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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Wed, 24 May 2017 14:59:00 -0500
Angie Avera <[log in to unmask]>
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Angie Avera <[log in to unmask]>
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                     *FINAL DEADLINE EXTENSION: Call for Participation*
                                     Submission Deadline: May 31st

     *Workshop on Tracing the Boundaries of Games as Research Environments*

                at Foundations of Digital Games 2017, Cape Cod,
                                                 August 14-17 2017


Across disciplines, games are being increasingly used as research
environments for experimentation and empirical study. This includes
enlisting the use of games to explore human behavior and decision making,
validate algorithms, consistently improve AI, collect player data, inform
game design and more. However, the cost, complexity and rigor needed to
produce these types of games is high and not enough is known about how
games could be fully utilized in service as rigorous research environments.
This workshop aims to bring together the game design and research community
who have used games as research environments or those interested in
building or enlisting games for this purpose, for a discussion on this
topic and to share lessons learned from their work. The focus of the
workshop will be to advance the collective understanding of a) the types of
phenomena, problems and questions games are being used to study, b) the
implications of extrapolating data from simulated environments to the the
real-world, c) the theoretical, computational and design hurdles
researchers consistently face and d) the potential value and concerns in
employing games as research environments.


*Submission Date: May 31, 2017*
Notification of Acceptance: June 1, 2017
FDG 2017: August 14-17, 2017 (Workshop most likely on first day)


We welcome 2-4 page position papers, written in extended abstract format,
that either discuss experience using games for research environments and
interesting problems faced or lessons learned, or cover a particular
position on the following topics:

● What are games as research environments?

● Why would we use games to learn about the world?

● ‘Serious games’ for research.

● Reliability and validity of using games as research environments

● Game design approaches with specific research in mind

● Criteria for selecting existing games for specific purposes

● Games for psychology and behavioral research

● The design of stimuli that accounts for complex constructs such as social
interaction and behaviors

● Studies of games used for a specific domain or discipline

● Games as research environments for the design of game components

● Games as a testbed to validate algorithms

● How do games impact your research environment?

● A priori problems: design, creating valid stimuli for independent
variables, adaptation, hypotheses, decision to include or exclude fun
elements for serious games

● A posteriori problems: data analysis, filtering, qualitative vs.
quantitative, player telemetry, challenges with conclusions and takeaways


We welcome 2-4 page position papers, written in extended abstract format.

Submissions must be a PDF document and follow ACM SIG proceedings
<> format. Accepted
papers will be published as part of the FDG proceedings in the ACM DL.

For more information, please visit: https://gamesasresearch

Please submit your contributions at:

Thank you!

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