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From:
Josh Andres <[log in to unmask]>
Reply To:
Josh Andres <[log in to unmask]>
Date:
Sun, 7 May 2017 16:08:12 +1000
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*****************************************************************************

*    CHI PLAY 2017 | 3rd CALL FOR PARTICIPATION

*    4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

*

*    Submission deadlines

*    March 3, 2017: Workshop proposals

*    April 14, 2017: Full papers

*    May 26, 2017:  Course proposals

*    June 30, 2017: Spotlight papers, Game competition, and
Works-in-progress

*    July 14, 2017:  Doctoral consortium

*    Game exhibition: To be announced shortly

*

*    Amsterdam, The Netherlands

*    October 15 - 18, 2017

*    CHIPLAY.org <http://chiplay.org/> | #chiplay17

******************************************************************************

CHI PLAY is the international and interdisciplinary conference, sponsored
by ACM SIGCHI, for researchers and professionals across all areas of play,
games, and human-computer interaction (HCI). We call this area
’player-computer interaction’. The goal of the CHI PLAY conference is to
highlight and foster discussion on high quality research in games and HCI,
as foundations for the future of digital play. To this end, the conference
blends academic research papers, interactive demos, and industry case
studies.

*** SUBMISSIONS *** <https://chiplay.acm.org/2017/authors/submissions/>

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that
further an understanding of the player experience, as well as contributions
on novel designs or implementations of player-computer interactions,
including but not limited to the following:

- Playful interactions and new game mechanics

- Studies of applied games and player experiences

- Games & Play for health

- Games & Play for learning

- Tangible play

- Persuasive games

- Games for change

- Neurogames

- Gamification

- …

- Accessible and inclusive game design

- Advances in game user research and game evaluation methods

- Psychology of players and game design

- Virtual and augmented reality  in games

- Novel game controls or display technologies for games

- Tools for game creation

- Innovations in game design and development practices

- Game analytics and novel visualizations of player experiences

- Developer experiences and studies of developers

- Industry case studies

Although CHI PLAY welcomes contributions on the effects of various
technologies, software, or algorithms on player experience, technical
contributions without clear indications of the impact on players or
developers are not within the scope of CHI PLAY.


** SPOTLIGHT PAPERS ** <https://chiplay.acm.org/2017/authors/spotlight/>

Up to 10 pages, in SIGCHI Extended Abstract format
<http://chi2015.acm.org/authors/format#extendedformat>, references excluded

Spotlight papers are archived in the companion proceedings in the ACM
Digital Library and presented as a short talk and discussion session at the
conference

Important dates

June 30, 2017:    Submission Spotlight papers

August 7, 2017: Notification of acceptance

August 14, 2017: Final camera-ready papers due

By bringing research and industry closer the game research, design and
development community can benefit. As a result, this year CHIPLAY is trying
something fresh, a new track, called ‘Spotlight Papers’, which will
highlight significant work from both industry and research – from
innovative implementations to thought-provoking case studies. The track is
particularly suitable for individuals, studios, and companies who want to
showcase their work and share lessons learned from success and failure.
Submissions can be up to 10 pages long (in SIGCHI Extended Abstract format,
references excluded). We also encourage authors to submit videos to
accompany their submissions. Spotlight papers will be juried by a panel of
experts. Authors of accepted submissions will be invited to give a short
talk at CHIPLAY in Amsterdam. In addition, authors will be asked to bring a
demonstration of their work that will be discussed with the audience phase
held immediately after the presentation. The authors work could, for
example, be demonstrated using posters, videos, tech-demos, or prototypes.



