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Subject:
From:
Florian 'Floyd' Mueller <[log in to unmask]>
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Date:
Thu, 11 Dec 2014 10:40:13 +1100
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ACM Conference on Human Factors in Computing Systems (CHI)
Student Game Competition
<http://chi2015.acm.org/authors/student-game-competition/>
Seoul, Korea, April 18-23, 2015
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   Important Dates:
      Submission deadline: 5 January 2015 (5:00pm PST)
      Notification deadline: 26 January 2015
      Publication-ready deadline: 2 February 2015

This is the fourth year of the Student Game Competition within CHI.
The competition is aimed at meeting the following goals:

Provide an opportunity for students from a variety of backgrounds
(HCI, computer science, game design, fine arts) to participate in CHI
and demonstrate their game design and development skills in an
international competition.
Provide CHI attendees with engaging and playable exemplar games that
showcase emerging student talent, and inspire future work.

Students can submit their game to either of these three categories,
which will be judged separately by a qualified jury:

* Games for a Purpose: Games submitted to this category should be
games that are designed not just to entertain, but also to accomplish
some other goal. Example areas include games for health, learning
games, journalistic games. Students that submit games to this category
should be prepared to explain their intention, design practice and
evaluation process in the Extended Abstract, what background research
informed their design choices (in particular grounding in the target
application area and existing game-based efforts in this domain), and
how they will know if they've achieved the impact they seek
(evaluation strategies).
* Innovative Interface: Games submitted to this category should be
games that push the boundaries of current interface practice. Example
areas include the use of gesture, multi-touch, multi-screen or
haptics; voice input; use of sensors such as breathing or heart rate;
and augmented reality games for mobile platforms. Students that submit
games to this category should be prepared to explain in the Extended
Abstract how their design is positioned within the current
state-of-the-art in the chosen interface/input domain, and should
articulate why it is innovative and how it advances the current
state-of-the-art.
* Innovative Game Design: Games submitted to this category should be
games that push the boundaries of current game mechanics and/or
design. Examples include games that add novel mechanics that have not
been used before, add new visual or audio themes/dynamics, explore new
mixes of mechanics, story and character elements, automated techniques
for adaptive designs, or explore new forms of interaction that are
thought provoking. Students that submit games to this category should
be prepared to explain in the Extended Abstract how their design
establish a new contribution within game design, and should articulate
why it is innovative and how it advances the current state-of-the-art.

The Student Game Competition follows a two stage process:

Students will submit their game to the competition. Expert reviewers
will evaluate these submissions and a maximum of 3 finalists for each
of the categories will be selected to attend the CHI conference.
Each finalist will be expected to send at least one member to attend
the conference to demonstrate the game and to take part in a
presentation and award ceremony.

Attendance at the CHI 2015 conference is mandatory for selected games
to reach stage 2 of the above process.

All finalists earn a Certificate of Recognition. The winning entry in
each of the three categories will be recognized and announced at the
Student Game Competition Event as well as mentioned at the closing
plenary session of the CHI 2015 conference.

Alessandro Canossa, Associate Professor, PlaIT Lab, Northeastern University
Soojin Jun, Assistant Professor, Yonsei University, Korea
Florian 'Floyd' Mueller, Exertion Games Lab, RMIT University, Australia

CHI 2015 Student Game Competition Co-Chairs

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