ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
"El Rhalibi, Abdennour" <[log in to unmask]>
Reply To:
El Rhalibi, Abdennour
Fri, 6 Nov 2015 21:58:49 +0000
text/plain (78 lines)
The 10th International Conference on E-Learning and Games (Edutainment 2016)
Hosted by: Hangzhou Normal University
15-17 April, 2016

The Edutainment Conference series started in 2006, and has become a major international event which combines education and entertainment. Edutainment stands for EDUcation and enterTAINMENT, and the event covers not only the research issues of game-based learning but also the issues of learning experiences which may be gained from entertainment. Moreover, the proceedings of Edutainment events are published by Springer-Verlag in their prestigious Lecture Notes in Computer Science series. This series is one of the most reputed conference proceedings series in the field. In addition, selected best papers from the conference will be published in selected Journals such as Computers & Graphics or published as book-chapters in the 2nd volume of Springer Verlag Serious games and Edutainment Applications.

Topics: include but not limited to the followings:
•       Game-based Learning/Training

•       Games in Real World (Ubiquitous Learning)

•       Storytelling and Narrative in Education

•       Educational Robots and Toys

•       VR-based Education/Training

•       Augmented Reality in Education/Training

•       Multimedia in Education/Training

•       Digital Museum and Digital Heritage 

•       Social and Cultural issues

•       Synergies between Digital TV and Edutainment 

•       Interactions in Games  

•       Game AI and Artificial Life

•       Game Design and Development 

•       Game Physics 

•       Game Engines

•       Online/Mobile Game/Video Game

•       Collaborative Environments and Learning 

•       E-Learning Platforms and Tools
•       E-Learning Standards 

•       Education and Remote Classrooms 

•       Learning Resource Management 

•       Life Long Learning 

•       Mobile Learning 

•       Practice and Experience Sharing 

•       Simulation and animation

•       Game Rendering/Animations
•       Vision and Imaging Technology in Games 

•       Virtual Characters/Agents

•       Engagement and Emotion

Paper Format and Length: (in Springer-Verlag's LNCS format)
Full Paper: 12 pages
Short Paper: 8 pages

Important dates:
Submissions due: Jan. 31, 2016
Notification of acceptance: Feb. 21, 2016
Final articles due: Mar. 7, 2016

Online Submission System:

Papers will be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series ( Best papers will be published in selected journals and Books.

For queries, please contact:
Prof. Maiga Chang ([log in to unmask])
Prof. Abdennour El Rhalibi ([log in to unmask])
Prof. Feng Tian ([log in to unmask])
Dr. Minghui Sun ([log in to unmask])
Prof. Mingmin Zhang ([log in to unmask])

Important Notice: the information in this email and any attachments is for the sole use of the intended recipient(s). If you are not an intended recipient, or a person responsible for delivering it to an intended recipient, you should delete it from your system immediately without disclosing its contents elsewhere and advise the sender by returning the email or by telephoning a number contained in the body of the email. No responsibility is accepted for loss or damage arising from viruses or changes made to this message after it was sent. The views contained in this email are those of the author and not necessarily those of Liverpool John Moores University.

    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: [log in to unmask]

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:[log in to unmask]

    For further details of CHI lists see