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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Leonie Schaefer <[log in to unmask]>
Tue, 6 Dec 2005 14:30:24 +0100
Leonie Schaefer <[log in to unmask]>
text/plain (95 lines)
2nd Call for Papers
Journal Virtual Reality, Springer UK
Special Issue "Collaborative Virtual Environments for Creative People"

Expression of interest: 16th December, 2005
Submission of full papers due: 24th February, 2006

Guest Editors: Leonie Schaefer, Steffi Beckhaus
Detailed information is available on the Journal - Special Issue website

"Collaborative Virtual Environments for Creative People"

Creative processes often are collaborative in nature, with a group of
people reflecting on an overall theme, jointly contributing thoughts
interactively, and ultimately generating new ideas. Collaborative virtual
environments (CVEs) to support this process, thus, should support the
group, provide a creative atmosphere and comfortable environment, and
support the seamless expression and visualization of ideas. This requires
the environment to be inspiring, to enable a wide range of design options,
to allow multiple and appropriate types of interaction, to provide for
seamless interaction, advanced visualization technologies and simplified
sharing mechanisms. Example application areas of such systems are the
design and development of computer games, art, product design, fashion,
digital storytelling environments, entertainment services, advertising,
and architecture or urban planning.
The aim of this special issue is to provide an overview of innovative and
state-of-the-art research on Collaborative Environments in Virtual Reality
which support the creative process. Paper contributions should discuss in
general how to support creativity with collaborative tools and virtual

Research questions cover a wide range of topics such as how to
- allow participants with various professional backgrounds, working
languages, and ways of expressing their ideas to collaborate with each
other locally and over distance
- allow for quick and efficient selection of options to express and
visualize innovative ideas, going well beyond support for 2D drawings,
text and voice
- provide a non-technical, human-friendly and supportive work environment
with the focus on creativity
- support the design of multi-dimensional interactive applications  - keep
an overview on different activity lines in both the design and the use of
multilevel, multi-dimensional applications

In addition, topics of interest include (but are not limited to) the
following areas:
- Virtual Reality as a Collaborative Working Environment (local and
- Group Management, Awareness, and Sharing Support in CVE’s
- CVE’s for the Design and Development of Media-rich Applications
- Advanced, Innovative Human-Computer Interfaces for CVE’s
- Seamless Interaction with CVE’s including Mobile Devices
- User-Centred Design, Human Factors

The special issue will appear in the Springer journal Virtual Reality
( Papers
should typically be less than 8,000 words and of standard journal content:
reports of original research, review papers, essays and discussions.
Papers will be peer reviewed by a selected board of reviewers in
accordance with the journal’s normal process. Prospective authors should
indicate their intention to submit by 16th December, 2005, including a
planned title for the submission, an abstract of 200-400 words, and names
of authors. For instructions to authors please see:

Papers should be submitted in Microsoft Word or PDF formats by 24th
February 2006.
Please direct all submissions and correspondence to the guest editors.

Important Dates:
Deadline for expression of interest: 16th December, 2005
Deadline for submission of full papers: 24th February, 2006

Guest Editors:
Dr.-Ing. Leonie Schäfer
EU Commission – DG Information Society – New Working Environments
Email: [log in to unmask]

Prof. Dr.-Ing. Steffi Beckhaus
Universität Hamburg, FB Informatik - interactive media/virtual
Email: [log in to unmask]

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