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Carlo Giovannella <[log in to unmask]>
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Carlo Giovannella <[log in to unmask]>
Fri, 29 Apr 2016 09:17:22 +0200
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/Apologize for unintended cross-mailing/
Special issue on
*"Player and Learner eXperience'"*

to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
**** Since 2015 also Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of 
Science* ***
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)

If you wish to help us in improving the quality of the journal, please 

Guest Editors:

/• /Monica Divitini,/University of Science and Technology of Trondheim, 
• /Gabriella Dodero,/Free University of Bozen-Bolzano, Italy
• /Rosella Gennari,/Free University of Bozen-Bolzano, Italy///
Important dates:
• Deadline: *June 1, 2016***
• Notification to the authors: July 31, 2016
• Camera ready paper: October 15, 2016
• Publication of the special issue: mid November, 2016

In recent years, a gamified or game-based perspective on learning 
contexts has gained momentum: corroborated by findings in the education 
literature, game-based or gamified approaches to learning stress the 
role of motivation and engagement in shaping and enabling an 
individual’s learning experience. Learners are then seen as players.
In game-based learning, learning contexts are enhanced with games for 
learning in an interactive and playful manner. Alternatively, gamified 
learning contexts have game-inspired objects created for specific 
learning contexts, or are re-structured following game design 
principles. More generally games, game-inspired objects or game-like 
tasks are inserted into a context for achieving a learning goal.
The equation “learners as players” is thus emerged as a trend in the 
area of ID, as also witnessed by conferences or events concerning 
game-based learning, participatory design or game design for children, 
technology enhanced learning with games or gamification as key topics.
Focus Section in IxD&A Journal The PALX focus section in IxD&A derives 
from the PALX workshop at CHItaly. It capitalises on the information 
acquired through the workshop, and it aims at critically reflecting on 
how to design for a learner and player experience, and how to evaluate it.

*Topics of Interests*
Suitable topics include but are not limited to the following:

• learner and player experience design guidelines or patterns
• design guidelines or patterns for users with special special needs
• learner and player experience evaluation methods
• learner and player experience evaluation instruments
• learner and player experience case studies
• learner and player experience products
• game design and gamification principles for learning
• games for learning
• gamified objects, tasks or environments for learning
• smart gamified objects or environments for learners
• the internet of gamified things for learners
• engagement in playing and learning
• collaboration and competition design for playing and learning
• feedback design for playing and learning

Submission procedure
Starting from papers presented at the PALX workshop, this call for 
papers is open to everybody. All papers will be refereed through a 
selective double peer review process.
All submitted papers must not have been previously published nor be 
currently under consideration for publication elsewhere.
PALX workshop participants are invited to resubmit extended versions of 
their papers following the IxD&A journal guidelines.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors' 
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines

Authors' guidelines

Link to the paper submission page:
(when submitting the paper please choose Domain Subjects under: "IxD&A 
fous section on:
"Player and Learner eXperience'')

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advices and for any query please contact the guest-editors:

• divitini [at] ntnu [dot] no
• gabriella [dot] dodero [at] unibz [dot] it
• gennari [at] inf [dot] unibz [dot] it

marking the subject as: 'IxD&A issue on: Player and Learner eXperience''.

**** 2015: IxD&A in figures ****
View stats:
*Vote for the IxD&A (paper) of the year 2015*
Forthcoming issues:*

• Autumn 2016
/also a special issue on:/
'On Making'
Guest Editors: Joep Frens, Bart Hengeveld, Pierry Levy, Patrizia Marti

• Winter 2016
'Smart Learning Ecosystems and Regional Development'
Guest Editors: Alke Martens, Radu Vasiu, Annika Wolff

• Spring 2017
'The Future of Human-Building Interaction: An HCI Perspective'
Guest Editors: Hamed S. Alavi, Denis Lalanne

• Summer 2017
'Connecting Learning Design and Learning Analytics''
Guest Editors: Davinia Hernandez Leo, Yishay Mor, Maria Jesus-Triana, 
Paul Salvador

• Autumn 2017
'Emerging Design: Transforming the STEAM Learning Landscape with the 
Support of Digital Technologies'
Guest Editors: Daniel Spikol, Jalal Nouri, Teresa Cerratto Pargman, 
Marcelo Milrad

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