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Daniel Ballin <[log in to unmask]>
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Fri, 10 Mar 2006 18:03:46 -0000
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CFP: 6th International Conference on Intelligent Virtual Agents
Plus GALA - Gathering of Life-like Agents
21st-23rd August 2006, Marina del Rey, CA, USA
In cooperation with AAAI, ACM and Eurographics

Submission Deadline: April 7th 2006

Conference Scope:
Intelligent Virtual Agents (IVAs) are autonomous, graphically embodied 
agents in an interactive, 2D or 3D virtual environment. They are able 
to interact intelligently with the environment, other IVAs, and 
especially with human users. While initial research often focused on 
the use of IVAs in virtual environments, they are now increasingly used 
in web-based interfaces, personal computing devices and  interactive 
television. IVAs can provide appealing characters for games and 
entertainment. They can also be used in novel user interfaces or even 
as tools of psychological research.

The conference is an interdisciplinary forum for researchers and 
practitioners in computer graphics, animation, computer games, virtual 
environments, artificial intelligence, natural language processing, 
cognitive modeling, human-computer interaction and A-life. We aim for a 
lively program of timely, high-quality presentations and demonstrations 
to discuss the state of the art and future of Intelligent Virtual 
Agents. Papers will be published in the Springer-Verlag LNAI (Lecture 
Notes in Artificial Intelligence) series.

IVA'06 will also host GALA - the Gathering of Life-like Agents - see for details.

Invited Speakers:
Brian Parkinson, Department of Social Psychology, University of Oxford
Rod Humble, Executive Produce for the Sims, Electronic Arts

Important Dates:
7 April 2006: Deadline for submissions of contributions
12 May 2006: Authors notification
26 May 2006: Submission of camera ready contribution 

Topics of Interest:
* IVA design and modeling
 - design criteria and methodologies
 - nature inspired IVAs/A-life for IVAs
 - models of affect and personality for IVAs  
 - models for IVAs with awareness of their social context  
 - modeling conversational skills and multi-modal interaction  
 - non-verbal expressiveness in IVAs 
 - gesture, facial expression, posture  
 - media-specific design considerations, e.g., IVAs for VR, AR, web, 
   and mobile applications  
-	deployment of novel interaction modalities (e.g., vision,   
  touch,  phycons etc.)  
 - IVAs with physical embodiment: lessons from and for robotics  
 - ethical considerations, e.g., what human-qualities can / should IVAs
   have / never have 
* Conceptual architectures, e.g. for  
 - learning IVAs  
 - improvisational IVAs  
 - multi-user /multi-IVA interaction  
 - crowd simulations with IVAs 

* IVA application fields, pilot systems, and experience reports
 - education and training with IVAs  
 - psychological modeling and experimentation
 - games  
 - interactive narrative with IVAs  
 - telepresence
 - case studies and evaluation reports on IVA pilots etc. 

* Evaluation of IVAs and IVA applications
 - evaluation methodologies / evaluation frameworks
 - reports on user studies and their outcomes
 - evaluation and data collection tools for IVAs

* Software engineering issues  
 - standards and measures to support interoperability, portability, and 
 - tools and toolkits for building IVAs and IVA applications  
 - advanced 3D modelling and animation technologies for IVAs

Organizing Committee:
Ruth Aylett, Heriot-Watt University: [log in to unmask]
Daniel Ballin, Chief Technology Office, BT Group: [log in to unmask] 
Jonathan Gratch, University of Southern California: [log in to unmask]
Patrick Olivier, University of Newcastle Upon Tyne:
[log in to unmask]
Michael Young, North Carolina State University: [log in to unmask]

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