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Regan Mandryk <[log in to unmask]>
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Regan Mandryk <[log in to unmask]>
Sun, 22 Mar 2015 21:16:18 -0400
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*    CHI PLAY 2015
*    The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
*    Twitter: #chiplay

Please volunteer to review for the second annual CHI PLAY conference! And update your areas of expertise in PCS to include the new CHI PLAY keywords!

CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”.

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).

To volunteer to review, please log into the conference submission website at:  Select "volunteer centre" from the options at the top of the page. Select "Volunteering Categories" and indicate how many papers you are willing to review. 

In addition, take this opportunity to update your expertise and reviewing history on the system as we have added CHI PLAY-relevant keywords!

As a SIGCHI-sponsored conference, CHI PLAY will consider submissions related to games and play. We welcome submissions from all topics in interactive game research that are relevant to player-computer interaction, including but not limited to the following:
-       Game Interaction
-       Novel Game Control
-       Novel Implementation Techniques that Affect Player Experience
-       Evaluation of Feedback and Display Technologies for Games
-       Gamification
-       Neurogaming
-       Persuasive Games
-       Games for Health, Learning and Change
-       Exertion Games
-       Player Experience
-       Virtual and Augmented Reality Games
-       Games User Research
-       Game Evaluation Methods
-       Psychology of Players and Games
-       Player Typologies
-       Accessible and Inclusive Game Design
-       Novel Game Mechanics Impacting Player Experience
-       Casual Game Design Studies
-       Social Game Experiences
-       Serious Games
-       Alternate Reality Games
-       Tools for Game Creation
-       Developer Experiences and Studies of Developers
-       Industry Case Studies

Although we are interested in papers on the effects of various technologies, software, or algorithms on player or developer experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.


8 April 2015, 5:00pm PT: Deadline for full papers
15 May 2015: Deadline for paper reviews
29 May-5 June 2015: Rebuttals available
12 June 2015: Accept/Reject decision of the committee for full papers
3 July 2015: Camera-ready submission of full papers
October 5-7, 2014 CHI PLAY conference in London, England

PAPERS (4 pages notes and 9 page papers, references excluded from page limit)
Papers must be in the two-column ACM SIGCHI format and in the English language (paper failing to meet these criteria will be desk rejected with a brief review from the papers chairs). All accepted papers must be presented as a talk at the conference with the option of also presenting a demo or video at the conference. Paper length must match the size of the contribution, and the same general review criteria hold for all papers. All papers will undergo the same review process and be published in the same way: all accepted submissions in this category will be included in the conference proceedings and we intend to publish through the ACM Digital Library.

Authors are invited to submit high-quality original work to advance the field. Papers will be subject to blind peer reviewing and all identifying information about authors needs to be removed from the submitted manuscripts. Citations to own work must not be anonymous, but should be described in a way that does not reveal you as the author of the cited work. Submissions must be made using the Precision Conference System (PCS). We encourage authors strongly to submit a video figure to support and accompany their submission. The committee will choose the best to be part of a plenary session at the conference.

We have selected a program committee of experts in human-computer interaction and game research to lead the review process. Once a paper is submitted as a blind manuscript, our program committee will assign at least 3 reviewers to each submission and ensure that the reviews are of high quality. At least 2 PC members will then weigh in with their own opinion about the paper and summarize the individual reviews, meta-reviewing the paper and putting forward a suggestion of accept or reject to the conference chairs. Authors will receive the reviews and have a chance to provide a rebuttal, which will be considered by the PC members. The papers chairs will then deliberate in close communication with the committee members about the acceptance of papers. Authors will then be recommended to make certain changes before camera-ready submission and acceptance might be tentative until those changes are included. 

Paul Cairns, University of York, UK
Anna Cox, University College London, UK

Lennart Nacke, University of Ontario Institute of Technology, Canada
Regina Bernhaupt, IRIT, France

Regan Mandryk, University of Saskatchewan, Canada
Daniel Johnson, Queensland University of Technology, Australia

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