> CFP: http://www.cs.umd.edu/hcil/CC2007/program/workshop-3.shtml
>
> Supporting Creative Acts Beyond Dissemination
>
> Organizers:
> David A. Shamma (Yahoo! Research Berkeley)
> Ryan Shaw (iSchool, UC Berkeley & Yahoo! Research Berkeley)
>
> Full Details: http://timetags.research.yahoo.com/creativity/
>
> *UPDATE*: Funding support (for conference fees & travel) is
> available for
> all accepted position statements.
>
> *Extended Deadline*: CFP due April 20th, 2007.
>
> Overview
> Artists, philosophers, and scientists have been developing
> conceptual models
> of creativity for centuries. Yet developers of media art and
> technology are
> often accused of interfering with 'the creative process' when they
> rely on
> such formalisms to guide their designs. This workshop will look at
> creativity as a collection of conceptual models for the
> construction and
> dissemination of media arts, music, performance, and tools. We are
> interested in conceptualizations that explicitly or implicitly
> inform the
> system design and may be realized in part or whole in a system. These
> conceptualizations may have originated with philosophers (e.g.
> Hegel and
> Dewey), artists (e.g. Kandinsky and Duchamp), or scientists looking at
> cognitive, social, and computational aspects of creativity.
>
> Furthermore, with new media, the distinctions between creator-
> centric and
> experiencer-centric creativity is blurring. Practically, this blurring
> results in an endlessly evolving stream of artifacts that are
> "finished"
> when their participatory roles are fulfilled. This raises questions
> about
> where the creative act begins and ends and has implications for the
> design
> of tools to support creative work, as well as, for the creative
> work itself,
> from art installations where the participants can shape the work's
> meaning
> and purpose to new educational tools and environments that seek to
> introduce
> learners to creative collaboration. This conflation of the role of
> creator
> and experiencer forces us to reconsider models that cleanly
> separate the two
> and to seek out new models in which the "user" takes on a creative
> role, not
> just an interpretive or interactive one.
>
> This workshop presents the design of several contemporary creative
> models
> for new media in theory and in practice. The primary goal is to foster
> multidisciplinary communication and collaboration by discussing
> implementable models of creative acts. The workshop will provide an
> opportunity to present and discuss:
>
> * New models and novel combinations of existing models
> * Critiques of existing models
> * Examples (successful or unsuccessful) of applications of
> creative
> models
> * Applications and/or installations which embed or embody specific
> models for creativity
> * Qualitative studies of creative processes
>
> The focus will be on bridging creative theory and creative practice
> with
> practical applications for creative arts and technology, from
> installations
> to the tools that support them. Along the way, we hope to develop
> new models
> for understanding creative processes in which participants and
> creators are
> one and the same.
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