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=============================================================
CALL FOR RESEARCH CONTRIBUTIONS - ACE 2016
13th Advances in Computer Entertainment Technology Conference
Osaka, Japan, 9-12 November, 2016
Full/Short Paper Submission: 27 May 2016
ace2016.net
=============================================================

ACE has become one of the leading scientific forums for dissemination of 
cutting-edge research results in the area of entertainment computing. 
Interactive entertainment is one of the most vibrant areas of interest 
in modern society and is amongst the fastest growing industries in the 
world. ACE 2016 will bring together leading researchers and 
practitioners from academia and industry to present their innovative 
work and discuss all aspects and challenges of interactive entertainment 
technology, in an exciting, cultural, and stimulating environment. All 
ACE participants are encouraged to present work they believe will shape 
the future, going beyond the established paradigms, and focusing on all 
areas related to interactive entertainment.

ACE2016 - running under the theme "Opening up the world of entertainment 
computing research" - embraces diversity, challenge, and openness. As 
such ACE2016 is committed to stimulating cross-disciplinary exchange, to 
push the frontiers of computer entertainment technology, and to reach 
out to broader audiences. For the first time ACE will thus open its 
Creative Showcase exhibition to the general public which will provide 
researchers with an exciting opportunity to expose their research to a 
large and diverse audience. Moreover, ACE2016 will be co-located with 
Entertainment Computing EC2016, one of the largest annual symposiums in 
Japan to which ACE2016 attendees will have free access.

ACE2016 is inviting the submission of papers, posters, creative 
showcases, performances, and workshop proposals to its 13th conference 
in Osaka, Japan.

*IMPORTANT DATES (TENTATIVE)*

Full/Short Paper Submission: 27 May 2016
Full/Short Paper Notification: 27 July 2016
Camera Ready Submission: 6 August 2016
Creative Showcases Submissions: 3 June 2016
Performance Submission: 3 June 2016
Poster Submission: 3 June 2016
Creative Showcase, Performance, Poster Notification: 15 July 2016
Workshop Proposals: 10 June 2016
Workshop Notification: 15 July 2016

*TOPICS*

Submissions are invited on a broad range of topics, including, but not 
limited to:

Technologies and Interactions
   Virtual, augmented and mixed reality
   Ubiquitous and mobile computing
   Tangible, embedded, embodied and robotic interaction
   Affective, intuitive and locative media
   Smart gadgets and toys
   Sensors, actuators and novel input and output technologies
   Multimodal and full-body interaction


Theoretical, Social and Cultural Issues
   Ethics and values
   Aesthetics and poetics
   Game, play and media theories
   Funology, enjoyment and experience
   Cultural, social and psychological studies
   Inclusivity and accessibility
   Children, adolescents and Seniors

Design and Evaluation
   Participatory design
   Usability and playability
   Player and developer experience
   Game and media evaluation techniques
   Gamification

Content Creation Environments Processes and Methods
   Avatars and character expression
   Animation
   Game development engines and frameworks
   Game production processes
   Music and sound
   Artificial Intelligence for games and media
   Hacking and Tinkering

Application Domains
   Urban and location based games and media
   Interactive art, dance and performances
   Sports, fitness and exertion games
   Education, learning and serious games
   Broadcasting, podcasting and smart media
   Soundscapes and musical expression
   Interactive and digital storytelling
   Museums and cultural heritage
   Advertising and marketing
   Pets, livestock and other life forms


*SUBMISSION CATEGORIES*

Full/Short Papers: Full papers should describe original, complete and 
unpublished work that seeks to advance our current knowledge in any of 
the conference topics. Full paper should not exceed 10 pages, and short 
paper should not exceed 6 pages in SIGCHI Paper Format

Posters: Posters provide a venue for authors to present work in progress 
reports on original yet incomplete work that seeks to advance our 
current knowledge in any of the topics listed above. Poster submissions 
should not exceed 6 pages in SIGCHI Extended Abstract Format.

Creative Showcase: The creative showcase is open to a large variety of 
submissions including, but not limited to, technical demonstrations of 
prototype technologies of advanced entertainment technology; video and 
computer games; interactive art, new media art, technology based art; 
web and mobile-based computer entertainment; audio, visual and other 
sensory forms of digital interaction. Creative Showcase proposals should 
not exceed 6 pages in SIGCHI Extended Abstract format.

Performance: Performances are a special format of creative showcases 
which will be presented during a live performance on a stage. The same 
submission process as for creative showcases applies. Performance 
proposals should not exceed 6 pages in SIGCHI Extended Abstract format.

Workshops: Workshops offer an excellent opportunity for researchers and 
practitioners to share ideas, gain feedback, foster collaborations, 
co-create and conduct tutorials. Workshops can last a half or full day. 
Workshop proposals should not exceed 4 pages in SIGCHI Paper format.

All submissions can be made on EasyChair at 
https://easychair.org/conferences/?conf=ace20161.

More information concerning all tracks of the conference, including 
information on how to submit, can be found at: http://ace2016.net

*ORGANISATION*

Steering Committee: Adrian Cheok, Masahiko Inami, Teresa Romao
Advisor: Haruhiro Katayose (Kwansei Gakuin University, Japan)
General Chair: Itaru Kuramoto (Kyoto Institute of Technology, Japan)
Program Co-chairs: Hideyuki Ando (Osaka University, Japan), Guenter 
Wallner (University of Applied Arts Vienna, Austria)
Creative Showcases, Posters and Local Chair: Masataka Imura (Kwansei 
Gakuin University, Japan)


Visit our website for more details: http://www.ace2016.net
Contact us at: [log in to unmask]
Follow us on Facebook and Twitter:
https://www.facebook.com/advances.in.computer.entertainment
https://twitter.com/acedimea

We hope to see you in ACE 2016 Osaka!

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