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From:
Thomas Springer <[log in to unmask]>
Reply To:
Thomas Springer <[log in to unmask]>
Date:
Mon, 14 Dec 2015 11:12:06 +0100
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[Apologies if you receive multiple copies of this CfP. Please circulate
this CfP among your colleagues.]

=======================================================================
Call for Papers  ** Five days more -  Extended Deadline is December 18, 2015 **


PerCol 2016
7th International Workshop on Pervasive Collaboration and Social Networking
percol.inf.tu-dresden.de

held in conjunction with the 14th IEEE International Conference
on Pervasive Computing and Communications (PerCom 2016)
Sydney, Australia, March 14-18, 2016
www.percom.org

=======================================================================

WORKSHOP SCOPE

Pervasive Collaboration is a crosscutting concern in many of today’s pervasive
infrastructures and systems. It happens in many different forms and technical
layers of device- and network-mediated interaction, such as machine-to-machine
(M2M) communication, interaction among smart home devices, wearable computing,
inter-vehicle collaboration, as well as at the human layer in the form of
participatory sensing, crowdsourcing, or content sharing through social
networks.

Addressing the challenges of these manifold ways of collaboration requires
interdisciplinary research considering pervasive computing, context awareness,
embedded systems, Internet of Things, and social networks, leading to a research
area called Pervasive Social Computing. Researchers broaden the view on
pervasive collaboration to include also remote actuation/control, mobile sensor
data management as well as new forms of interaction, e.g. with public displays,
wearable’s or among smart things.

While not all pervasive social applications will cover all of these aspects, all
of them provide means to interact and collaborate with contacts either in real-
time or asynchronously while at the same time providing some link to the
physical world (such as location of participants, devices or geo-tags or other
relevant sensor information). Typical collaboration features include real-time
chat, mutual presence information and activity streams, crowd sourcing of
information, sharing sensor information, map-based tracking and interaction,
proximity alerts, or even augmented reality games. Thus collaboration and social
networking functionality on mobile devices is more and more tied together and
creates a new social interaction experience for the participants.

The aim of the PerCol workshop is to bring together researchers from the areas
of pervasive computing and social computing to explore the possibilities and
challenges of future Pervasive Social Computing applications. While the primary
focus is on pervasive technologies for human-to-human interaction, we also
welcome contributions about M2M interaction and coordination, opening a
perspective of new technologies and applications for Pervasive Social Computing
among humans and smart devices/things.


WORKSHOP TOPICS

•    Multi-device collaboration involving wearable devices, smartphones, etc.
•    Machine-to-machine and vehicle-to-vehicle communication and coordination
•    Real-life use case experiences
•    Infrastructures for pervasive collaboration
•    Frameworks, middleware and development methods for pervasive 
     collaborative and social applications
•    Energy efficient and mobile enabled protocols (device coupling,
     M2M, real-time collaboration)
•    Pervasive and social context
•    Location and proximity in collaborative applications
•    Mobile and pervasive social networking
•    Pervasive presence and awareness
•    Location-based and pervasive games
•    Pervasive content sharing and media distribution 
•    Novel means of pervasive collaboration
•    Approaches and systems for crowdsourcing and participatory sensing
•    Application and service interoperability issues
•    Interaction with public displays, smart items and further 
     pervasive devices
•    Augmented reality scenarios


PAPER SUBMISSION AND PUBLICATION

Submitted papers must be unpublished and not considered elsewhere for
publication. Also, they must show a significant relevance to the workshop topics
of pervasive collaboration and social networking. All papers should be in the
IEEE format. Papers should be no more than 6 pages in length. All papers will be
managed electronically through EDAS. Submitted papers will undergo a rigorous
review process handled by the Technical Program Committee. Accepted papers will
appear in the PerCom 2016 Workshops proceedings published by IEEE Computer
Society Press.


IMPORTANT DATES

Papers due by:                   Extended *** December 18, 2015 ***
Paper selections due by:      January 2, 2016
Final papers due to IEEE:     January 15, 2016
Author registration due by:   January 15, 2016


WORKSHOP ORGANIZERS

Thomas Springer, TU Dresden, Germany
Markus Endler, PUC Rio, Brazil


TECHNICAL PROGRAM COMMITTEE

Franco Zambonelli, Universita' di Modena e Reggio Emilia, Italy
Li Fei, Technical University of Vienna, Austria
Luca Foschini, Università di Bologna, Italy
Elisa Gonzalez Boix, Vrije Universiteit Brussel, Belgium
Jesse Zaman, Vrije Universiteit Brussel, Belgium
Marek Kowalkiewicz, Queensland University of Technology, Australia
Hyggo Oliveira de Almeida, UF Campina Grande, Brasil
Ralf Klamma, RWTH Aachen, Germany
Stephan Lukosch, TU Delft, Netherlands
Nicolás Cardozo, Trinity College Dublin, Ireland
Valerie Gay, University of Technology Sydney, Australia
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