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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Tue, 14 Mar 2006 08:04:52 +0000
Louise Barkhuus <[log in to unmask]>
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Louise Barkhuus <[log in to unmask]>
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[:Second call for papers:]

Note: new submission date, April 14th 2006

Special issue of JCSCW on Leisure Technologies
Editors: Louise Barkhuus and Barry Brown, University of Glasgow

Call for Papers:
While computers are a established part of leisure activity, research
into leisure technology has remained an undercurrent in CSCW research.
In this call we invite authors to submit papers to the CSCW journal that
study the enjoyable aspects of collaboration and technology.

Following work on domestic settings [Taylor et al., 2005], blogging
[Nardi et al., 2004], gaming [Ducheneaut and Moore, 2004] and music
listening [O'hara and Brown, 2005], there is a growing body of research
that engages with the details of leisure practice.  This work increases
our understandings of the diversity of practices that make up leisure.
Leisure cannot be defined in simple contrast with work – leisure
often takes place as part of work, and many leisure activities can seem
very work like, not to mention for those who work in the leisure industries.

We call for research that takes these observations further, engaging
with leisure as a new domain for technology research. In particular, we
invite contributions that discuss the design of new leisure
technologies, systems that support a broader range of activity than
currently conceived– the sociable, emotional and playful aspects of our
lives.  We also call for conceptual contributions that deepen our
understanding of how technologies can support or hinder existing leisure
practices, such as sport and social relationships.  The deadline for
paper submissions is April 14th 2006, and submissions should be sent to
[log in to unmask] Submissions will be reviewed and authors
notified before the end of June 2006.

Topics include but are not limited to:
•    New innovative games, e.g. mobile or interactive
•    Mobile communication for social purposes, e.g. picture exchanging
•    Home entertainment technologies
•    Social and sociable implications of leisure technologies
•    Tourist technologies such as interactive tourist guides, museum
visiting systems
•    Fitness/health technologies

See also call for participation at

Review Committee:

Matthew Chalmers, University of Glasgow
Mark Perry, Brunel University
Mark Stringer, University of Sussex
Alex Taylor, Microsoft, Cambridge
Keith Edwards, Georgia Institute of Technology
Lars Erik Holmquist, Victoria Institute, Gothenburg
Elizabeth Churchill, PARC
Oscar Juhlin, Interactive Institute, Stockholm
Nicolas Ducheneaut, PARC,
Dirk von Lehm, Kings College London
Kenton O'Hara, HP laps, Bristol

Ducheneaut, N. and Moore, R. J. The Social Side of Gaming: A Study of
Interaction Patterns in a Massively Multiplayer Online Game. In
Proceedings of CSCW 2004. pp. 360-369. Chicago, IL, USA. ACM Press,  2004.

Nardi, B., Schiano, D. and Gumbrecht, M. Blogging as Social Activity,
or, Would You Let 900 Million People Read Your Diary?. In Proceedings of
CSCW 2004. pp. 222-231. Chicago, IL, USA. ACM Press, 2004.

O'Hara, K. and Brown, B. (eds.). Consuming music together: social and
collaborative aspects of music consumption technologies. Springer, 2005.

Taylor, A. and Swan, L., Artful systems in the home. In Proceedings  of
CHI 2005. pp. 641-650 ACM Press, 2005.
Louise Barkhuus, Ph.D.
Research Fellow, University of Glasgow
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