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From:
Josh Andres <[log in to unmask]>
Reply To:
Josh Andres <[log in to unmask]>
Date:
Mon, 23 Jan 2017 08:46:44 +1100
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************************************************************
*****************

*    CHI PLAY 2017 | 2nd CALL FOR PARTICIPATION
*    4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
*
*    Submission deadlines
*    Feb 1, 2017: Submissions for the SIGCHI Student Travel Grant for
CHIPLAY 2017
<http://www.sigchi.org/news/update-to-sigchi-student-travel-grant-sstg-program>
*    March 3, 2017: Workshop proposals
*    April 14, 2017: Full papers
*    May 26, 2017:   Course proposals
*    June 30, 2017:   Spotlight papers, Game competition,
Works-in-progress, Panels
*    July 14, 2017: Doctoral consortium
*    Game exhibition: To be announced shortly
*
*    Amsterdam, The Netherlands
*    October 15 - 18, 2017
*    CHIPLAY.org <http://chiplay.org/> | #chiplay17

************************************************************
******************

CHI PLAY is the international and interdisciplinary conference, sponsored
by ACM SIGCHI, for researchers and professionals across all areas of play,
games, and human-computer interaction (HCI). We call this area
’player-computer interaction’. The goal of the CHI PLAY conference is to
highlight and foster discussion on high quality research in games and HCI,
as foundations for the future of digital play. To this end, the conference
blends academic research papers, interactive demos, and industry case
studies.


*** IMPORTANT DATES ***

Feb 1, 2017: Submissions for the SIGCHI Student Travel Grant for CHIPLAY
2017
<http://www.sigchi.org/news/update-to-sigchi-student-travel-grant-sstg-program>

March 3, 2017: Workshop proposals

April 14, 2017: Full papers

May 26, 2017:   Course proposals

June 30, 2017:   Spotlight papers, Game competition, Works-in-progress,
Panels

July 14, 2017: Doctoral consortium

Game exhibition: To be announced shortly


*** SUBMISSIONS ***

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that
further an understanding of the player experience, as well as contributions
on novel designs or implementations of player-computer interactions,
including but not limited to the following:


- Playful interactions and new game mechanics

- Studies of applied games and player experiences

- Games & Play for health

- Games & Play for learning

- Tangible play

- Persuasive games

- Games for change

- Neurogames

- Gamification

- …

- Accessible and inclusive game design

- Advances in game user research and game evaluation methods

- Psychology of players and game design

- Virtual and augmented reality  in games

- Novel game controls or display technologies for games

- Tools for game creation

- Innovations in game design and development practices

- Game analytics and novel visualizations of player experiences

- Developer experiences and studies of developers

- Industry case studies

Although CHI PLAY welcomes contributions on the effects of various
technologies, software, or algorithms on player experience, technical
contributions without clear indications of the impact on players or
developers are not within the scope of CHI PLAY.


*** SIGCHI Student Travel Grant for CHIPLAY 2017
<http://www.sigchi.org/news/update-to-sigchi-student-travel-grant-sstg-program>
***

The SIGCHI Student Travel Grant (SSTG) program is intended to enable
students who lack other funding opportunities to attend SIGCHI sponsored or
co-sponsored conferences. The next deadline to apply is Feb 1 2017 for
CHIPLAY 2017.


*** FULL PAPERS ***

*4 to 10 pages in **ACM SIGCHI Proceedings format*
<http://chi2015.acm.org/authors/format#archiveformat>*, references excluded*

*Full papers are archived in the proceedings in the ACM Digital Library and
presented as a talk at the conference*

*Important dates*

*April 14, 2017: Submission of manuscripts*

*June 26, 2017:     Notification of acceptance*

*July 31, 2017: Final camera-ready papers due*


Authors are invited to submit high-quality original work to advance the
field of player-computer research.

CHI PLAY 2017 will not make a distinction between notes and papers, but
encourages authors to use the number of pages necessary, with a lower limit
of 4 pages and an upper limit of 10 pages. References are excluded from the
page limit, and there is no limit on the number of pages necessary for the
references.

Obviously, paper length must match the size of the contribution. All
papers, regardless of length, will undergo the same review process, and the
same general review criteria.  All papers will be published in the ACM
Digital Library.

Papers must be in the two-column ACM SIGCHI format
<http://www.sigchi.org/publications/chipubform> and in the English
language.

