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Leonie Schaefer <[log in to unmask]>
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Leonie Schaefer <[log in to unmask]>
Fri, 17 Jun 2005 14:01:58 +0200
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ECSCW 2005 - 9th European Conference on Computer-Supported Cooperative Work

Workshop: Computer Games and CSCW
"What Can We Learn About Collaboration, Cooperation, and Community?" 
Date of the Workshop: 18./19. September 2005
Location: Paris, France
Submission Deadline: 20. June 2005

Computer Games and Collaborative Working Environments – at first glance
this appears to be a surprising combination. However, there are several
overlaps between these two research areas. The aim of the workshop is to
study commonalities and particularities in the design of Computer Games
and CSCW systems in their structure and as a learning environment.

Nowadays Computer Games are not only used for entertainment purposes but
become a serious issue in research and business. Games have long provided
a structured environment for quickly learning complex collaborative or
cooperative behaviours through play. Computer Games find application in
today’s working environments as so called ‘Serious Games’ for training and
simulation purposes, and share as a collaborative activity several
features and requirements with collaborative working environments.  Games
may combine successfully traditional aspects of gaming with the anytime,
anywhere approach of modern information technology as in
pervasive games. The aim of the workshop is to create a mutual
understanding of how CSCW systems and Computer Games can benefit from each
other in technology-mediated settings such as computer or video games,
augmented reality, virtual reality, cross-media, mobile devices, live
action role plays, or massively multi-player online role playing games
(MMORPG). We are interested in examining structures which both research
areas, Computer Games and CSCW systems have in common, and which can be
shared in future applications.

Join us for a single-day workshop on Computer Games and CSCW and
contribute with your position paper. A panel discussion will study in
general how CSCW Systems and Computer Games can benefit from each other.
It will cover new uses for games, ways of incorporating new methods into
traditional CSCW usability testing, and ways of pursuing new goals such as
peer or collaborative learning with games. Breakout groups will elaborate
on panel topics, and also devise next steps for this interest community.
The workshop will be highly interactive, allowing time for interpersonal,
small group communication, questions, and discussion.

The workshop will bring together researchers, practitioners and designers
from several disciplines, including game design and development,
communication, psychology, computer science, graphics, visual art, etc.
Participants are selected based on submitted position papers. A workshop
report will be generated for SIGCHI Bulletin, and workshop participants
are invited to submit extended versions of their position papers for
publication in the journal Interactive Technology and Smart Education.

Participants will be asked to electronically submit the following:

1. A position paper of no more than six pages (in the ECSCW paper format),
which should include either/or:
(a) A discussion of interest on collaborative learning in Computer Games.
(b) A description of a practical approach in development of Computer Games
in a Collaborative Working Environment.
(c) Examples or some discussion on lessons learned for CSCW systems by
having taken certain approaches to design or evaluation.

2. A profile of the author, as an appendix, consisting of:
(a) A short biography (no more than 250 words)
(b) The discipline(s) you are situated in
(c) A brief description of your relevant work, with references (e.g. URLs)

Please submit your position papers to:
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* 20. June 2005 - Position Paper Submission Deadline
*  4. July.2005 - Notification of Acceptance
*  3. September - Camera Ready Version
* 18./19. September 2005 - Date of the Workshop

Elaine Raybourn, Sandia National Laboratories
Leonie Schäfer, EU Commission, DG Information Society & Media
Uta Pankoke-Babatz, Fraunhofer FIT
Amanda Oldroyd, BT Broadband Applications Lab

ECSCW’05 conference:
Workshop "Computer Games & CSCW":*/CfP.htm

Elaine Raybourn
Sandia National Laboratories
P.O. Box 5800 MS 1188
Albuquerque, NM 87185, USA
Tel: +1 505 844 7975 Tel
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Uta Pankoke-Babatz
Fraunhofer FIT
Schloß Birlinghoven
53754 Sankt Augustin
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