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Craig Anslow <[log in to unmask]>
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Craig Anslow <[log in to unmask]>
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ACM Interactive Surfaces and Spaces (ISS) 2016 

Niagara Falls, Canada
November 6-9, 2016

Call for Papers:
ACM Interactive Surfaces and Spaces (ACM ISS 2016), formerly known as
the ACM International Conference on Interactive Tabletops and
Surfaces (ITS), welcomes original, high-quality research and industry
contributions that advance the state-of-the-art in the area of
interactive surfaces and spaces (including tabletops, large displays,
mobile, and mini devices). We embrace innovations in a wide variety of
areas including design, software, hardware, understanding of use, and
applications or deployments of interactive surfaces. In a nutshell,
ISS is concerned with: 

interactive surfaces:
- large tabletop- and wall-sized displays
- tablets, mobile, body-worn, curved, sand, water…
- new ways of interacting through hands, finger, body, …

interactive spaces:
- co-located collaborative spaces
- public environments, above and around surfaces

- education, artistry, biology labs, …
- toolkit, software, maker communities, …
- visualizing data, touching data, …

Important Dates:
- July 8, 2016 5:00 p.m. PDT: Deadline for initial submissions
- August 26, 2016: Author Notifications
- Sept 9, 2016: Camera-ready deadline

Paper Submissions:
We invite paper submissions of papers with variable length from (4
pages to a max. of 10 pages including references) of two possible
types: academic and application (read on for an explanation of the
difference). Paper length must be based on the weight of the
contribution. A new idea presented in a compact format is more likely
to be accepted than the same idea in a long format.

All papers must be submitted as a single PDF file in the ACM SIGCHI
format ( through the
submission system When
appropriate, authors are also encouraged to submit supplementary
materials such as video or data.

Papers will undergo a high-quality peer-review process by a committee
of recognized experts to be presented at the ISS conference, be
included in the conference proceedings, and be archived in the ACM
Digital Library. ISS does not accept submissions that were published
previously in formally reviewed publications or that are currently
submitted elsewhere. Both full and short papers go through the 
same review process.

For more details on academic and application papers see: Academic
Papers and Application Papers.

Academic Papers - 
Academic papers must present original, innovative, and forward-looking
research. This kind of paper corresponds to the standard scientific
track of most HCI conferences. In addition to innovative systems,
interaction techniques and studies, we are also open to surveys and
other work that discuss the philosophy, trends and community aspects
of academic research in interactive surfaces.

Application Papers -  
Application papers are open to industrial and academic authors, and
will successfully demonstrate how surface interaction has been applied
to real world problems and usage contexts beyond research labs, but
without necessarily including original software, hardware, interaction
techniques, or a formal study. For example, industry members can
submit papers to share customer outcomes and iterative improvements
over next-best alternatives. For application papers, reviewers will
emphasize the connection between the real-world domain and the surface
technology. This connection may for instance concern a challenging
domain, features of a system crucial for the real-world use context, a
special design process, practical issues in implementation or
deployment, or new business opportunities.

Application papers are published in the same format as
academic papers (will be presented during the main conference program,
will be archived in the ACM Digital Library which provides free access
through its AuthorIzer service, and are free to publish), although
they are reviewed through a slightly different process based on a

First-time submitters in the application track are encouraged to apply
for paper guidance well in advance of the submission deadline if
deemed necessary (write to [log in to unmask]).

Best of ISS Awards Program:
ISS 2016 will have a "Best of ISS" awards program, in accordance with
SIGCHI guidelines. We will hand out an award for the best long paper
and best note, as well as for the best application paper. In addition,
we will continue to award the paper from Tabletops 2007 with 10-year
impact award. 

Topic Areas:
The conference welcomes contributions that deal with a variety of
interactive surfaces including tabletops, interactive wall displays,
portable and micro devices, and deformable surfaces. We encourage
submissions on (but not limited to) the following topic areas as they
relate to interactive surfaces:

- Applications and/or evaluations of interactive surfaces in specific
domains (public spaces, education, science, business, entertainment,
health, accessibility, homes, etc.)
- Gesture-based interfaces
- Multi-modal interfaces
- Tangible interfaces
- Large display interfaces and multi-display environments
- Novel interaction techniques
- Deformable interfaces
- Information visualization/data presentation
- Software engineering methods and frameworks
- Computer supported collaborative work
- Virtual reality and augmented reality
- Social protocols
- Hardware, including sensing and input technologies with novel capabilities
- Human-centered design and methodologies

Review Process:
All papers will be reviewed by at least two external reviewers and a
member of the program committee. After the review cycle a submission
will receive either a "Conditional Accept" or "Reject" decision. Some
papers will be invited to do significant revisions. Please do not
submit extended abstracts or incomplete papers. As in the past, submit
the paper that you would like to have published. Incomplete,
off-topic, or otherwise non-competitive submissions will be
desk-rejected without review.

Submission Information:
Submissions should use the format shown in the conference
template. Submissions should be converted to PDF and uploaded to the
Precision Conference system at by 5:00 p.m. Pacific Daylight
Time on July 8, 2016. The PCS system will be open for uploading
submissions beginning in May. Application and academic papers will be
submitted in different tracks.

When appropriate (such as for submissions introducing applications,
novel systems, or interaction techniques), authors are encouraged to
submit a supplementary video file (not to exceed 3 minutes in length
and 50 MB in size).

All submissions should be anonymized for double-blind review. This
means that your paper and any supplementary video materials should
have authors' names and affiliations removed and should avoid obvious
identifying features. Citations to your own relevant work should not
be anonymous, but please cite such work without identifying yourself
as the author. For example, say "Prior work by Smith et al. [1]"
instead of "In my prior work".

Confidentiality of submitted material will be maintained. Upon
acceptance, the titles, authorship, and abstracts of papers will be
published online in the advance program. Submissions should contain no
information or material that will be proprietary or confidential at
the time of publication, and should cite no publication that will be
proprietary or confidential at that time. Final versions of accepted
papers must be formatted according to the instructions we
provide. Copyright release forms must be signed for inclusion in the
proceedings and in the ACM Digital Library.

Other Submission Types:
Please also consider submissions to further ISS 2016 submission
categories with later deadlines and separate calls including:
- Demos, Posters
- Workshops, Tutorials & Studios
- Doctoral Symposium

Accepted Workshops and Tutorials:

- Workshop W01: Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables
- Workshop W02: Cross-Surface: Challenges and Opportunities of Spatial and Proxemic Interaction
- Workshop W03: SIVARG – Spatial Interaction in Virtual/Augmented Reality and Games
- Workshop W04: Immersive Analytics: Exploring Future Interaction and Visualization Technologies for Data Analytics

- Tutorial T01: Cross-Device Interfaces: Existing Research, Current Tools, Outlook
- Tutorial T02: Projected Augmented Reality with the RoomAlive Toolkit
- Tutorial T03: Let’s Talk Architecture: An Introduction to Glass Buildings

Program Co-Chairs:
Johannes Schöning, Hasselt University, Belgium
Melanie Tory, Tableau Research, USA
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General Chairs:
Mark Hancock, University of Waterloo, Canada
Nicolai Marquardt, University College London, UK
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