SUPERHUMAN SPORTS DESIGN CHALLENGE
Amplifying Capabilities, Competing in Mixed Realities
July 2-6, 2018 in Delft, Netherlands
Submission Deadline March 1, 2018
The Superhuman Sports Design Challenge is an international competition celebrating the next generation of inventors. The challenge is open to current and recent student teams in various fields. It is run by the International Superhuman Sports Society (http://superhuman-sports.org).
Superhuman Sports aims to create a field where people can compete overcoming limitations with technology. The focus is on improving cognitive and physical functions of the human body, creating artificial senses and reflexes to participate in sports competitions: creating and exploring new experiences with these novel senses and reflexes by augmenting old sports, designing new sports, enhancing the training, and sharing with the audience locally and remotely.
The challenge focuses on designing and inventing novel superhuman sports or augmenting existing sport games. We define Superhuman Sports as activities that (1) rely on technology for human augmentation to enhance a human ability, (2) involve physical fitness and skills and (3) are played for fun, competition or health reasons.
For the terms of the design challenge we focus on activities involving physical exertion and skills in which an individual or team competes against another or others for entertainment/fun or for improving overall health.
OBJECTIVES AND REQUIREMENTS
The participants are to design a superhuman sports game using mixed reality (augmented, virtual) equipment that requires physical activity, some sort of social interaction and competition (both can be realtime or delayed). The focus of the challenge is on enhancing human capabilities, augmenting senses and merging realities.
The Superhuman Sports Design Challenge is an international competition celebrating the next generation of inventors. The challenge is open to current and recent student teams in various fields. It’s run by the International Superhuman Sports Society.
There will be a professional panel of Superhuman Sports Society Members and Designers to evaluate each entry. In addition there will be an audience price comprised by voting of players and spectators. Entries will be rated in terms of:
- Human augmentation: How and how much does the superhuman sport augment human senses and capabilities?
- Fitness and skills: In how far does the superhuman sport requires or trains physical fitness and skills?
- Fun and engagement: How much fun and how engaging is it for participants to play?
- Innovation: How innovative is the superhuman sport?
- Audience: How much fun is it for the audience to watch?
- Inclusiveness: Can participants with different background play the sport?
The sport needs to be a competition, involving some kind of information technologies to augment the players. This can be wearable or on the sports field. It needs to be able to be played on an indoor sports field. Time limit is 30 minutes for one round. During this time all aspects of the superhuman sport need to be presented it can be a team or single player game however it needs to be possible to compete on some level (points, time etc.). The rules should be simple enough that it can be explained in 5-10 min to people with diverse background.
- February 14, 2018: Registration of an abstract and a submission to the competition
- March 1, 2018: Submission of a paper, video, technical requirements description on the superhuman sport
- March 29, 2018: Notification of acceptance
- July 2 - July 6 2018 Design competition
Submissions must include the following parts:
- Paper describing the superhuman sport
- Video illustrating the superhuman sport
- Technical requirements description
The first design challenge is scheduled to take place in Delft, Netherlands from July 2-6, 2018. The goal is to have from then on a yearly challenge towards 2020 in Tokyo, Japan during the Olympic Summer Games.
- Stephan Lukosch, Delft University of Technology, Netherlands
- Kai Kunze, Keio University, Japan
To be announced
Feel free to email us (Stephan Lukosch and Kai Kunze) regarding issues and to provide feedback: [log in to unmask]
Dr. Stephan G. Lukosch
Delft University of Technology
Faculty of Technology, Policy, and Management
2628 BX Delft
P +31 (0)15-2783403
E [log in to unmask]
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