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Mon, 14 May 2018 09:01:15 +0100
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================
2nd Call For Papers
CURIOUS GAMES’18
The FDG 2018 Workshop on Curiosity in Games
http://curious-games.org
================

Curiosity is emerging as an important source of gameplay engagement in 
HCI. At the same time, game design has begun to develop and test models 
and tools for affording curiosity in gameplay. AI researchers in 
parallel are developing computational formalizations like artificial 
curiosity, novelty detection, or motivated reinforcement learning to 
model players, predict player experience, create effective and enjoyable 
non-player characters, or procedurally generate interesting game 
content. Despite this rich and growing work on human and computational 
curiosity, there is little multidisciplinary dialogue on how to measure, 
model, and drive curiosity in and through games. This one-day workshop 
therefore convenes game HCI, design, and AI researchers to establish and 
advance the state of the art in curiosity in games.

# Topics of Special Interest
- Designing for curiosity in games
- Models and measures of player state and trait curiosity and interest 
around gameplay
- Artificial curiosity, novelty search, and related AI techniques for 
player modeling, game agents, and procedural content generation
- Using computational models of curiosity for player psychology – and 
vice versa
- Using curiosity design insights for computational models – and vice versa
- Using psychological models of curiosity for design – and vice versa

# Important Dates
- Paper Submission: May 31, 2018, 11:59 pm Pacific Time 
(https://time.is/PT)
- Notification to Authors: June 8, 2018
- One-day workshop: August 7-10, 2018 (exact day TBD) at FDG in Malmö, 
Sweden

# How to Submit
We invite participants to submit 2-6pp. papers (including references) in 
the FDG paper format (http://fdg2018.org/#information_for_authors) via 
EasyChair at https://easychair.org/conferences/?conf=curiousgames18. 
Ever paper will receive a double peer review and meta-review. We aim to 
accept 15-20 papers based on relevance, quality, and diversity of 
inputs. We expressly invite participants to bring system demos to the 
event.

Accepted submissions will be allocated a 10-20 min presentation slot and 
invited to submit an extended paper version to a Special Issue on 
curiosity in games in the IEEE Transactions on Games 
(http://transactions.games/, confirmation pending).

For further information, write to [log in to unmask] or see 
the workshop website, http://curious-games.org.

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