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ISMAR 2018 Publicity Chair <[log in to unmask]>
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Thu, 25 Jan 2018 21:02:40 +0100
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=============== ISMAR 2018 | CALL FOR PAPERS ================
=========================================================
ISMAR 2018
17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
in Munich (Germany)

October 16-20, 2018

http://ismar2018.org/
=========================================================

ISMAR 2018, the premier conference for Augmented Reality (AR) and Mixed
Reality (MR), will be held in Munich, Germany.

ISMAR is responding to the recent explosion of commercial and research
activities related to AR and MR and Virtual Reality (VR) by continuing the
expansion of its scope over the past several years. ISMAR 2018 will cover
the full range of technologies encompassed by the MR continuum, from
interfaces in the real world to fully immersive experiences. This range
goes far beyond the traditional definition of AR, which focused on precise
3D tracking, visual display, and real-time performance.

We specifically invite contributions from areas such as Computer Graphics,
Human-Computer Interaction, Psychology, Computer Vision, Optics, and in
particular VR, and how these areas contribute to advancing AR / MR / VR
technology.

Download the Call for paper in pdf: https://www.ismar2018.
org/files/cfp_flyer_ismar18.pdf

**Important Deadlines**

- Submission: 15 March 2018 (all deadlines: 23:59 AoE)
- Final notification: 8 June 2018
- Camera-ready version: 10 July 2018

**Submission Details**
There is only one paper submission category, from 4 to 10 pages (excluding
references).  Papers ready for journal publication will be directly
published in a special issue of IEEE Transactions on Visualization and
Computer Graphics (TVCG). Other accepted papers will be published in the
ISMAR proceedings. Paper quality versus length will be assessed according
to a contribution-per-page judgment.

- All accepted papers will be orally presented at the ISMAR conference.
- All accepted papers will have the opportunity to be presented as a demo.
- All accepted papers will have the opportunity to be presented as a poster.
- All accepted papers will be archived in the IEEE Xplore digital library.

Detailed submission and review guidelines are available on the conference
website (http://www.ismar2018.org) and the Guidelines section.
Poster submissions will be accepted as usual with a submission date to be
announced later.

**Topics of Interest**

All topics relevant to AR, VR and MR are of interest. Note that VR papers
are also welcome regardless of their relevance to AR/MR.
Topics include, but are not limited to:

- Information Presentation
  - Mediated and diminished reality
  - Multisensory rendering, registration, and synchronization
  - Photorealistic and non-photorealistic rendering
  - Real-time and non-real-time interactive rendering
  - Visual, aural, haptic, and olfactory augmentation

- Input
  - Acquisition of 3D video and scene descriptions
  - Calibration and registration (of sensing systems)
  - Location sensing technologies (of any kind, including non-real-time)
  - Projector-camera systems
  - Sensor fusion
  - Smart spaces
  - Touch, tangible and gesture interfaces
  - Video processing and streaming
  - Visual mapping
  - Wearable sensors, ambient-device interaction

- Output
  - Display hardware, including 3D, stereoscopic, and multi-user
  - Live video stream augmentation (e.g., in robotics and broadcast)
  - Wearable actuators and augmented humans
  - Wearable and situated displays (e.g., eyewear, smart watches,
pico-projectors)

- User Experience Design
  - Collaborative interfaces
  - Technology acceptance and social implications
  - Therapy and rehabilitation
  - Usability studies and experiments
  - Virtual analytics and entertainment
  - VR simulations of AR/MR

- Human Performance and Perception
  - Interaction techniques
  - Learning and training
  - Multimodal input and output
  - Perception of virtual objects

- System Architecture
  - Content creation and management
  - Distributed and collaborative architectures
  - Online services
  - Real-time performance issues
  - Scene description and management issues
  - Wearable and mobile computing

- Applications
  - Architecture
  - Art, cultural heritage, education and training
  - Automotive and aerospace
  - Entertainment, broadcast
  - Industrial, military, emergency response
  - Health, wellbeing, and medical
  - Personal information systems
  - Visual effects / video processing

David Chu, Joseph L. Gabbard, Jens Grubert, Holger Regenbrecht

ISMAR 2018 Science & Technology Program Co-Chairs

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