Papers will be subject to blind peer reviewing and all identifying
information about authors needs to be removed from the submitted
manuscripts. Citations to own work must not be anonymous, but should be
described in a way that does not reveal the authors of the submitted paper
as the author of the cited work.

Papers failing to meet these criteria (paper length, acceptable language,
anonymized) will be desk rejected.

Submissions must be made using the Precision Conference System (PCS). We
strongly encourage authors to submit a video to support and accompany their
submission when applicable. Papers may refer to these videos. All accepted
papers will be presented orally at the conference, by one of the authors of
the paper. Authors may also be invited to present a demo at the conference,
as part of the Play Exhibition.

Papers that are not accepted as a full paper, but are flagged by reviewers
as suitable candidates for the Spotlight paper session, may be invited and
fast tracked.


** SPOTLIGHT PAPERS **

*Up to 10 pages, in **SIGCHI Extended Abstract format*
<http://chi2015.acm.org/authors/format#extendedformat>*, references
excluded*

*Spotlight papers are archived in the companion proceedings in the ACM
Digital Library and presented as a short talk and discussion session at the
conference*

*Important dates*

*June 30, 2017:    Submission Spotlight papers*

*August 7, 2017:     Notification of acceptance*

*August 14, 2017: Final camera-ready papers due*


The “Spotlight” track is a new and exciting track that invites significant
and groundbreaking work on player experiences and novel design or
implementations that do not fit within the full papers track. Examples are
industry case studies, designs, state-of-the-art implementations,
alternative game mechanics, art installations, etc.  While these papers may
present groundbreaking work that deserves being communicated to a wider
audience, they may not adhere to the academic format that is necessary for
inclusion in the full papers track. We particularly call for boundary
pushing, controversial work or case studies where implementations may even
have failed.

Authors of accepted spotlight papers are invited to a session of 8–10 short
talks, followed by a break-out interactive session enabling the audience to
individually discuss with individual authors. The authors can also present
a demo or poster during the breakout session.

Authors are strongly encouraged to submit videos to support and accompany
their submission when applicable. Papers may refer to these videos.
Spotlight papers will be juried by a panel of experts. Submissions must NOT
be anonymized before submission.  Papers will be archived and published
through the ACM digital library.


WORKS-IN-PROGRESS <http://chiplay.org/works-in-progress>

*Up to 6 pages in **SIGCHI Extended Abstract format*
<http://chi2015.acm.org/authors/format#extendedformat>*, excluding
references*

*Works-in-progress are archived in the companion proceedings in the ACM
Digital Library and presented as a poster at the conference*

*Important dates*

*June 30, 2017:    Submission Work in Progress papers*

*August 7, 2017:     Notification of acceptance*

*August 14, 2017: Final camera-ready papers due*


Work-in-Progress contributions provide a unique opportunity for
late-breaking results to be presented in a poster format. Accepted
submissions will be presented as a poster at the conference. Posters papers
will be peer-reviewed and archived in the companion proceedings, which is
published in the ACM Digital Library. We encourage authors to submit a
video figure to support their submission, and the committee will choose the
best videos to be part of a plenary session at the conference.


WORKSHOPS

*Workshop proposals, but not participants’ submissions, are archived in the
companion proceedings in the ACM Digital Library. Approved workshops will
take place at the conference, with attendees (and, possibly, specific
submissions to the workshop - e.g. position papers) solicited and selected
by the organizers themselves. *

*Important dates*

*March 3, 2017:    Workshop proposals submission (by prospective workshop
organizers)*

*March 24, 2017:     Workshop proposals notification (to prospective
workshop organizers)*

*May 1, 2017: Camera-ready workshop proposals due (from accepted workshop
organizers)*

*August 21, 2017: Application deadline for prospective workshop attendees*


Workshops provide an informal setting for presenting, discussing and
demonstrating new developments on a specific theme or domain of the
above-mentioned CHI PLAY core areas, focusing on novel perspectives and
ideas.

Workshops are open to all conference participants, regardless of whether
they are authors or not. The workshop format is up to the organisers, and
may consist of discussions, paper presentations, brainstorms, work
sessions, etc.

Workshops provide great opportunities for community-building at CHI PLAY.
In prior conferences, some workshops have resulted e.g. in special journal
issues, books, and research projects. Others created communities and
evolved into their own conferences. We especially welcome workshop
proposals that bridge the gap between practitioner and researcher knowledge.

