhere- anytime and anywhere. Different new paradigms are 
used as synonyms of this new concept namely ambient media, ambient 
intelligence and pervasive computing. Originally this concept was 
initiated from the early work of tablets, pads and board which literally 
expanded towards the present mobile computing. This track is aimed to 
the multi and inter disciplinary research community where computer and 
social scientists along with anthropologists and philosophers can 
contribute towards coming up with different radical knowledge. Designers 
and practitioners from different field of research can under the same 
hood bring different challenges of Ubi-media and then take a holistic 
view on how to overcome those challenges by creating new knowledge in 
this growing research field.

The Ubiquitous Media track themes include, but are not limited to, the 
following subject of interests:

- Theories and models for Ubi-media
- Methods of Ubi-media design and evaluation
- Internet of things
- Ubiquitous mobile computing
- Natural user interface
- Ambient media and ambient intelligence
- Tangible interface
- Design and construction of smart ubiquitous device
- Evaluation of complex Ubi-media design
	 	 	 	
6. Media Studies

In the digital age, media consumption is constantly changing and social 
media has blurred the boundary between media producers and consumers. 
This track concentrate on understanding today’s media consumption 
practices and changing behaviors, including research on ethical, 
regulatory, and policy issues. In particular, we welcome work on novel 
mechanisms for evaluating the impact of intermediality and media 
convergence including the analysis of social media and networks forming 
around film and television. The track is dedicated to promoting a broad 
understanding of film, television, and digital media through 
theoretical, methodological and empirical research.

7. Media Management and Business

Media business and media management face the challenges of the emergence 
of new forms of digital media and focuses on leadership practices, 
business models and value chains. It discusses competition, patterns of 
media usage, advertising models, and how traditional media can cope with 
the challenges coming from digital media focusing on media business and 
media management issues.

Conference Publications
======================================================================

The scientific part of the conference is organized in cooperation with 
ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in 
the ACM Digital Library, which includes short and long papers, workshop 
proposals, demonstration proposals, and tutorial proposals. Extended 
abstracts will be published in the adjunct conference proceedings; 
however, they will not be published within the ACM Digital Library. 
Selected high-quality papers will be published in international 
journals, as book chapters, edited books, or via open access journals. 
There will also be a reward for the overall best paper from the academic 
conference. All the papers should follow the style guidelines of the 
conference.

Short and Long Paper Proposals
======================================================================

All submissions will be peer-reviewed double blinded, therefore please 
remove any information that could give an indication of the authorship. 
Short papers should be between 2-4 pages long and the paper presentation 
will be 15 minutes plus 5 minutes discussion within a session; long 
papers should be 6-8 pages and will be presented in 20 minutes slots, 
plus 5 minutes discussion.

Workshop Proposals
======================================================================

Feel free to suggest workshops which are co-organized with the Academic 
Mindtrek. Workshop proposals should include the organizing committee, a 
two-page description of the theme of the workshop, a short CV of 
organizers, duration, the proceedings publisher, and the schedule. 
Workshop organizers also have the possibility to add publications to the 
main conference proceedings. Depending on the attracted number of papers 
for each workshop, we provide space for either half-day or full-day 
workshops. Previous examples include e.g. a workshop on eLearning. 
Nevertheless, feel free to suggestion your own.

Demonstrations Proposals
======================================================================

Interactive experience demonstrator proposals shall be either short or 
full papers and include: a) a description and motivation of the 
interactive experience demonstrator; b) general architecture of the 
interactive experience demonstrator; c) description of the main features 
of the demonstrator; d) a brief comparison with other existing related 
interactive experience demonstrators;  e) audio-visual materials to 
illustrate the interactive experience demonstrator (a poster or a 
roll-up and other material on a laptop, for example); f) the type of 
license (if applicable), g) the Internet address of the interactive 
experience demonstrator (if applicable), and h) description of the 
scientific basis behind the interactive experience demonstrator (e.g., a 
regular paper presentation). It is  strongly recommended that the 
authors make the interactive experience demonstrator (or a suitable 
version or movie) on the Internet during the evaluation.

Tutorial Proposals
======================================================================

Tutorial proposals should include a two-page description of the 
tutorial, intended audience, a short CV, timetable, required equipment, 
references, and a track record of previous tutorials. The target length 
of tutorials is 2-4 hours. Previous examples include a tutorial on audio 
based media. However, feel free to suggest your own.

Extended Abstracts
======================================================================

Extended abstracts should be between 1-2 pages long and contain 500-800 
words. They should describe the research problem, background, research 
questions, and the contribution to the conference. Extended abstracts 
will not be published within the ACM digital library.

Poster Presentations
======================================================================

Posters should be between 2-3 pages long and a poster should be 
presented during the conference. Attendees have the possibility to 
exhibit their posters on a A0 poster wall during the conference.

Submission Deadlines
======================================================================

28th June 2015:
DEADLINE for workshop proposals, long papers (6-8 pages), short papers 
(3-4 pages), extended abstracts (1-2 pages), posters (1-2 pages) and 
demonstrations (2-3 pages) submissions.

3rd August 2015:
Acceptance/rejection (Notification) for papers, extended abstracts, 
posters and demos

18th  August 2015:
Camera ready papers and copyright forms
DEADLINE for Tutorials

28th  August 2015:
Conference registration & submission copyright forms

22nd - 24th  September 2015:
Academic Mindtrek and Mindtrek Openmind Business Conference

Organizing Committee
======================================================================
	
Conference Chair
Markku Turunen, Tampere Univ. (UTA), FIN

Programme Chair
Janne Paavilainen, Tampere Univ. (UTA), FIN

Track Chair: Human-Computer Interaction (HCI)
Pauliina Tuomi, University of Turku, FIN

Track Chair: Games
Janne Paavilainen, Tampere Univ. (UTA), FIN

Track Chair: Open Data
Ossi Nykänen, Tampere Univ. of Technology (TUT), FIN

Track Chair: Demos
Markku Turunen, Tampere Univ. (UTA), FIN

Track Chair: Media Management and Business
Johanna Grüblbauer, St. Pölten University of Applied Sciences (FH), AT

Track Chair: Ubiquitous Media
Moyen Mustaquim, Uppsala Univ. (UU), SWE

Track Chair: Media Studies
Jaakko Hakulinen, Tampere Univ. (UTA), FIN

ACM Proceedings Chair
Silvia Rubio Hernandez, Tampere Univ. (UTA), FIN

Local Arrangement Chair and Conference Management
Olli Purma, COSS Association, FIN

Mindtrek Openmind Conference Chair
Timo Väliharju, COSS Association, FIN

Submission Guidelines
======================================================================

Please follow the manuscript formatting guidelines for formatting all 
submissions. Please download the prescribed format from 
www.academicmindtrek.org
	 		
Note that since the papers will be published by the ACM digital library 
all authors need to sign an ACM copyright form. (For further 	guidelines 
see: (http://www.acm.org/pubs/copyright_form.html). The copyright form 
would be sent through an automated system only for accepted papers.

Please submit your work here:
http://mindtrek.tietovisio.com/cfp/paper

Stay Informed	
Questions:	[log in to unmask]
Facebook:	https://www.facebook.com/groups/AcademicMindTrekConference/
Email:		 [log in to unmask]
  	 	 	
Supported by 	 	
COSS Association, MindTrek Association, City of Tampere, Tampere 
University of Technology (TUT), Tampere University (UTA), Tampere 
University of Applied Sciences (TAMK)

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