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From:
Matteo Ciman <[log in to unmask]>
Reply To:
Matteo Ciman <[log in to unmask]>
Date:
Tue, 6 Jun 2017 09:09:32 +0000
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                                Goodtechs 17

                      3rd EAI International Conference on 
	         Smart Objects and Technologies for Social Good
       Special Session on Serious Games to Improve Quality of Life
                 http://goodtechs.eu/2017/show/home

                               CALL FOR PAPERS

Gamification techniques and serious games are often used to capture and maintain user's attention. This is particularly important when dealing with young patients or people with special needs.
Patient's collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity.
This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals' Quality of Life (QoL) and behavior, with a particular focus on people with disabilities.
The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. 
Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, which describe and evaluate novel design methods and system prototypes. In addition, the track welcomes full research and work in progress papers and educational cases.

GoodTechs 17 will be held in Pisa, Italy, the 29th and 30th of Novembre 2017.

TOPICS
------

Suggested topics include (but are not limited to):

 - Serious game design for better lifestyle promotion
 - Serious games for people with disability
 - Games for Education and Learning
 - Gamification
 - Pervasive Systems
 - Assistive Technologies
 - Persuasive solutions
 - Methods, models and principles for gamification design
 - Usability and accessibility issues
 - Games for Health and Well-Being
 - Serious Games for social inclusion


SUBMISSION
----------

Regular papers should be no more than 10 pages in length and comply with the SPRINGER LNICST format. The latest version of the LNICST template can be found at the following URL: http://www.springer.com/lnicst

Papers must be submitted online on Confy (http://confy.eai.eu/) and selecting GoodTechs 2017 

Submissions will be reviewed anonymously by at least three expert reviewers. Papers will be judged on originality, correctness, clarity and relevance. Submission of the paper implies agreement of the author(s) to attend the conference and present the paper if accepted.

Moreover, authors of the selected best papers will be asked to write an extended version of the paper to appear in a Special Issue of "Mobile Networks and Applications" (MONET) Journal. 

IMPORTANT DATES
---------------

Deadline for submitting papers: 1st July 2017
Review notification: 24th July 2017
Camera-ready deadline: 8th August 2017

SESSION CHAIR
--------------------

Ombretta Gaggi - Università di Padova, Italy
Matteo Ciman - University of Geneva, Switzerland


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