WORKS-IN-PROGRESS <https://chiplay.acm.org/2017/authors/works-in-progress/>

Up to 6 pages in SIGCHI Extended Abstract format
<http://chi2015.acm.org/authors/format#extendedformat>, excluding references

Works-in-progress are archived in the companion proceedings in the ACM
Digital Library and presented as a poster at the conference

Important dates

June 30, 2017:     Submission Work in Progress papers

August 7, 2017: Notification of acceptance

August 14, 2017: Final camera-ready papers due

Work-in-Progress contributions provide a unique opportunity for
late-breaking results to be presented in a poster format. Accepted
submissions will be presented as a poster at the conference. Posters papers
will be peer-reviewed and archived in the companion proceedings, which is
published in the ACM Digital Library. We encourage authors to submit a
video figure to support their submission, and the committee will choose the
best videos to be part of a plenary session at the conference.

COURSE PROPOSALS <https://chiplay.acm.org/2017/authors/courses/>

4 pages in SIGCHI Extended Abstract format
<http://chi2015.acm.org/authors/format#extendedformat>, excluding references

Courses are run at the conference with any participants that choose to
register

Important dates

May 26, 2017:     Course proposal submissions (by prospective course
organizers)

June 23, 2017: Course proposal notification (to prospective course
organizers)

September 11, 2017:    Course registration deadline

Courses at CHI PLAY should allow participants to learn new hands-on
knowledge about player-game interaction, development and evaluation. They
are great opportunities for industry pros to teach their knowledge to an
interested audience and allow interdisciplinary knowledge development
between practitioners and researchers. If you work in game
education/research or game development and are eager to teach a workshop at
CHI PLAY, we look forward to your submission.

CHI PLAY STUDENT GAME DESIGN COMPETITION
<https://chiplay.acm.org/2017/authors/student-game-design-competition/>

4 pages describing the game and approach in SIGCHI Extended Abstract format
<http://chi2015.acm.org/authors/format#extendedformat>, excluding references

Student game competition abstracts are archived in the companion
proceedings in the ACM Digital Library and presented in the game
competition at the conference

Important dates

June 30, 2017:    Submission Game Design Competition papers

July 24 , 2017: Notification of acceptance

July 31, 2017: Final camera-ready abstracts due

The CHI PLAY Student Game Design Competition will provide a unique
opportunity for students to showcase their interactive play systems and
designs. Students will need to submit a video of their game as well as
proof of student status (full-time or part-time, all levels up to Ph.D.). A
jury panel will nominate the best submissions for an interactive
presentation at the conference, where a panel of experts chooses the
winners.

DOCTORAL CONSORTIUM
<https://chiplay.acm.org/2017/authors/doctoral-consortium/>

4 pages in in SIGCHI Extended Abstract format
<http://chi2015.acm.org/authors/format#extendedformat> and a three to
four-page Appendix, poster presentation at the conference

Important dates

July 14, 2017:     Paper deadline

July 31, 2017: Notification

August 14, 2017: Camera-ready deadline

The one-day CHI PLAY 2017 Doctoral Consortium provides an opportunity for
Doctoral students to explore and develop their research interests in games
and HCI in an interdisciplinary workshop, under the guidance of a panel of
distinguished researchers. We invite students who feel they would benefit
from this kind of feedback on their dissertation work to apply for this
unique opportunity to share their work with students in a similar situation
as well as senior researchers in the field. The strongest candidates will
be those who have a clear topic and research approach, and have made some
progress, but who are not so far along that they can no longer make
changes. In addition to stating how you will gain from participation, both
you and your advisor should be clear on what you can contribute to the
Doctoral Consortium. Students need to provide a letter of recommendation by
their PhD supervisor. Papers will be published in the ACM Digital Library.



PLAY EXHIBITION <https://chiplay.acm.org/2017/authors/play-exhibition/>

In the same vein of other recent initiatives at CHI (e.g. Art.CHI 2016
exhibition), the CHI PLAY community will also explore playful interaction
in digital art and games, both from industry and from individual
independent designers. To this end, a play exhibition will be organized
during the conference. A separate call for submissions, including theme,
specifications, and requirements will be issued at a later date.

*****************************************************************************

** CHI PLAY 2017

*    4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

*    http://chiplay.org

*    Twitter: #chiplay17

*****************************************************************************

Kind regards,

Josh Andres and Marierose van Dooren

CHI PLAY 2017

Publicity & Social media Chairs

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