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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Tue, 20 Jun 2017 16:05:41 +0200
Carlo Giovannella <[log in to unmask]>
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Carlo Giovannella <[log in to unmask]>
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/Apologize for unintended cross-mailing/
Special issue on
*"Emerging Design: Transforming the STEAM Learning Landscape with the 
Support of Digital Technologies"*

to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of 
Science* ***
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)

If you wish to help us in improving the quality of the journal, please 

*Guest Editors:*

/• Daniel Spikol, Malmö University
• Jalal Nouri, Stockholm University
• Teresa Cerratto-Pargman, Stockholm University
• Marcelo Milrad, Linnaeus University/
*Important dates:*
• Deadline: *June**30*, 2017
• Notification to the authors: September 30, 2017
• Camera ready paper: October 31, 2017
• Publication of the special issue: end of November, 2017

More than 20 years ago, it was argued that the use/integration of 
learning technologies for education in the coming decades would likely 
be less of a consequence of technological limitations than a result of 
limited human imagination combined with the constraints of old habits 
and social structures. However, over the last years, the rapid adoption 
of laptops, smartphones, tablet computers, and micro-controller kits in 
schools have reignited imaginations and are changing social habits and 
practices. Especially, novel practice-based learning and open-ended 
activities with a focus on Science, Technology, Art, Math and 
Engineering (STEAM) are starting to emerge, thus providing new 
opportunities for exploring and learning in these fields.

These digital ICT tools are introducing change into education landscape 
at many levels and in diverse ways; moreover, these processes can 
metaphorically be seen as a complex ecosystem on the verge of multiple 
transformations. The ideas and new learning conditions described above 
pose us with a number of challenging questions, as enumerated below; How 
do teachers and learners interact in these learning environments and 
which new interaction patterns and group dynamics emerge? How teacher 
and student roles are being redefined and what tools and processes can 
support them? How does peer collaboration unfold and how can 
collaboration be supported? How do students relate to the learning 
material and construct knowledge, and how do teachers organise new ways 
of teaching and assessment? Furthermore, how can we design physical 
spaces to reflect and to take advantages of these transformations?
These questions present researchers, designers, practitioners, and 
learners with new opportunities that need to be better understood and 
leveraged. This special issue aims at shedding light on the different 
emerging transformations of educational practices brought about by the 
introduction of digital tools with a focus on STEAM.

*Topics of Interest*
This special issue welcome research papers discussing:
• Transformations of Learning Spaces
• Transformations of pedagogical models/practices
• Transformations of student and teacher roles
• Transformation of assessment (LA)

Submission guidelines and procedure
All submitted manuscripts must be original and should not be under 
review by another publication.
The manuscripts should be submitted anonymized either in .doc or in .rtf 
All papers will be blindly peer-reviewed by at least two reviewers. 
Perspective participants are invited to submit one file where page one 
is a cover page (with title, list of authors and contact information) 
and page two has the title of the paper but no other identifying 
information. The lenght of the fully anonymized paper should be between 
8 and 20 pages paper all included (e.g. title, abstract, all tables, 
figures, references, etc.).

Authors' guidelines
Link to the paper submission page:
(Please upload all submissions using the Submission page. 
When submitting the paper, please, choose Domain Subjects under:
"IxD&A special issue on: ‘Transforming the STEAM learning landscape with 
the support of digital technologies'')

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advice and queries, please contact any of the 
guest-editors below and mark the subject as:
/IxD&A special issue on: Transforming the STEAM learning landscape with 
the support of digital technologies''/

• daniel.spikol[at]mah [dot] se
• jalal[at] dsv [dot] su [dot] se
• tessy [at] dsv [dot] su [dot] se
• marcelo.milrad[at] lnu [dot] se

marking the subject as: 'IxD&A special issue on STEAM'.

**** IxD&A in figures ****
*View stats:*
Forthcoming issues:*

• Autumn 2017
/includes also a focus section on/
'ICT and the UN Sustainable Development Goals'
Guest Editors: Daniel Pargman, Neha Kumar, Mikael Anneroth, Elina Eriksson

• Winter 2017
'Citizen, Territory and Technologies: Smart Learning Contexts and Practices'
Guest Editors: Óscar Mealha, Monica Divitini, Matthias Rehm
/with a focus section on:/
'Pervasive participation - New Horizons for Citizen Involvement and User 
Guest Editors: Sarah-Kristin Thiel, Peter Fröhlich, Glenda Caldwell, 
Matthias Baldauf
• Spring 2018
'Making old age inviting and worth living through ICTs in the 21st century'
Guest Editors: Sergio Sayago, Josep Blat, Margarida Romero, Kim Sawchuk

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