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             ======================
             Call for Participation
             CHI2002 TUTORIALS
             Minneapolis, MN
             April 20(sat)-22(mon)
             ======================

Early registration deadline: March 7(thu), 2002.
                             ^^^^^^^^^^^^^^^^^^
http://www1.acm.org/sigs/sigchi/chi2002/apTutorials.html

Tutorials are courses that offer extended interactions with
expert instructors. The courses available at CHI 2002
represent the leading edge of current practice and research
in human-computer interaction. Tutorials cover emerging
technologies and markets, along with usability methods and
techniques. In-depth training in specialized areas is also
provided. The tutorial program has been designed to provide
diversity and depth, and to appeal to researchers and
practitioners.

    SIGCHI offers CEUs in accordance with guidelines
    provided by Training (IACET). You can earn 0.6 CEUs for each
    full-day tutorial (6 hours of instruction), and 0.3 CEUs for
    each half-day or evening tutorial (3 hours of instruction).

Evening, half-day and full-day tutorials are offered on 20 -
22 April. There is a separate fee for each tutorial.
Registration for tutorials is limited and assigned in the
order received. Tutorial availability information can be
found at www.regmaster.com/chi2002; please follow the link
"On-Line Registration," and click "Tutorials."

Register at http://www1.acm.org/sigs/sigchi/chi2002/registration.html

-------------------------
List of CHI2002 Tutorials
-------------------------

*** OVERVIEW COURSES ***
GUI Bloopers. Johnson. GUI bloopers

Introduction and Overview. Butler.

*** DESIGN COURSES ***
A Cognitive Perspective on Design. Atwood, Hewett.

Cognitive Factors in Design. Hewett.

Collaboration Technology in Teams, Organizations, and
Communities. Poltrock, Grudin.

Goal-directed Methods for Great design. Goodwin.

How to Introduce, Deploy, and Optimize User-Centered Design
in YourOrganization. Vredenburg, Isensee, Righi.

The Simplicity Shift: Design tactics in a corporate world.
Jensen.

Customer's World: E-Business User Interfaces for the Global
Market. Degen,Pedell, Lubin, Zheng.

Understanding Homes, Consumers and Technology. Hindus.

Let's Get Small: Experience Design for the Mobile Internet.
Bloomer.

Designing Systems That Adapt to Their Users. Jameson.

Flexible, Accessible Interfaces More Usable by Everyone.
Vanderheiden, Henry.

Styling the New Web: Web Usability with Style Sheets.
Pemberton.

Web Sites That Work: Designing with Your Eyes Open. Spool,
Less, Landesman.

*** INTERACTIVE TECHNIQUE ***
Information Foraging. Peter Piroli, Stuart Card.

Information Visualization and Visual Perception. Chi, Card.

Designing Multimedia User Interfaces. Sutcliffe, Watts.

Designing Speech User Interfaces. Lai.

*** TASK ANALYSIS ***
Driving Invention from Field Data. Holtzblatt, Beyer.

Understanding User's Work in Context: Practical Observation
Skills. Dray.

Discovering User Needs: Field Techniques You Can Use. Gomoll,
Story.

Mastering the Complexity of Creating Highly Satisfying User
Experiences. Bjerke,Bardon.

Frontiers of User Support: Bridging the Gap Between What
Users Know andWhat They Need to Know. Baecker.


*** USABILITY ***
Scenario-Based Usability Engineering. Rosson, Carroll.

Test Design and Statistical Analysis. Dillon.

Avoiding "We can't change that!": Software Architecture &
Usability. John, Bass.

Promoting, Establishing, and Institutionalizing Usability
Engineering inDevelopment Organizations. Mayhew.

The Usability Engineering Lifecycle. Mayhew.

Advanced Usability Testing Methodology. Molich.

Design and Rapid evaluation fo Usable Web Sites. Lynch,
Palmiter.

Web-Site Usability: The Big Picture 2002. Spool.

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