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José Creissac Campos <[log in to unmask]>
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José Creissac Campos <[log in to unmask]>
Thu, 31 Dec 2015 12:09:41 -0500
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*** 2nd Call for papers ***
ACM SIGCHI Symposium on Engineering Interactive Computing Systems

Brussels, Belgium | 21-24 June, 2016


EICS 2016 is the eight international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when "engineering" interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems, large-scale and big data applications, deployment of interactive systems, as well as novel development methods and processes.

EICS 2016 focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.

The conference proceedings are published by the ACM and appear in the ACM Digital Library.


Long papers:
* Abstracts due: January 12, 2016
* Papers due (*NEW*): January 19, 2016 
* Review notification: March 9, 2016
* Rebuttals due: March 17, 2016
* Final decision: March 30, 2016

Workshop (for organizers) and Tutorials:
* Submissions due: January 27, 2016
* Notification: February 12, 2016

Late Breaking Results and Demonstrations:
* Submissions due: April 17, 2016 
* Notification: May 8, 2016

Further information on the web site:


Submissions are invited that advance the state of the art of the engineering of interactive systems. Topics include but are not limited to:

* Modelling and analysis of interaction and interactive systems
* processes for engineering interactive systems (e.g. design, implementation, prototyping, evaluation, verification and validation, testing)
* integrating interaction design into the software development process
* requirements engineering for interactive systems
* specification of interactive systems (methods, principles and tools)
* software architectures for interactive systems
* frameworks, toolkits, and APIs for interactive systems (e.g. API usability, interaction-driven API design)
* domain-specific languages for interactive systems
* formal methods within interactive systems engineering
* modelling and analysis of users’ activities
* engineering innovative interactive applications (e.g., adaptive, multimodal, tangible) 
* engineering hardware/software integration in interactive systems (e.g. fabrication and maker processes, physical computing etc.)
* engineering user experience (e.g., fun, affective)
* engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems, collaborative systems)
* certification issues of interactive systems 


Long Papers (10 pages + references), Late Breaking Results (6 pages), Demonstrations (6 pages), Workshop proposals (4 pages) and Tutorial proposals (2 pages).

*Full Papers* present original and mature research work. High-quality, elaborated case studies and practice reports with generalizable findings will be considered too. Full papers should be no more than 10 pages of contents, anonymized, with additional pages of references. There is no limit on the number of pages of references.

Full paper submissions will be reviewed by a senior PC member and three PC members. When the reviews are available, authors have to chance to provide a rebuttal with clarifications and answers on the reviewer comments. Rebuttals and reviews will be discussed at a live PC meeting. Authors will receive one of three possible decisions: accept with minor modifications, second iteration with shepherding or reject. Papers recommended for shepherding will get active guidance by a senior PC member.

*Late-Breaking Results and Demonstrations Papers* (6 pages) describe preliminary results, ongoing work or demonstrate innovative approaches or systems that presents new ideas and concepts. Demonstrations will be published and will get stage time. For both LBR and demonstrations we expect submissions of no more than 6 pages in total. Demonstrations are not product demonstrations, but rather an opportunity to highlight, explain, and present interesting technical aspects of (prototype) applications and environments. Demonstration papers should include a description of the demo and preferably a walk-through section guiding the reader. For demonstrations, we strongly encourage submitting a video and additional material allowing first-hand experience of the proposed technique, application or environment.

*Workshop proposals* should comprise a description of the goals and motivation, target audience, workshop structure, and operational requirements (4 pages), accompanied by a free-form description of the organizers and their background. Workshops can be half-day or full-day. Only workshops with at least six participants paying the associated fee by the early registration deadline will take place at the conference. Workshops will get the opportunity to present the work they cover and results as posters at the main conference to maximize their impact (meaning workshop participants should also create a poster for the main conference). Workshop proposals will be curated by the workshop and tutorial chairs.

*Tutorial proposals* should address a topic that is of interest for a larger audience and that meets an identifiable educational need within the scope of the EICS themes. Tutorials can be half-day or full-day. Tutorial submissions should comprise a 2-page description of the goals, the target audience and curriculum of the tutorial, as well as a free-form description of the author(s) background and prior experience in presenting the material. Acceptance of tutorials can also depend on the availability of rooms. Tutorial proposals will be curated by the workshop and tutorial chairs.

PS. Apologizes for cross-posting.

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