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Mon, 16 Jan 2017 07:42:34 +0000
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[Apologies for cross-postings / Please send to interested colleagues and students]
----------------------------------------------------------------------------------

============ ACM TVX 2017 - Call for Full and Short Paper Submissions ============

**** ACM TVX 2017 ***
June 14-16, Hilversum, the Netherlands
www.tvx2017.com<http://www.tvx2017.com>


ACM TVX is the leading international conference for research into online video, TV interaction and user
experience. It is a multi-disciplinary conference and we welcome submissions in a broad range of topics. Our aim
is to foster discussions and innovative experiences amongst the academic research community and industry. In
particular, we encourage submissions that address the different domains in the TV and online media ecosystems,
including content production, implementation/deployment, design of novel interaction techniques and devices, new
content distribution models, user research, user experience and exploration of interactive experiences for TV and
online video. As the main theme of the conference is 'Alternate Realities', we particularly welcome contributions
that look into specific tools, methods and evaluation of experiences related to creating and enabling alternate
realities.

KEY FACTS
=========

               - Submission deadline: NEW! *** January 27, 2017 ***
               - Online submission: PCS submission system
               - Review Notification: March 3, 2017
               - Rebuttal deadline: March 10, 2017
               - Notification of Acceptance: March 24, 2017
               - Camera-ready final deadline: April 17, 2017
               - Submission format: Anonymized 8-10 page Full Papers or 4-6 page Short Papers in SIGCHI Format


SUBMISSION FORMAT
=================

All submissions should follow the ACM guidelines (see ACM format template). We invite the submission of
anonymized 8-10 page Full Papers or 4-6 page Short Papers in SIGCHI Format with 150 word abstract. Authors also
must specify the key area of the submission (out of the nine areas indicated in the "Topics" section below) and
keywords. Page limit does not include "References."


TOPICS
======

We solicit original submissions focusing on, but not limited to, the following areas:
           - *Content production*: research on traditional and novel content production paradigms for the new media
landscape. Including cross-platform services, interactive and transmedia storytelling, personalization (user
modeling and adaptive user interfaces, recommendation systems), and immersive media production.
               - *Systems & infrastructures*: descriptions of the architecture, design, deployment, and evaluation of
systems and infrastructures that support television and online video. Including delivery, transmission, and
synchronization of media that leverages TV and online video experiences in a number of scenarios such as
entertainment, gaming, education, healthcare, etc.
               - *Devices & interaction techniques*: descriptions of the design, architecture, usage and evaluation of
devices and interaction techniques that enable e.g. a connected ecosystem of devices, creating valuable new
capabilities for online video and television.
               - *User experience & interaction design*: studies on how and why people consume and interact with online
video and television and how such systems should be designed to provide most easiest, efficient, engaging and
novel user experiences. This includes novel user interface designs, user-centered design methods and approaches
and quality of experience measurement and monitoring. Research that explores the social aspects of TV and online
video, enabling a complex ecosystem of people communicating with each other in synchronous and asynchronous
manners.
               - *Media studies*: studies that aim to understand consumption practices and changing behavior as well as
adoption and domestication of new TV-related services, and Quality of Experience. This topic also includes
research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating the impact of TV
and online video, and audience measurements.
               - *Immersive media experiences*: research on novel ways of content production (for example, 360 panoramic
and omnidirectional video capture) and consumption making use of immersive devices such as head-mounted displays,
as stand-alone experiences or in combination with other more traditional TV viewing devices (for example TV-set,
tablet). This topic also includes explorations of augmented, mixed and virtual reality for content production,
delivery and consumption.
               - *Alternate realities*: studies into what makes the access to alternate realities an enriching
experience; explorations on how interaction, virtual and augmented reality technologies, UHD TV, second third and
fourth screens, and streaming technologies can generate added value in delivering alternate realities, and on how
to measure this added value. Reports on  technologies that can better guide the user to find its preferred
alternate reality, offering appealing, personalized, context aware content selected or recommended from the
multitude of the available material online.
               - *Data science and recommendations*: descriptions of advanced computational systems based on content
and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective
intelligence and crowdsourcing, or location-based and context-aware applications and services.
               - *Business models & marketing*: research, practice and case studies around novel business models and
marketing strategies for the new media landscape of TV and online video (for example OTT services,..). This topic
includes studies around novel ways of advertising models and strategies (for example targeted advertising,
programmatic buying).
               - *Innovative concepts and media art*: research on innovative design strategies, new concepts, and
prototype experiences for TV and online video, including case studies and media artworks and performances.


SELECTION PROCESS
=================
Content will be rigorously reviewed by members of the program committee and peer experts. Each paper will receive
feedback in the form of at least three peer review reports. Authors will receive feedback on their work after the
first review round (March 3rd) and will be able to submit a rebuttal (March 10). The final selection will be made
by the Technical Program Committee based on the review reports, rebuttal and meta-review. The program committee
reserves the right to ask authors for specific changes as a precondition to publication.

Authors of accepted long and short paper will be invited to give an oral presentation of their work at the
conference.

Accepted paper submissions will be published in the conference proceedings by ACM and indexed by the ACM Digital
Library.


AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM
Digital Library. This date may be up to two weeks prior to the first day of the actual conference. The official
publication date affects the deadline for any patent filings related to published work.

CONTACT INFORMATION
===================
For up to date information and further details please visit: http://tvx2017.com/ or get in touch with the Program

Chairs: [log in to unmask]<mailto:[log in to unmask]>

Mike Darnell (Samsung, USA)
Wendy van den Broeck (Vrije Universiteit Brussel, BELGIUM)
Roger Zimmermann (National University of Singapore, SINGAPORE)



--
Dr. Judith Alice Redi
Assistant Professor
Department Intelligent Systems - Multimedia Computing
Electrical Engineering, Mathematics and Computer Science
Delft University of Technology
Mekelweg 4, HB 11.050
2628 CD Delft, The Netherlands
Tel: +31 15 2788543<tel:%2B31%2015%202788543>

Researcher
Distributed and Interactive Systems
Centrum Wiskunde en Informatica
Science Park 123, Room 374
1098 XG Amsterdam, The Netherlands

Website: judithredi.wordpress.com


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