Hello there
Details of my CHI 2016 course are available at https://www.academia.edu/s/b72b3ed303, along with comments on it, including:
* sounds really profound and it surely will be a great learning experience for the audience
* great combination of methods and tools - combining the essentials in current design
* looks to be a very interesting course, offering a well considered array of methods that will promote and enhance creative thinking
* wish I could be a participant ... My feeling is that until the psychology professions experiment with digital design as an extension of their expertise and reach, we'll be missing a whole lot of creativity in the engineering and design professions.
* Sounds like a great course, Gilbert, and taught by the best! I wish I could take it.
I still have some places left on this course. Numbers are capped to ensure that I can support all the attendees in their groups, so if you are attending CHI 2016, and are free on Thursday May 12th, please register soon to secure your place.
The full link for the course details is https://www.academia.edu/23035893/Creative_Worthwhile_Interaction_Design_-_CHI_2016_Course_C26
Course C26 is a 3 unit course covering three 80 minute sessions. The course topic is Creative Worthwhile Interaction Design. Most of the time will be spent on practical exercises and discussions. It is structured around an exercise that supports a mini design sprint from a minimal design brief to a research and prototyping plan. The first session uses two creativity techniques to scope out an initial design space. The second session introduces the concept of worth and relates it to other design foci, which are explored via a scenario exercise. The third session introduces worth mapping and uses the results of the first three exercises in a third worth mapping exercise.
The course introduces novel worth-focused approaches to integrating creative, strategic, engineering and user-centred and approaches to design. It is an extension of a successful course at NordiCHI 2014, . I've also been presenting and refining this material since 2011, first at the German conference on design research (DGTF), Baltic World Usability Day in 2013, and as a guest lecturer at Reykjavik University (2014) and Technical University of Eindhoven (2015 and 2016). The course has been successful with undergraduates, masters students, professional doctorate students and experienced professionals.
Details of each session follow.
(1) Introduction and first exercises
1.1 Course Overview, Introductions and Motivations.
- The course combines and integrates high level perspectives on design (creative, engineering, strategic worth, usage and contexts ).
- It reviews results of design research since the 1970s on the nature of creative design practices and the role of generosity.
- It relates these practices to more formal engineering design approaches (including user-centred variants) to identify ways to balance and integrate multi-disciplinary practices within interaction design.
- This is further strengthened by (a) understandings of worth (balance of benefits over costs and risks of usage) and (b) experience (meaning making through interaction).
- The resulting conceptual framework can be given a practical basis through novel/adapted approaches to design and evaluation.
1.2 Major Design Paradigms
- Engineering and human-centered design practices: origins, similarities and differences.
- Creative design practices: origins, similarities and differences, results of research into design studies
1.3 Two Creativity Exercises to get started on a minimal design brief
(2) Worthwhile: Worth and other foci for Interaction design
2.1 The concept of worth and its implications for design practice. Resourcing worth activities in IxD
2.2 Analysis exercise: using a scenario to identify technical, creative, experiential and strategic aspects of design
2.3 Adding worth foci to existing user-centred approaches (use cases, personas, scenarios, wire frames, empirical evaluation)
(3) Worth Mapping as an integrative approach
3.1 Means-ends chains and laddering as approaches to integrating technical, creative, experiential and strategic aspects of design
3.2 Group exercise: forming worth sketches and worth maps from technical, creative, experiential and strategic aspects of design. Planning a follow through: research and prototyping plans
3.3 Reflection and discussion: successes and difficulties during practical exercises on the course.
Thanks for considering this CHI 2016 course
Gilbert Cockton
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