Concise workshop proposals (max. 3 pages in SIGCHI Extended Abstract format
<http://chi2015.acm.org/authors/format#extendedformat>) should include: an
extended abstract, the objectives and expected outcome of the workshop, the
planned activities, the background of the organizer(s), the anticipated
number of participants, and the means for soliciting and selecting
participants.


COURSE <http://chiplay.org/courses/> PROPOSALS

*4 pages in **SIGCHI Extended Abstract format*
<http://chi2015.acm.org/authors/format#extendedformat>*, excluding
references*

*Courses are run at the conference with any participants that choose to
register*

*Important dates*

*May 26, 2017:    Course proposal submissions (by prospective course
organizers)*

*June 23, 2017:     Course proposal notification (to prospective course
organizers)*

*September 11, 2017:   Course registration deadline*

Courses at CHI PLAY should allow participants to learn new hands-on
knowledge about player-game interaction, development and evaluation. They
are great opportunities for industry pros to teach their knowledge to an
interested audience and allow interdisciplinary knowledge development
between practitioners and researchers. If you work in game
education/research or game development and are eager to teach a workshop at
CHI PLAY, we look forward to your submission.


PANELS

*4 pages in in **SIGCHI Extended Abstract forma*
<http://chi2015.acm.org/authors/format#extendedformat>*t, excluding
references*

*Panels are presented at the conference*

*Important dates*

*June 30, 2017:    Submission Panel proposals*

*July 28 , 2017:     Notification of acceptance*


CHI PLAY panels seek to bring together leading experts from research and
industry to discuss and present the latest developments in player-game
interaction. We encourage panel formats with lively interaction between
panelists and audience. At the heart of panels is the dialogue between
experts in the field, moderators and the audience. At least a part of your
panel should include industry representatives. As long as you follow this
basic idea, the format of panels is open to your suggestions. Panel
proposals should include a short bio of the proposed panelists. Proponents
are responsible for making sure that panelists are attending the
conference. Panel proposals should not be anonymized.


CHI PLAY STUDENT GAME DESIGN COMPETITION

*4 pages describing the game and approach in **SIGCHI Extended Abstract
format* <http://chi2015.acm.org/authors/format#extendedformat>, *excluding
references*

*Student game competition abstracts are archived in the companion
proceedings in the ACM Digital Library and presented in the game
competition at the conference*

*Important dates*

*June 30, 2017:    Submission Game Design Competition papers*

*July 24 , 2017:     Notification of acceptance*

*July 31, 2017: Final camera-ready abstracts due*


The CHI PLAY Student Game Design Competition will provide a unique
opportunity for students to showcase their interactive play systems and
designs. Students will need to submit a video of their game as well as
proof of student status (full-time or part-time, all levels up to Ph.D.). A
jury panel will nominate the best submissions for an interactive
presentation at the conference, where a panel of experts chooses the
winners.


DOCTORAL CONSORTIUM
<http://chiplay.org/call-for-papers/doctoral-consortium/>

*4 pages in in **SIGCHI Extended Abstract format*
<http://chi2015.acm.org/authors/format#extendedformat>* and a three to
four-page Appendix, poster presentation at the conference*

*Important dates*

*July 14, 2017:    Paper deadline*

*July 31, 2017:     Notification*

*August 14, 2017:     Camera-ready deadline*


The one-day CHI PLAY 2017 Doctoral Consortium provides an opportunity for
Doctoral students to explore and develop their research interests in games
and HCI in an interdisciplinary workshop, under the guidance of a panel of
distinguished researchers. We invite students who feel they would benefit
from this kind of feedback on their dissertation work to apply for this
unique opportunity to share their work with students in a similar situation
as well as senior researchers in the field. The strongest candidates will
be those who have a clear topic and research approach, and have made some
progress, but who are not so far along that they can no longer make
changes. In addition to stating how you will gain from participation, both
you and your advisor should be clear on what you can contribute to the
Doctoral Consortium. Students need to provide a letter of recommendation by
their PhD supervisor. Papers will be published in the ACM Digital Library.


PLAY EXHIBITION

In the same vein of other recent initiatives at CHI (e.g. Art.CHI 2016
exhibition), the CHI PLAY community will also explore playful interaction
in digital art and games, both from industry and from individual
independent designers. To this end, a play exhibition will be organized
during the conference. A separate call for submissions, including theme,
specifications, and requirements will be issued at a later date.

************************************************************
*****************

** CHI PLAY 2017

*    4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
*    http://chiplay.org
*    Twitter: #chiplay17

************************************************************
*****************

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