We invite contributions for the 2016 Workshop on Immersive Analytics:
http://immersiveanalytics.net
Immersive Analytics is a new multidisciplinary initiative to explore future
interaction technologies for data analytics. Immersive Analytics aims to
bring together researchers in Information Visualization, Visual Analytics,
Virtual and Augmented Reality and Natural User Interfaces.
The workshop is held as part of ACM ISS Interactive Spaces and Systems on
November 6th, 2016 in Niagara Falls, Canada. http://iss2016.acm.org/
>> Why?
Due to the recent advances in immersive technologies (VR, AR, large
displays, tangible surfaces, etc.), we see new opportunities to using these
technologies to analyze and explore data. Visual analytics is concerned with
analytical reasoning facilitated by interactive visual interfaces. This
definition is agnostic of the actual interface devices employed by visual
analysis systems. Nevertheless, the affordances of the display and input
devices used for analyzing data strongly affect the experience of the users
of such systems, and so, their degree of engagement and productivity.
However, a systematic approach to developing visual analytic tools that move
beyond the desktop is yet lacking.
>> What?
In this call, we are looking for innovative research, design, and
view-points, mature or work-in-progress, that fall into or are related to
the following topics:
* Real-world VA/AR,
* Collaboration,
* Hybrid 2D/3D,
* Affordances for Immersion,
* Changing Technologies,
* Application Areas,
* Platforms and Toolkits.
We call this new research thrust ''Immersive Analytics'', a topic that will
explore the applicability and development of emerging user-interface
technologies for creating more engaging experiences and seamless work-flows
for data analysis applications.
The type of contributions can include, but is not limited to the following:
* Techniques: Interactions, visualizations, displays,
devices, setups, ...
* Applications and use cases: When, how, and why using
immersive technologies.
* Evaluations: Quantitative or qualitative evaluations on
immersive techniques and setups.
* Position papers: Ideas, thoughts, viewpoints, critiques,
on how to shape the field and how to do research etc.
Submissions can be of any length from 2 to 7 pages, in proportion to the
contribution.
>> How?
Paper Submission deadline: September 30th, 23:59 PDT
Paper format: ACM CHI Extended Abstract
Submission length: up to 7 pages
Submission website: EasyChair
https://easychair.org/conferences/?conf=ia20160
Review Process: 3 peer reviews each.
Single-blind mandatory, double-blind optional
Publication Format: Archival in ACM Digital Library
Presentation: ~8 minutes at Workshop (including
questions).
>> Who?
Tim Dwyer, Monash University
Benjamin Bach, Monash University (main contact: [log in to unmask]
<mailto:[log in to unmask]> )
Sheelagh Carpendale, University of Calgary
Christopher Collins, University of Ontario
Raimund Dachselt, Technische Universität Dresden
Bongshin Lee, Microsoft Research
Program Committee: in progress
-------------------------------------
Prof. Dr.-Ing. Raimund Dachselt
Technische Universität Dresden
Interactive Media Lab Dresden
Web: <http://mt.inf.tu-dresden.de/> http://mt.inf.tu-dresden.de/
------------------------------------
---------------------------------------------------------------
For news of CHI books, courses & software, join CHI-RESOURCES
mailto: [log in to unmask]
To unsubscribe from CHI-ANNOUNCEMENTS send an email to
mailto:[log in to unmask]
For further details of CHI lists see http://listserv.acm.org
---------------------------------------------------------------
|