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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Sat, 23 Dec 2017 12:57:49 +0000
Stephan Lukosch - TBM <[log in to unmask]>
Stephan Lukosch - TBM <[log in to unmask]>
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                            SUPERHUMAN SPORTS DESIGN CHALLENGE
First International Symposium on Amplifying Capabilities, Competing in Mixed Realities 
                           July 2-5, 2018 in Delft, Netherlands 
                        Mandatory abstract due: February 14, 2018
                            Submission Deadline: March 1, 2018 


The Superhuman Sports Design Challenge is an international competition celebrating the next generation of inventors. The challenge is open to current and recent student teams in various fields. It is run by the International Superhuman Sports Society. 


The Superhuman Sports Design Challenge is an international symposium celebrating the next generation of inventors. It is run by the International Superhuman Sports Society.

Superhuman Sports aims to create a field where people can compete overcoming limitations with technology. The focus is on improving cognitive and physical functions of the human body, creating artificial senses and reflexes to participate in sports competitions: creating and exploring new experiences with these novel senses and reflexes by augmenting old sports, designing new sports, enhancing the training, and sharing with the audience locally and remotely.

The symposium focuses on designing and inventing novel superhuman sports or augmenting existing sport games. Superhuman Sports are activities that (1) rely on technology for human augmentation to enhance a human ability, (2) involve physical fitness and skills and (3) are played for fun, competition or health reasons.


The focus of the symposium is on demonstrating superhuman sports that enhance human capabilities, augment senses and merge realities. Participants are to design a superhuman sport that requires physical exertion and skills. The superhuman sport needs to require some sort of social interaction. For that purpose, an individual or team competes against another for entertainment/fun or for improving overall health. The competition can be in real-time or delayed. The superhuman sport needs to use mixed reality, i.e. somewhere on the spectrum between augmented or virtual reality, equipment. The equipment can be wearable or on the sports field.


There will be a professional panel of Superhuman Sports Society Members and Designers to evaluate each demonstrated superhuman sport. In addition there will be an audience price comprised by voting of players and spectators. Demonstrated superhuman sports will be evaluated in terms of:
- Human augmentation: How and how much does the superhuman sport augment human senses and capabilities?
- Fitness and skills: In how far does the superhuman sport require or train physical fitness and skills?
- Fun and engagement: How much fun and how engaging is it for participants to play?
- Innovation: How innovative is the superhuman sport?
- Audience: How much fun is it for the audience to watch the superhuman sport?
- Inclusiveness: Can participants with different background practice the superhuman sport?


Time limit is 30 minutes for one round. During this time, all aspects of the superhuman sport need to be presented. The rules should be simple enough that it can be explained in 5-10 minutes to people with diverse background.

The superhuman sports needs to be able to be played indoors. The symposium will take place in the auditorium of the Delft University of Technology. This will provide ample access to technology as well as ample space for the public to attend the symposium and the demonstrations of the new superhuman sports. The superhuman sports need to be demonstrated in the area indicated by the red square in the floor plan. The area in front of the podium in the square has a size of 16m by 14m. However, at the end towards the auditorium it is only 12m wide. The ceiling in the auditorium starts at 7m. When designing your superhuman sports, please keep these constraints in mind.


- February 14, 2018: Registration of an abstract and a submission to the competition
- March 1, 2018: Submission of a paper, video, technical requirements description on the superhuman sport
- March 29, 2018: Notification of acceptance
- July 2 - July 5, 2018: Design competition


All submissions will be reviewed by an international program committee. The assessment of the submitted papers will focus on the originality of the work as well as the criteria human augmentation, fitness and skills, fun and engagement, innovation, audience and inclusiveness.

Submissions must include the following parts:

(1) Paper: The paper should be 5-8 pages long using the format indicated below. It should be self-contained and clearly describe the novelty and distinguishing idea of your superhuman sport, even for readers who are not able to attend the demonstration at the symposium or view associated videos.

(2) Video: A video is a good way to illustrate the superhuman sport to the reviewers and provides an archive of your work. You must submit a video in addition to your paper. The video must not be longer than 5 minutes and all uploaded content must be less than 100 MB. Please make sure that your video is playable on standard PC and Macintosh computers. We recommend that you encode your video as an MP4 using the H.264 codec. Submitted videos will be used for review purposes. The video may also be displayed at the symposium site. Be sure to have permission for all content, and use rights-free music tracks.

(3) Still image: You are required to upload a still image of at least 1500 x 1200 px that represents your work. The image is required for publications and conference publicity.

(4) Supplement: A supplement is mandatory for all submissions and describes technical set-up and space requirements. This supplement is useful for describing anything that does not fit or is not appropriate for the extended abstract and is used to determine how to organise the superhuman sport demonstration. Abstracts that do not provide a complete supplement using the template will not be accepted. Supplement materials are for the purpose of review and planning only and will not be published. This information is used to determine spatial, technical, lighting, power (etc.) requirements for the superhuman sport demonstration. The supplement should be no longer than 4 pages.

The proceedings of the symposium will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series.

Abstract and final submission have to be sent to [log in to unmask] E-mails including attachment should not be larger than 10 MB. If the submission in total or parts exceed this limit, a download link needs to be provided, e.g. Dropbox or WeTransfer.

Accepted submissions will be published in the ACM digital library and must follow the ACM SIG Proceedings publication guidelines at

Among the various ACM paper templates, make sure that you use the “SigConf” version, i.e., use “sample-sigconf.tex” if you use LaTeX, and “ACM_SigConf.docx” if you use MS Word for preparing your manuscript. In addition, make sure that you use the 2012 ACM Computing Classification System (CCS) to choose CCS Concepts for your paper.


The Superhuman Sports Design Challenge in Delft is the first international symposium on superhuman sports. It will take place in Delft, Netherlands from July 2-5, 2018. The goal is to from then on have a from then on a yearly challenge international symposium on superhuman sports towards 2020 in Tokyo, Japan during the Olympic Summer Games.


- Stephan Lukosch, Delft University of Technology, Netherlands
- Kai Kunze, Keio University, Japan


- Susanne Boll, University Oldenburg, Germany
- Dirk Heylen, University of Twente, Netherlands
- Masahiko Inami, University of Tokyo, Japan
- Yuichi Kurita, Hiroshima University, Japan
- Florian "Floyd" Mueller, RMIT University, Melbourne, Australia
- Albrecht Schmidt, LMU Munich, Germany
- Ian Williams, Birmingham City University, UK
- To be extended


Feel free to email us (Stephan Lukosch and Kai Kunze) regarding issues and to provide some feedback: [log in to unmask]


TU Delft Sports Engineering Institute 

Dr. Stephan G. Lukosch
Associate Professor

Delft University of Technology
Faculty of Technology, Policy, and Management
Jaffalaan 5
2628 BX Delft

P +31 (0)15-2783403
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