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Date:
Tue, 2 Dec 2014 18:24:48 +0100
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Call for Demos 
: 
AInCI :: International Association of Interactive Communication :: 
www.ainci.com 
ALAIPO :: Latin Association of Human-Computer Interaction :: www.alaipo.com 
: 
:: 
http://www.alaipo.com/setecec-2015/conference_SETECEC_2015.html
:: 
SETECEC 2015 will be composed of research presentations, keynote lectures, 
invited presentations, doctoral consortium, demo session and poster 
presentations. 
: 
Works must be submitted following the instructions found on the submission 
of papers section. All accepted works will be published in the respective 
conference proceedings (in printed book form, CD/DVD and magazine) by 
international and prestigious publishing houses in America / Europe: 
: 
http://www.alaipo.com/setecec-2015/conference_SETECEC_2015_publications.html
: 
All contributions --papers, workshops, demos, research-in-progres, doctoral consortium, etc. should be of high quality, originality, clarity, significance and impact. In the 
current international conference it is demonstrated how with a correct 
integration among professionals of formal and factual sciences interesting 
research lines in the following subjects Computer Interfaces, Computer Arts 
and Creativity, Computer Graphics, Cultural Modeling, Education, Emerging 
Interactive Technologies, Hypermedia Systems and Gaming, Interaction Design 
and Children, Mobile Computing, New Media, Quality Evaluation, Network 
Security, Social and Human Factors, Communicability, Software Engineering, 
and other computational areas are solicited on, but not limited to 
(alphabetical order): 
: 
.:. 3D Visualization 
.:. Augmented Reality 
.:. Brain-Computer Interfaces 
.:. Business Intelligence Technology 
.:. Cloud Computing 
.:. Collaborative Technologies 
.:. Communicability 
.:. Computational Archaeology 
.:. Computational Challenges in E-commerce 
.:. Computer Aided Design 
.:. Computer Games Design 
.:. Computer Graphics, Modeling and Animation 
.:. Computing in Emergent Economies 
.:. Creative Open Software 
.:. Cross-Cultural Design 
.:. Cultural Heritage 
.:. Cyber Attacks and Cyberbullying 
.:. Cyberculture 
.:. Data Mining 
.:. Design and Cognitive Computing 
.:. Design for Mobile Device 
.:. Digital Divide 
.:. Distance Learning 
.:. Dynamic and Static Media for Interactive Systems 
.:. e-Culture 
.:. e-Tourism 
.:. Ergonomics 
.:. Ethnocomputing 
.:. Folksonomy Formation 
.:. Games Design 
.:. Genetic Algorithms 
.:. Graphical User Interfaces and Textual Information 
.:. Hand-Gesture Applications 
.:. Green Computing 
.:. Grid Computing 
.:. Hand-Gesture Applications 
.:. Human and Social Factors 
.:. Human-Computer Interaction 
.:. Hypermedia and Microcomputing 
.:. Informatics Outsourcing 
.:. Intellectual Property 
.:. Intelligent Systems 
.:. Interaction Design and Children 
.:. Interactive Immersion in 3D Graphics 
.:. Internet Architecture 
.:. iTV 
.:. Learning Management System 
.:. Managing Security Risks 
.:. Marketing and Commerce Online 
.:. Mining for Computing Works 
.:. Mobile Displays and Design 
.:. Mobile Social Media 
.:. Nanotechnology and Computer Science 
.:. Network Security Issues and Protocols 
.:. New Mass Media 
.:. Online Marketing and Commerce 
.:. Ontology in Computer Science 
.:. Open Educational Resources 
.:. Open Source and Enterprise Resource Planning 
.:. Organic User Interfaces 
.:. Parallel Programming 
.:. Personal Information Management 
.:. Quantum Computing 
.:. Risking Communications Security 
.:. Scientific Visualization and Software 
.:. Security and Privacy 
.:. Sharing Learning 
.:. Smart Business Networks 
.:. Social Computing and Cultural Modeling 
.:. Software Biometrics 
.:. Software Engineering 
.:. Software Quality Analysis 
.:. Speech Recognition Systems 
.:. Systems Security Problems 
.:. Techniques and Methods for Heuristic Evaluation 
.:. Technologies for Tablet PCs and Multimedia Mobile Telephone 
.:. Technology Transfer 
.:. Ubiquitous Computing 
.:. Usability Engineering 
.:. User and Adaptive Interfaces 
.:. Videogame Console Technologies 
.:. Virtual Agents 
.:. Visual Communication 
.:. Visual Effects 
.:. Visual Information Management 
.:. Web 3.0 
.:. Wireless Data Communications 
.:. Wikis and Blogs Tools for Online Education 
: 
An extensive listing connotes and reflects the requirement and also skill 
necessary to find intersection zones of the disciplines among the different 
domains, fields, and specialities; which at the same time potentially boosts 
and merges the formerly different scientific views. 
: 
All submitted proposals will be reviewed by a double-blind (at least three 
reviewers), non-blind, and participative peer review. These three kinds of 
review will support the selection process of those that will be accepted for 
their presentation at the international conference. Authors of accepted 
workss who registered in the conference can have access to the evaluations 
and possible feedback provided by the reviewers who recommended the 
acceptance of their papers, so they can accordingly improve the final 
version of their research-in-progress. 
: 
Important Dates: 
: 
Works Submissions: Open 
Deadline: February, 6th :: 23:59 - local time in Hawaiian Islands 
Authors Notification: between one and three week/s after the submission/s 
Camera-ready, full papers: March, 1st 
: 
Invited Session Papers, Technical Demo and Poster Session 
Submission of Papers: Set by Session Chair 
Notification of Acceptance: Set by Sessions Chair 
Upload of Final Publication Files: March, 1st 
: 
International Conference 
March 11 - 13, 2015 
: 
Important Information: 
: 
:: Keynote speakers and keynote relators. 
: 
:: Participation for the selection of the best paper award (certificate and 
a voucher to spend at CRC Press). 
: 
:: The authors can present more than one paper with only ONE registration 
(maximum 3 PAPERS and 18 PAGES each one of them). More information 
(publications session): 
: 
http://www.ainci.com/setecec-2015/conference_SETECEC_2015_publications.html
: 
:: Local excursions in Venice, Italy: Free for all. 

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