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Myounghoon Jeon <[log in to unmask]>
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Myounghoon Jeon <[log in to unmask]>
Mon, 30 May 2016 19:50:12 -0400
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We are very happy to announce this call for paper for a special issue of
MIT Press Journal *Presence.*
Feel free to pass it on to whoever might be interested in.
Apologies for cross-posting!!


CfP: "*Arts, Aesthetics, and Performance in VR and Telepresence*"
Special Issue of *Presence: Teleoperators and Virtual Environments*

*Guest Editors: *
Myounghoon "Philart" Jeon (Michigan Tech)
Paul Fishwick (University of Texas at Dallas)

*Scope *

Art and technology have a similar origin, and until the 17th century were
not differentiated from each other (the Latin word “ars” – art – included
crafts and sciences). Since then, they have diverged, but with the rapid
technological advancement of the current era, art and technology have begun
to be *re*integrated. Recently, the application of computing to aesthetics
(or “art and design”) has proliferated. Thanks to new technologies, we can
expand the perceptual experiences of our existing senses and can even
create novel perceptual dimensions that have never been imagined – new
*presence*. Conversely, computing and technology can be influenced by arts
and aesthetics, in what we call “aesthetic computing”. The application of
art theory and practice to computing provides an opportunity to explore
more creative media, making the concept of computing more accessible and
promoting personalization and customization of computing structures. The
trend to integrate art and technology is pervasive in formal education:
STEM education (Science, Technology, Engineering, and Math) is evolving
into STEAM (Science, Technology, Engineering, Art, and Math) by adding art
and design to the equation.

This year, the 25th anniversary of the journal *Presence*, may well be the
first year of a new virtual reality era, with a plethora of new and updated
virtual reality devices and technologies (Oculus DK, HTC Vive, Microsoft
HoloLens, etc.). Given the paradigm shift from cognitivism into embodiment,
the human body now has more opportunity for representation in computing
(gesture interaction, tangible user interface, etc.) than at any previous
time. In this line, virtual reality, which provides “presence” and
immersiveness, is becoming more important for embodied interactions.
Scientists and technologists can learn interaction techniques and
strategies from body expression experts – “artists”; and virtual reality
can provide an integrative, dynamic platform for arts and performances, a
living synthesis of which German composer Richard Wagner once dreamed in
his vision of “gesamtkunstwerk” – comprehensive work of art. We hope this
special issue can serve as a good step towards that goal.

*Topics of interest include, but are not limited to:*

·         Performing arts in virtual reality or augmented reality

·         Integrative arts (e.g., dance-based sonification, dance-based

·         Public displays including lay people in the performance

·         Use of VR/AR to include people with disabilities in performance
or art galleries

·         Paradigm, theory, and model of arts and aesthetics in VR and

·         Design research approach to performing arts in VR

·         Methodologies and methods of evaluating performing arts in VR

·         Design of new a sensor, device, or platform for arts-technology


Manuscripts should conform to the journal’s submission guidelines:

Authors, please note that audio and video files can be hosted as
supplementary online material accompanying published articles. For more
information about multimedia file formats and submission guidelines, please
contact [log in to unmask]


·         Call for Papers: May 15, 2016

·         Submission deadline: November 1, 2016

·         Final revisions: June 1, 2017

·         Publication: Late 2017


Dr. Myounghoon “Philart” Jeon

Associate Professor

Department of Cognitive and Learning Sciences

Department of Computer Science

Michigan Tech

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Myounghoon "Philart" Jeon, Ph.D.
Associate Professor
*Mind Music Machine Lab

*Center for Human-Centered Computing <>@ICC
Department of Cognitive and Learning Sciences
Department of Computer Science
*Michigan Tech*nological University
Meese 205, Rekhi 202, 1400 Townsend Drive
Houghton, MI 49931
(906) 487-3273
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